Search found 519 matches
- Fri Mar 10, 2006 12:16 am
- Forum: Ideas & Suggestions
- Topic: Which sovereign to continue into late-game
- Replies: 29
- Views: 20422
Oh...I didn't realize we were talking about post-heretic. I took 'late game' to mean somewhere after maybe level 6 or 7 systems to the end. That still doesn't change my thought about Domina having an expanded prescence in the game. I think that if humans were beyond heretic gate when the Iocrym quar...
- Tue Mar 07, 2006 1:07 pm
- Forum: Ideas & Suggestions
- Topic: Mod wants
- Replies: 25
- Views: 18624
Sorry, maybe auton wasn't the best choice of words. I think a regular auton, even if it couldn't move, would still follow you through a gate, not sure. For a trap, it should be a permanent placement when invoked. There wouldn't be any need to communicate with this one. So it wouldn't really be an au...
- Tue Mar 07, 2006 3:07 am
- Forum: Ideas & Suggestions
- Topic: Mod wants
- Replies: 25
- Views: 18624
...Or even better, perhaps there are ways for you to set a trap by the gate so that the reinforcements are delayed (NAMI mine launcher?)... I really like that one. One last thought: Maybe there could just be a class of auton with thrust and maxspeed of 0 that you activate near the gate to stand sen...
- Mon Mar 06, 2006 8:54 pm
- Forum: Ideas & Suggestions
- Topic: Which sovereign to continue into late-game
- Replies: 29
- Views: 20422
2. Sisters of Domina. I picked that one because Domina is a transcendent (no pun intended) being, and as such should be represented in all phases of the game in one form or another. would like to see: 1) Some more Powers of Domina enabled. Possibly only enabled via completion of some non-militaristi...
- Mon Mar 06, 2006 3:21 pm
- Forum: Commonwealth
- Topic: late game troubles
- Replies: 16
- Views: 14093
Re: late game troubles
I am constantly confused over whether people are talking about mods, official changes, or just making observations/conversation. ...Ringers being the only people dealing in rins and the only way to get rins is to sell them cheap ores over and over... ...Lack of interesting friendly non alined statio...
- Mon Mar 06, 2006 12:38 pm
- Forum: Ideas & Suggestions
- Topic: Mod wants
- Replies: 25
- Views: 18624
...But I meant for the maxShips to be a limit to the total number of ships that the station is allowed to call for... ...Is this something for a mod? If so, why is this important? Or are you thinking that all stations should run out of reinforcements after a while? Well, it would be nice for a mod ...
- Mon Mar 06, 2006 2:02 am
- Forum: Ideas & Suggestions
- Topic: Mod wants
- Replies: 25
- Views: 18624
Thank you for answering, and yes it makes sense. But I meant for the maxShips to be a limit to the total number of ships that the station is allowed to call for. Example, Ranx Fortress. minShips=5, reinforcements are either 1d4 or 1+1d4. So, if there are 5 ships at the fortress and I kill one, 2 to ...
- Sun Mar 05, 2006 11:12 pm
- Forum: Ideas & Suggestions
- Topic: Mod wants
- Replies: 25
- Views: 18624
Re: Mod wants
Just one:
maxShips="x" for reinforcements to a station. Ships stop coming once x of them already have.
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maxShips="x" for reinforcements to a station. Ships stop coming once x of them already have.
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Unless I don't understand what you mean, this already works, at least with new stations.Betelgeuse wrote:Allow new events to be created in overwritten/new ships/stations.
- Sun Mar 05, 2006 7:00 am
- Forum: Shipyards
- Topic: Some changes in the next version
- Replies: 14
- Views: 9498