Search found 95 matches

by Arkheias
Tue Feb 16, 2016 10:24 am
Forum: Shipyards
Topic: Weapon posAngle
Replies: 5
Views: 2815

Re: Weapon posAngle

I believe that there is a limit to how many criteria you can use in the same block. Try changing "wI~p" to "wI; ~p". <DeviceSlot criteria="p" posAngle="35" posRadius="20"/> <DeviceSlot criteria="wI; ~p" posAngle="315" posRadius="20"/> I just woke up in the middle of the night, so I'm not really awak...
by Arkheias
Tue Feb 16, 2016 2:29 am
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 95770

Re: Cabbage Corp

Updated the following: Cabbage Corp v0.7.5.5 (2016-02-15) -----General Changes----- Updated for Transcendence v1.6.4. Added catfighter and PhaseMacaw to the credits list. Removed deprecated information from README files. -----Dockscreens----- Changed various dockscreens to match vanilla Transcenden...
by Arkheias
Mon Feb 15, 2016 9:06 pm
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 95770

Re: Cabbage Corp

 You may want to give your Sívaya armors a quick run. The description says it’s supposed to be harder to repair, but the label says “repair level 3” on it. I smell a copypasta oversight from the low level variants. EDIT: Actually, going through the XML, it looks to only be the advanced Sívaya armor...
by Arkheias
Thu Feb 04, 2016 12:31 am
Forum: Ideas & Suggestions
Topic: We need to take a look at WMD balance across levels
Replies: 34
Views: 19836

Re: We need to take a look at WMD balance across levels

Another thing to consider when designing omnidirectional weapons is recoil. With sufficiently high recoil, any weapon could damage the ship it's installed on. This would only be exacerbated by installing it on an omnidirectional mount. Traditional ships might be reinforced to withstand the forces fr...
by Arkheias
Mon Feb 01, 2016 1:31 am
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 95770

Re: Cabbage Corp

 I have a suggestion: For the premium membership and diplomatic IDs, consider <Invoke uninstalledOnly="true"> on them instead of just <Invoke>. I keep accidentally uninstalling them while trying to map the system. Thank you for your suggestion. The premium membership ID cannot be installed so I won...
by Arkheias
Sun Jan 31, 2016 3:17 am
Forum: The Drawing Board
Topic: Swivel Weapons Platforms
Replies: 37
Views: 40272

Re: Swivel Weapons Platforms

I do believe the second one is because of how the game handles uninstalling and installing things. Basically, when it uninstalls an item, it first deletes that item, then creates an identical one in your hold. To create the identical one, it checks off a list of properties: Is it damaged? What enha...
by Arkheias
Sat Jan 30, 2016 8:56 am
Forum: The Drawing Board
Topic: Swivel Weapons Platforms
Replies: 37
Views: 40272

Re: Swivel Weapons Platforms

First of all, your mod is awesome and you should feel awesome. Second, I've found two things that really seem like they should be bugs but aren't because reasons that are unavailable because there's no documentation on any functions. The first bug-that-is-not-a-bug is that the weapon platforms all s...
by Arkheias
Sun Jan 17, 2016 12:42 am
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 95770

Re: Cabbage Corp

Updated the following: Cabbage Corp v0.7.5.3 (2016-01-16) -----Globals----- Changed commenting in global functions. -----Items----- Changed all repairer devices to have a lower upper limit for the levels of the armors that they can repair. Changed all repairer device descriptions. Changed the outpu...
by Arkheias
Sat Jan 16, 2016 9:48 pm
Forum: Bug Reports & Tech Support
Topic: I was playing 1.03 w/ corporate Command
Replies: 2
Views: 9767

Re: I was playing 1.03 w/ corporate Command

The problem with fixing bugs like this is that even if a patch is released for it, there are always going to be people who won't even use it.
by Arkheias
Sun Jan 10, 2016 4:41 am
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 95770

Re: Cabbage Corp

Updated the following: Cabbage Corp v0.7.5.2 (2016-01-09) -----Globals----- Changed the CCDeviceExchange global function to work for all types of enhanced devices. -----Dockscreens----- Changed the Cabbage Corp Toolset "Factory Reset" action to be more robust. Changed the Cabbage Corp Toolset "Fact...
by Arkheias
Sat Jan 09, 2016 5:31 am
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 95770

Re: Cabbage Corp

It doesn't work for damaged items, or armor which as far as I am currently aware is the only item type with negative enhancements (meteorsteel dust, decay). There are also field crystals that debuff shields (lower resistance to damage types and -20%, I believe). ...I'm just going to give it a 50% c...
by Arkheias
Sat Jan 09, 2016 3:15 am
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 95770

Re: Cabbage Corp

 Bug: Selecting the “Factory Reset” option on a device will remove the device from the menu, which then leaves it possible to have a blank menu with an active “Factory Reset” option. Selecting the option at this point yields an error (Unknown item type [Nil] ### (itmCreate gBaseDevice 1) ###). You ...
by Arkheias
Wed Jan 06, 2016 7:48 pm
Forum: Ideas & Suggestions
Topic: Should level 7 alien devices be reconsidered?
Replies: 6
Views: 3722

Re: Should level 7 alien devices be reconsidered?

Personally, I see nothing wrong with having alien devices at relatively low levels. I just think of the situation as being similar to The Road Not Taken by Harry Turtledove. Those devices are designed using relatively simplistic technology that anybody could have stumbled over at almost any time in ...
by Arkheias
Tue Jan 05, 2016 2:43 am
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 95770

Re: Cabbage Corp

Updated the following: Cabbage Corp v0.7.5.1 (2016-01-04) -----Ships----- Added "auton" to the type value for all autons. Removed "auton" from the class value for all autons. Removed howitzers from the types of weapons that lampyridae-class ships offer a swivel mount for. -----Items----- Added a ne...
by Arkheias
Mon Jan 04, 2016 8:47 pm
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 95770

Re: Cabbage Corp

Bug: The Cabbage Corp system map access ROM looks like it is supposed to charge according to system level, and even says the amount it’s supposedly charging in the message it sends to the player when you invoke it. It still charges a flat 200 credit fee.  Bug: “The box seems to contain several supe...