Search found 940 matches
- Mon Jan 15, 2018 2:32 am
- Forum: Commonwealth
- Topic: 2017 Annual Report
- Replies: 12
- Views: 10077
Re: 2017 Annual Report
Well done on only a 10% drop in sales. To beat the projections is excellent news. You must be offering something that people want. Also I checked the Steam website a couple of months ago and noticed that you reply to feedback on that site. This implied that you actually notice what people say and wa...
- Mon Jan 15, 2018 2:27 am
- Forum: Announcements
- Topic: 1.8 Alpha 4 is ready!
- Replies: 17
- Views: 30492
Re: 1.8 Alpha 4 is ready!
Here's a bug fix for the Corporate Manufacturing stations. Just add the attached mod to your Extensions folder and select it when starting a game and the stations will have goods in them.
- Tue Jan 02, 2018 2:51 am
- Forum: Shipyards
- Topic: partial name item search query
- Replies: 10
- Views: 5904
Re: partial name item search query
It works beautifully now. There is an option to search by keyword or by preset criteria. Regarding virtual stations cease to exist as soon as nothing is referencing them, so you shouldn't have to delete them manually. I think because the stations contained items they still existed after exiting the ...
- Tue Jan 02, 2018 2:33 am
- Forum: Bug Reports & Tech Support
- Topic: Ministry Formatting Syntax
- Replies: 6
- Views: 14419
Re: Ministry Formatting Syntax
For info, strikethrough requires double backquote before and after the text you want struck through.
It's the top left key on the keyboard normally. Same as the 'tilde' but without pressing 'Shift'.
Code: Select all
``text to be struck through``
- Tue Jan 02, 2018 2:06 am
- Forum: The Drawing Board
- Topic: escort mod for playership idea
- Replies: 4
- Views: 14159
Re: escort mod for playership idea
I had a quick play with this. None of the shpOrder functions appear to work with the playership unfortunately. shpOrder gPlayership 'escort theFreighter would have been good. But doesn't work (unless my code was bad). Otherwise getting the playership to match the speed and direction of the freighter...
- Fri Dec 29, 2017 7:54 am
- Forum: Announcements
- Topic: 1.8 Alpha 4 is ready!
- Replies: 17
- Views: 30492
Re: 1.8 Alpha 4 is ready!
I'm also having trouble finding a download. Could you add a link to alpha posts? Yes, that would be good. It's always the same link but easier if it's right there. Here it is from the 1.8a3 topic: https://kronosaur.com/downloads/TranscendenceNext.zip Here's the Transdata link: https://kronosaur.com...
- Wed Dec 27, 2017 1:05 am
- Forum: Announcements
- Topic: 1.8 Alpha 4 is ready!
- Replies: 17
- Views: 30492
Re: 1.8 Alpha 4 is ready!
Yay, thanks. What a great xmas present!
Initial impression of the trading computer is 'excellent'. Very helpful info.
And the new Pt Juno image is great, especially the dockscreen background image which gives a different point of view.
Initial impression of the trading computer is 'excellent'. Very helpful info.
And the new Pt Juno image is great, especially the dockscreen background image which gives a different point of view.
- Tue Nov 21, 2017 2:40 am
- Forum: Shipyards
- Topic: single crashes - report or not?
- Replies: 1
- Views: 2348
single crashes - report or not?
I get single game crashes on very infrequent occasions that aren't due to something I'm doing with a mod. I am always off-line when playing so was wondering if there is any value in posting the debug logs for these crashes in the Ministry crash section? When something happens to cause a crash but it...
- Mon Nov 20, 2017 11:18 pm
- Forum: Beginner's Luck
- Topic: Korolov Mission and the Charon Frigates
- Replies: 5
- Views: 11241
Re: Korolov Mission and the Charon Frigates
Well done on the permadeath game! Regarding the frigates, I find that getting in between the frigate and the freighter and intercepting the weapons fire with your ship will help to keep the freighter alive for a bit longer. EI7000 is the choice of freighters to escort as it has good shields, a turbo...
- Sat Nov 18, 2017 1:07 am
- Forum: Mod Announcements
- Topic: Living Minutes
- Replies: 4
- Views: 10970
Re: Living Minutes
Working now. Thanks.
- Mon Nov 13, 2017 11:45 pm
- Forum: Shipyards
- Topic: auton naming bug?
- Replies: 2
- Views: 2917
auton naming bug?
Despite trying many different ways I can't seem to get (itmGetName whicheverAuton 'actual) to return the actual name of an unidentified auton, eg 'TX3 eplorer auton'. All it will do is return "auton with squiggly markings" or similar. It works if the auton is already identified. The same code works ...
- Mon Nov 13, 2017 11:39 pm
- Forum: Mod Announcements
- Topic: Living Minutes
- Replies: 4
- Views: 10970
Re: Living Minutes
Link not working.
Code: Select all
404. That’s an error.
The requested URL was not found on this server. That’s all we know.
- Wed Nov 08, 2017 7:41 am
- Forum: Bug Reports & Tech Support
- Topic: Multiverse Connection Issue?
- Replies: 15
- Views: 25454
Re: Multiverse Connection Issue?
Just tried myself. It took a long time to sign in and when it finally did got the error message "Error from Multiverse: Unable to send command to server." Debug log showed "All resources downloaded" as well. Collections folder still empty.
Server having a bad day. Try again later.
Server having a bad day. Try again later.
- Mon Nov 06, 2017 6:14 am
- Forum: Announcements
- Topic: 1.8 Alpha 3
- Replies: 15
- Views: 38581
Re: 1.8 Alpha 3
I love the sudden transition from human space into the unknowns of the galaxy, as well the organic feel of all the new alien races. The game itself have only gotten more beautiful and I can't wait for the first version of part II to be officially released... I couldn't agree more. Given it's the sa...
- Sun Nov 05, 2017 10:27 pm
- Forum: The Drawing Board
- Topic: farming out mission work
- Replies: 0
- Views: 13186
farming out mission work
I was thinking of putting a version of The Network mod on the Multiverse when 1.8 comes out. It's a great mod. Pretty much everything works because all that is really involved is copying vanilla code into the mod and updating the custom systems. But it needs two custom missions finished and converte...