Search found 1542 matches

by alterecco
Sun Jul 15, 2012 8:56 pm
Forum: Shipyards
Topic: Overlay System
Replies: 16
Views: 6732

Re: Overlay System

Don't we have code that lets us target perfectly? If you just have a loop running that targets the closest ship, or some other algorithm, then you would have independently rotating turrets.
by alterecco
Sun Jul 15, 2012 8:51 pm
Forum: Ideas & Suggestions
Topic: An idea for getting many new players into this game.
Replies: 26
Views: 12192

Re: An idea for getting many new players into this game.

I love math! Here we go, 25,000! :)
by alterecco
Sun Jul 15, 2012 12:14 pm
Forum: Shipyards
Topic: A Possible Modding FAQ: Events
Replies: 4
Views: 3010

Re: A Possible Modding FAQ: Events

This information is on the wiki
by alterecco
Sun Jul 15, 2012 12:06 pm
Forum: Announcements
Topic: 1.08d
Replies: 44
Views: 31668

Re: 1.08d

Looks great George. Particularly the changes in 1.08c. I wish I had more time to put into the community and modding at this stage. So exciting with the new multiverse stuff.
by alterecco
Tue Jun 19, 2012 7:50 pm
Forum: Commonwealth
Topic: why are the forums so dead
Replies: 21
Views: 9925

Re: why are the forums so dead

Perhaps you ask hard to answer questions?
by alterecco
Fri Jun 15, 2012 11:32 pm
Forum: Shipyards
Topic: Suggestion: best practices for patching others'/older mods
Replies: 17
Views: 8944

Re: Suggestion: best practices for patching others'/older mo

Personally i have chosen to use the Unlicense for my mods. However, it is a very liberal license, so I can understand someone might want a bit more control. It all depends on the nature of the mod i guess.
by alterecco
Fri Jun 15, 2012 11:29 pm
Forum: Ideas & Suggestions
Topic: Add a list of alternative keys for actions.
Replies: 3
Views: 2481

Re: Add a list of alternative keys for actions.

Seems like a reasonable suggestion...
by alterecco
Fri Jun 15, 2012 10:11 am
Forum: Official Extensions
Topic: Official Ranx Extension!
Replies: 69
Views: 72313

Re: Official Ranx Extension!

Sweet! That is one mean looking ship!!!
by alterecco
Thu Jun 14, 2012 8:48 pm
Forum: The Drawing Board
Topic: Armor Mod no longer working under 1.08b
Replies: 6
Views: 5210

Re: Armor Mod no longer working under 1.08b

Wow, that was obscure... is there somewhere we can document that?
by alterecco
Wed Jun 13, 2012 10:25 pm
Forum: Ideas & Suggestions
Topic: What do YOU want for 1.09?
Replies: 119
Views: 55315

Re: What do YOU want for 1.09?

Apologies is this is an old discussion here and I'm inadvertently beating a dead horse, but I haven't been around these forums long enough to know for sure. A quick search didn't bring up anything salient at least. Nothing wrong in bringing this up again. Transcendence is in a lot of ways balanced ...
by alterecco
Sun Jun 10, 2012 10:35 pm
Forum: Ideas & Suggestions
Topic: What do YOU want for 1.09?
Replies: 119
Views: 55315

Re: What do YOU want for 1.09?

It has often been discussed why Transcendence does no have a larger viewport, or why it does not just grow it's viewport to fit the screen. As it stands, the current 1023x768 size is set based on a minimum viable screen. It might be interesting to open up the question as to whether that does not mat...
by alterecco
Thu Jun 07, 2012 7:43 pm
Forum: Shipyards
Topic: Shipchange issues
Replies: 18
Views: 7892

Re: Shipchange issues

Would be cool if we could suspend a ship in one system and recall it in another system. Might be a first step in breaking through the cross-system barrier :)
by alterecco
Wed Jun 06, 2012 8:09 pm
Forum: Shipyards
Topic: Help with structs and lists
Replies: 4
Views: 1948

Re: Help with structs and lists

(setq systemList {NodeIDWhatever: {Inbound: "PreviousNode" Outbound: "NextNode"} AnotherNode: {Inbound: "PreviousNode2" Outbound: "NextNode2"}}) At least that is how i would do it. The biggest issue is not being able to get the name of the node (since it is a key, not a value). One option there is ...
by alterecco
Fri Jun 01, 2012 7:36 pm
Forum: Mod Announcements
Topic: Galactic Omni Device (G.O.D)
Replies: 40
Views: 36088

Re: Galactic Omni Device (G.O.D)

You open your Ships Interior screen ("S") and then use the "Galactic Omni Device" menu :)