Great! Can't wait to try it out! Unfortunately I have to be social this evening *cry cry*.
Thanks George!
1.05 is ready
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- Anarchist
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Great work, George. And thanks for the newer version. I had been testing 1.04 awhile and was dissatisfied to see it crash many times during a single gameplay. I used to run the game with many mods downloaded from xelerus. Then i tried it on without any mod and somehow passed it. Ur last stable release 1.01 did well.
Waiting for further releases.......
Waiting for further releases.......
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Welcome to the forums munawar warsi! :Dmunawar warsi wrote:Great work, George. And thanks for the newer version. I had been testing 1.04 awhile and was dissatisfied to see it crash many times during a single gameplay. I used to run the game with many mods downloaded from xelerus. Then i tried it on without any mod and somehow passed it. Ur last stable release 1.01 did well.
Waiting for further releases.......
- Aury
- Fleet Admiral
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- Location: At the VSS Shipyards in the frontier, designing new ships.
Welcome!sdw195 wrote:Welcome to the forums munawar warsi!munawar warsi wrote:Great work, George. And thanks for the newer version. I had been testing 1.04 awhile and was dissatisfied to see it crash many times during a single gameplay. I used to run the game with many mods downloaded from xelerus. Then i tried it on without any mod and somehow passed it. Ur last stable release 1.01 did well.
Waiting for further releases.......
We have an introduction forum if you'd like to get yourself properly acquainted: http://www.neurohack.com/transcendence/ ... m.php?f=29
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
- alterecco
- Fleet Officer
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Also, the 1.05 diff is up... Not much to see this time though.
http://drop.alterecco.net/transcendence/diffs/1.05.diff
http://drop.alterecco.net/transcendence/diffs/1.05.diff
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Thank u, Sir. I would love to learn about xml modding. I am right now going through the various help sources provided here. Hoping to learn it fast and then actually working on my own mods. And again, thank u for ur encouragement.
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george moromisato wrote: 6. Added <OnReactorOverload> for reactors.
could we have it for installed devices as well
http://wiki.neurohack.com/transcendence ... #comment:3
"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
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Yes, that's possible.sdw195 wrote:george moromisato wrote: 6. Added <OnReactorOverload> for reactors.
could we have it for installed devices as well
http://wiki.neurohack.com/transcendence ... #comment:3
[This does point out the benefit of writing a clear ticket, so that the actual implementation is not left up to interpretation.]
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yeah i should have been clearer, but thanks
"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
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THANKS GEORGE!!!!!!
I had some troubles with the 1.04. hope this one ROCKS!!!!!
I had some troubles with the 1.04. hope this one ROCKS!!!!!
.....cry without weeping......
.....talk without speaking......
.....scream without raising your voice......
.....talk without speaking......
.....scream without raising your voice......
Started my first run through and ended just past St. Kat's. Aside from slight rust from not playing in awhile, it works smoothly. And I giggled at the ability to select things other than missiles. Fun ensues for all.
My first mod, mostly done, still balance testing.
http://xelerus.de/index.php?s=mod&id=789
http://xelerus.de/index.php?s=mod&id=789