Search found 220 matches

by Ferdinand
Tue Jan 07, 2020 8:41 am
Forum: Beginner's Luck
Topic: Kourtious' Equipment and Ship Guide
Replies: 16
Views: 34235

Re: Kourtious' Equipment Guide List

There is one more very useful device you forgot to mention that can save your life in an instant or help you cross vast amounts of space in no time at al, that is the Jump drive. - Very useful to either escape a fight if you are about to be blown to smithereens... - Store unlimited items safely in E...
by Ferdinand
Sat Jan 04, 2020 12:51 pm
Forum: Beginner's Luck
Topic: Kourtious' Equipment and Ship Guide
Replies: 16
Views: 34235

Re: Kourtious' Equipment Guide List

About the cost of ammo and missiles.
Those are basically for free as soon as you find a Teraton fabricator. You only need (damaged) armor and an energy source (like those He rods you loot and are basically useless in the endgame) as soon as you have the fabricator satisfied with a bit of food....
by Ferdinand
Thu Jan 02, 2020 8:15 pm
Forum: Announcements
Topic: 1.9 Alpha 4
Replies: 15
Views: 85276

Re: 1.9 Alpha 4

I've noticed that items sold in Black Markets are still unknown.
Curious about it, should they still be unknown, or should The Black Market know what they are selling?
by Ferdinand
Sat Dec 28, 2019 6:27 pm
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 50647

Re: Trouble with getting mods to work

You can decompile your copy of Tanscendence by using Transdata. Detailed explanation is given here: https://forums.kronosaur.com/viewtopic.php?f=8&t=8060
by Ferdinand
Sat Dec 28, 2019 6:20 pm
Forum: Commonwealth
Topic: Dvalin's Ion9 is disappointing
Replies: 4
Views: 9010

Re: Dvalin's Ion9 is disappointing

I also use the Ion9 mainly for it's shieldbuster properties, it also gets rid of incoming missiles from the front as well. I always use it in tandem with whatever launcher I have available. Indeed, luminous drones are not a problem at all when equipped with the Ion9.
by Ferdinand
Fri Dec 27, 2019 9:03 am
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 50647

Re: Trouble with getting mods to work

Well, the trading ROM did not exist in 1.7 that is why you can't find it there. It is a very recent addition. You will need 1.8 or newer for it. Same goes for several other items and ROM's. Unfortunately I do not mod myself, but someone here will certainly give you the right UNID.
by Ferdinand
Fri Dec 20, 2019 3:46 pm
Forum: Announcements
Topic: 1.9 Alpha 4
Replies: 15
Views: 85276

Re: 1.9 Alpha 4

I must say, this alpha is very good. Has there been a change in the occurrence of Tinkers for this alpha? So far they were in all systems except Rigel, Eridani and Tau Ceti for my current run. All my previous games (1.8 and 1.9) had only one Tinkers station in the entire game. Now I've already had 8...
by Ferdinand
Mon Dec 16, 2019 10:30 pm
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 50647

Re: Trouble with getting mods to work

Well, the mods on the multiverse are worth a try, And if you are in to modding, there is a nice tutorial here: https://transcendence.kronosaur.com/gui ... exm?id=938
by Ferdinand
Sun Dec 15, 2019 6:57 pm
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 50647

Re: Trouble with getting mods to work

When downloading mods from xelerus you should pay attention to the version of Transcendence the mod was written for. A mod that was written for version 1.0 will most likely not work as designed in version 1.8 (or in the 1.9 alpha's). Unless it has been recently updated. Relanat is very active updati...
by Ferdinand
Sun Dec 15, 2019 6:30 pm
Forum: Announcements
Topic: 1.9 Alpha 4
Replies: 15
Views: 85276

Re: 1.9 Alpha 4

The first Abbassid outpost I encountered was when I only had a Valjor laser (on the Freyr) and after shooting at the outpost for about 30 seconds without effect I realised that the laser would not break the wall. So I installed a MAG launcher and enjoyed the cloud of debris that was created when lau...
by Ferdinand
Mon Dec 09, 2019 5:43 pm
Forum: Commonwealth
Topic: Reactor Max Cap
Replies: 5
Views: 10644

Re: Reactor Max Cap

Simple answer, most or all of the non player ships did not have a reactor at all until recently, I believe some still don't have one.
The 1 GW is the biggest reactor you can find in vanilla, but this is not a limit and bigger reactors can be available in mods.
by Ferdinand
Sun Dec 01, 2019 9:48 am
Forum: Beginner's Luck
Topic: How to force the fabricators to pay off?
Replies: 11
Views: 13287

Re: How to force the fabricators to pay off?

I want detailed answers because as someone who has plated computer games since the Atari and Commodore days, I'm a lot older with both time limitations and aging reflexes. I want to play games through, not endlessly restart because of gotcha moments. Also, try these game controls on a Wolfen when y...
by Ferdinand
Sat Nov 30, 2019 4:25 pm
Forum: Beginner's Luck
Topic: How to force the fabricators to pay off?
Replies: 11
Views: 13287

Re: How to force the fabricators to pay off?

I don't play games to fail. I play games to crush them. Then you will have to find another much less challenging game to play. You are losing you because you cannot crush it. In order to play this game with success you will have to go outside your comfort zone and do things different or you will lo...
by Ferdinand
Sat Nov 30, 2019 8:40 am
Forum: Beginner's Luck
Topic: How to force the fabricators to pay off?
Replies: 11
Views: 13287

Re: How to force the fabricators to pay off?

So I get to my first Tereton fabricator and I'm sitting on over a thousand tons of old broken gear no one will buy and all this thing does is growl and try to kill me. So stop feeding it garbage, give it some proper good food and luxury desert. After that when it's purring with content feed it some...
by Ferdinand
Sun Nov 24, 2019 10:18 am
Forum: Ideas & Suggestions
Topic: In-game Ship and Item Codex
Replies: 3
Views: 4077

Re: In-game Ship and Item Codex

Ever pressed F2 during a game?

As for the intro ships, you can set

Code: Select all

<Option name="introSpoilers"	value="true"/>
in settings.xml to show all ships in the intro.
There are some mods to change intro settings as well.