Search found 1531 matches
- Mon May 30, 2011 8:04 am
- Forum: Mod Announcements
- Topic: [Mod] Dual Omni Weapons
- Replies: 8
- Views: 4458
Re: [Mod] Dual Omni Weapons
I am a Fan of Omnidirectional weapons : and I am glad I am not alone
- Mon May 30, 2011 8:00 am
- Forum: Shipyards
- Topic: new carrier ship mod
- Replies: 35
- Views: 13513
Re: new carrier ship mod
wait a sec:::::::are there different Unids in there?
Dad + D00??
Noo: ALL UNIDS MUST MATCH UP unless you are overwriting a game programmed one
0xD001A230 is 0xD001 TheLastBrunnenG
not Styro.
match up the numbers to the Unid core or Styro's, 0xDAD5 if that is the Mod you are fixing.
Dad + D00??
Noo: ALL UNIDS MUST MATCH UP unless you are overwriting a game programmed one
0xD001A230 is 0xD001 TheLastBrunnenG
not Styro.
match up the numbers to the Unid core or Styro's, 0xDAD5 if that is the Mod you are fixing.
- Sun May 29, 2011 7:14 am
- Forum: Shipyards
- Topic: ship class
- Replies: 2
- Views: 1466
Re: ship class
......just a sec, Ill get you one from a mod pack: : check the bottom: The entire thing about " Playable" is the display for the player to be able to understand what goes on with the ship ; the relationship between speed, weight and Maneuver abilities : to adjust one affects the other ( such as : if...
- Sun May 29, 2011 6:56 am
- Forum: Shipyards
- Topic: new carrier ship mod
- Replies: 35
- Views: 13513
Re: new carrier ship mod
example from Phrophet's mod for starting lines: <?xml version="1.0" encoding="utf-8" ?> <!DOCTYPE TranscendenceExtension [ <!ENTITY unidExtension "0xD4277777"> ]> <TranscendenceExtension UNID="0xD4277777" version="1.0" credit="LittleModder" name="Clavis Dock Services"> <StationType UNID="&stInsuranc...
- Fri May 27, 2011 7:28 am
- Forum: Commonwealth
- Topic: Anything out there?
- Replies: 16
- Views: 7756
Re: Anything out there?
In my first game I got lost because I hit the "A" key and before I knew it I was out in space:
You will meet Zone encounters out there: some systems you will find a Pirate base.....but generally there is nothing much going on after the 7th square away from the system.
You will meet Zone encounters out there: some systems you will find a Pirate base.....but generally there is nothing much going on after the 7th square away from the system.
- Fri May 27, 2011 7:25 am
- Forum: Commonwealth
- Topic: Xenophobe worldship
- Replies: 16
- Views: 7801
Re: Xenophobe worldship
one is the program : but if you play it hard the game can react with more then one: I have had two and possibly 3 ( I am not sure If I saw a third on the system edge, I was concentrating on steering the other two to teraton and ringer stations to die so I could loot them) In my own extensions I have...
- Fri May 27, 2011 5:15 am
- Forum: The Drawing Board
- Topic: Sandbox
- Replies: 43
- Views: 18669
Re: Sandbox
yeah, the 7 primary factions: The Tinker-descended Architects (central Triad authority) The 3 triad factions (Each controlling 1 arm of the galaxy, and competing with the other 2) - CW/Charon descended - Ringer/??? (Ferian?) descended - Ares/??? (I don't recall) descended The 3 secretive anti-triad...
- Fri May 27, 2011 5:05 am
- Forum: Shipyards
- Topic: What would define a balanced Mod?
- Replies: 10
- Views: 3737
Re: What would define a balanced Mod?
Balance works BOTH ways: not just giving the player advantages otherwise unfair to the game: but giving the Hostiles too much power to throw at an unsuspecting player. Many of us WANT bigger beasts : we want MORE.......but there is a fine line to tread because those desires can destroy the elements ...
- Fri May 27, 2011 4:56 am
- Forum: Commonwealth
- Topic: T Stickers
- Replies: 14
- Views: 6025
Re: T Stickers
T-shirts! I want Transcendence T-shirt! I always loved the T=Shirt / sweatshirt ideas for advertising: maybe a high score winner ( but we can ALL edit the logs ): maybe a feature at the end game to send the scores in in some distant future? and set the feature to not activate unless the score meets...
- Mon May 23, 2011 5:13 am
- Forum: The Drawing Board
- Topic: Banks and badies cont.
- Replies: 9
- Views: 5767
Re: Banks and badies cont.
Random idea: since the factories really don't do much, maybe we can give them missions so that you can go find what they want. So if they want palladium ore, they say, "it's at X station and we want you to buy Y of it. We'll give you z credits once you're done." I like this: a mission framework int...
- Mon May 23, 2011 4:49 am
- Forum: Shipyards
- Topic: upgrade systems
- Replies: 2
- Views: 1693
Re: upgrade systems
I want to create a mod with an upgrading system. I need some code for an a balanced system that works. As the reward to the most balanced upgrading system I'll give credit. to be specific the system should upgrade the items like Armour, weapons, and shields, ect.. without having to buy, unless you ...
- Sat May 21, 2011 4:56 pm
- Forum: The Drawing Board
- Topic: Banks and badies cont.
- Replies: 9
- Views: 5767
Re: Banks and badies cont.
.........Fake stations or station office encounter ( like the Informer for the csc mission: scam artists )
yes: i think that the way to go for the scam.....if you fault out on a regular station the player will start to avoid the feature.
yes: i think that the way to go for the scam.....if you fault out on a regular station the player will start to avoid the feature.
- Sat May 21, 2011 4:31 pm
- Forum: Ideas & Suggestions
- Topic: V6 wyvern
- Replies: 14
- Views: 5789
Re: V6 wyvern
NOOOOOO!
I had a Harpy for a English teacher......she smelled like burnt Pizza.
I had a Harpy for a English teacher......she smelled like burnt Pizza.
- Sat May 21, 2011 4:18 pm
- Forum: Beginner's Luck
- Topic: Need late game advice...
- Replies: 9
- Views: 4700
Re: Need late game advice...
Spoiler:) the player was obviously evaluating tools they find and exploring the universe: NOW you gave them a mission to hunt the weapon !!!!!!!. Well........Damage done : a Plasma ArchCannon is nice but Needs reactor power; if your cheap on the power use, a Hecates will blast things just as effecti...
- Sat May 21, 2011 4:18 pm
- Forum: Commonwealth
- Topic: Deadliest enemy
- Replies: 84
- Views: 40391
Re: Deadliest enemy
Worst enemy? And Ferian Warriors. They are Amazingly fast: a Wolfen has a max speed of 25, the warrior 22.......but they can be right on you in a heartbeat as if they are doing 50!!!!! ( but I think it depends on WHERE you meet one, some systems might let them fly faster then others based on the an...