Search found 85 matches
- Wed Feb 10, 2010 5:08 am
- Forum: Shipyards
- Topic: TheLastBrunnenG's mods: 10-FEB-2010 bugfixes & an update
- Replies: 6
- Views: 2987
TheLastBrunnenG's mods: 10-FEB-2010 bugfixes & an update
10-FEB-2010 Bugfixes on several mods, plus a real update: All Ships Playable http://xelerus.de/index.php?s=mod&id=627 Added 11 more playable ships, total is now 152. I think that's all through 1.0RC6, and includes some ships left out from previous releases. 09-FEB-2010 Three new modpacks added to Xe...
- Sun Feb 07, 2010 4:09 am
- Forum: Commonwealth
- Topic: Background information for Transcendence
- Replies: 23
- Views: 11435
Ringer's Collective Neo-Humans Ringers began as a colony of miners around Saturn. They have adapted their biology to live in space. Today, their knowledge of science and technology (specially those related to space) is extensive. Ringer neo-humans float through the vast volume of the [Ringers Colle...
- Sun Feb 07, 2010 4:08 am
- Forum: Commonwealth
- Topic: Background information for Transcendence
- Replies: 23
- Views: 11435
Friendly factions Sisters Of Domina When the dream came, you knew Domina had chosen you. You would sacrifice everything for the chance She offered: to join Her at the Galactic Core, the eternal temple of the gods. Leaving your former life behind, you begin the long journey. No matter what obstacles...
- Sun Feb 07, 2010 4:05 am
- Forum: Commonwealth
- Topic: Background information for Transcendence
- Replies: 23
- Views: 11435
Ares Orthodoxy Neo-Humans The Ares Orthodoxy is colonizing dozens of systems beyond Jiang's Star. They use clone banks and intensive training to create a utopian society without dissent. They claim to be guided by Domina, but almost no one believes that. During the Syrtis War the lightning cannons ...
- Sun Feb 07, 2010 4:04 am
- Forum: Commonwealth
- Topic: Background information for Transcendence
- Replies: 23
- Views: 11435
Sung Slavers Enhanced Humans Sung Slavers form a powerful but mysterious civilization beyond St. Katharine's Star. They enslave humans of all races and use them for organ transplants, drug manufacture, and processing power. They are particularly skilled at cyber technology. [Are they connected to L...
- Sun Feb 07, 2010 4:02 am
- Forum: Commonwealth
- Topic: Background information for Transcendence
- Replies: 23
- Views: 11435
I'm too lazy to Wiki all of this, so here goes a few loooong posts: Hostile factions Charon Pirates Augmented Humans A loosely organized group of pirates/privateers that prey on commercial vessels. Individual groups have a high degree of autonomy but they pay tribute to the larger organization. Like...
- Tue Feb 02, 2010 6:49 pm
- Forum: Shipyards
- Topic: Some time later..
- Replies: 13
- Views: 6367
Wonderful job! The green version reminds me a great deal of the Kadeshi Swarmer fighter from Homeworld.
http://shipyards.relicnews.com/kadesh/swarmer.htm
http://shipyards.relicnews.com/kadesh/swarmer.htm
- Mon Feb 01, 2010 10:06 pm
- Forum: Ideas & Suggestions
- Topic: Unused ENTITYs and UNIDs in Transcendence.xml
- Replies: 4
- Views: 2703
- Mon Feb 01, 2010 8:31 pm
- Forum: Ideas & Suggestions
- Topic: Unused ENTITYs and UNIDs in Transcendence.xml
- Replies: 4
- Views: 2703
Unused ENTITYs and UNIDs in Transcendence.xml
File this under Brainstorm, because they're not excatly bugs: After dumping every RC6 .XML into Excel and doing some painful data contortions, I found the following list ENTITYs with defined UNIDs in Transcendence.xml that don't seem to appear anywhere else in the game. That is, unless something har...
- Mon Feb 01, 2010 2:22 am
- Forum: Commonwealth
- Topic: [RC5] - Wrap Up
- Replies: 3
- Views: 2586
Re: [RC5] - Wrap Up
-- Xenophobe World Ships are scary now! :shock: I like to pull them over to the Ferians and let them duke it out. Either way I win... :twisted: I watched a single Worldship take out an entire system - by itself. Every station, every ship, everything. Multiple Ferian nests, etc. When you gate in and...
- Mon Feb 01, 2010 2:16 am
- Forum: Mod Announcements
- Topic: Living ship - an experiment in script and balance
- Replies: 41
- Views: 30569
- Sun Jan 31, 2010 12:26 am
- Forum: Mod Announcements
- Topic: [NEW MOD] 4 new mods, incl. Playable Pteravore & Ares
- Replies: 13
- Views: 7944
- Sat Jan 30, 2010 4:06 am
- Forum: Mod Announcements
- Topic: [NEW MOD] 4 new mods, incl. Playable Pteravore & Ares
- Replies: 13
- Views: 7944
[NEW MOD] 4 new mods, incl. Playable Pteravore & Ares
Uploaded four new mods to Xelerus, all working under 1.0RC5: New Shields - 6 new shields. Heavier/lighter versions of existing shields. http://xelerus.de/index.php?s=mod&id=671 New Armors - 19 new armors. A few new ones, rest are heavier/lighter versions of existing armors. http://xelerus.de/index.p...
- Fri Jan 29, 2010 10:00 pm
- Forum: Closed bug reports
- Topic: RC6 small bugs: re-used sort names and typos
- Replies: 1
- Views: 1883
RC6 small bugs: re-used sort names and typos
A few small text bugs from RC6 (all present in earlier versions). TYPOS Container Habitat, Eridani: reads: If you want to find Arco Vaugh , go to Raisu Station should be: If you want to find Arco Vaughn , go to Raisu Station Bering Station, Eridani: reads: tries to reasure her, but with no result sh...
- Wed Jan 27, 2010 4:49 pm
- Forum: Commonwealth
- Topic: Background information for Transcendence
- Replies: 23
- Views: 11435
A good bit of info can be extracted from the XML source files - from the First Contact Monument, Eridani info terminal, Heretic and CSC mission briefings, bar rumors, and more. We should ideally have something for the Transcendence universe akin to Star COntrol II's "Pages of Now and Forever" wiki. ...