Search found 291 matches
- Wed Nov 24, 2010 1:46 pm
- Forum: Shipyards
- Topic: [crash] Program state : Animating
- Replies: 9
- Views: 4297
Huh, I just ran into a different version of this problem yesterday, with system tables. I caused it by commenting out parts of a system table in the start node that I hadn't created yet; this is an exaggeration of it: <SystemTopology> <!-- LEVEL I --> <!-- Continue using SE's node ID so all normal s...
- Tue Nov 23, 2010 9:07 pm
- Forum: Community Discussions
- Topic: No post exists for this topic error
- Replies: 3
- Views: 2606
- Thu Nov 18, 2010 10:48 pm
- Forum: Mod Announcements
- Topic: [New Mod] Auto-refuel
- Replies: 6
- Views: 4231
You should be able to just drop it in and use it. Since it mainly modifies a dockscreen it should just work. Hm, I did do just that, and it didn't work. I just tested that it does appear on a new character then does not if I reload the older game in the same session even. I donwer if this has anyth...
- Thu Nov 18, 2010 6:28 pm
- Forum: Mod Announcements
- Topic: [New Mod] Auto-refuel
- Replies: 6
- Views: 4231
I wish I could add this to my current game, which I started before you released it :). I tend to just use a couple fuel items at a time until I can refill at a station (it's actually weird to try to use up fuel rods when I have a ton of them but less money, or they're going to become obsolete soon)....
- Sat Nov 13, 2010 8:00 am
- Forum: The Drawing Board
- Topic: [MOD] StelliFer Laboratories
- Replies: 28
- Views: 16726
Heh, I think I was one of those six downloads but didn't get around to updating the installed version until ... right now? :) I haven't checked ingame yet, but the current version seems to be missing the regular particle weapon (col 1, row 4) -- it's there in the mask, but not the colormap. Having f...
- Fri Nov 12, 2010 4:31 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 397129