https://multiverse.kronosaur.com/news.hexm?id=1609
You can download it at: https://kronosaur.com/downloads/TranscendenceNext.zip
Thanks to everyone who contributed to this release!
1.7 Alpha 1 Ready!
-
- Developer
- Posts: 2997
- Joined: Thu Jul 24, 2003 9:53 pm
- Contact:
Got it. Now to lock myself into my room and play...
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Question: Transdata updated too?
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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- Developer
- Posts: 2997
- Joined: Thu Jul 24, 2003 9:53 pm
- Contact:
Yes, that was updated to 3.3.5, which should handle the new release.PM wrote:Question: Transdata updated too?
- Xephyr
- Militia Captain
- Posts: 857
- Joined: Fri Dec 14, 2007 1:52 am
- Location: Orion Arm, Milky Way
- Contact:
Got a CTD when gating to another system. No debug output for it.
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
Real programmers count from 0. And sometimes I do, too.
- SolarGalaxy
- Miner
- Posts: 40
- Joined: Sun Mar 02, 2014 2:29 am
- Location: Charting course to new worlds.
Kinetic explosions feel so much more powerful! Do they do more damage now?
Also the laser cannon array is so much better now! I started up a new game of EP, looted a laser cannon array and killed 30 Borers and 32 hammerheads that were swarming around and mining in Kibo.
Thermonuclear explosions look so much more powerful now (like a small sun!).
Also, I love the new intro thing where it goes fullscreen!!! Is there a button to make it do this, or is the only option to wait!?
Also the laser cannon array is so much better now! I started up a new game of EP, looted a laser cannon array and killed 30 Borers and 32 hammerheads that were swarming around and mining in Kibo.
Thermonuclear explosions look so much more powerful now (like a small sun!).
Also, I love the new intro thing where it goes fullscreen!!! Is there a button to make it do this, or is the only option to wait!?
Advanced tritium cannon is much more usable. It takes a long time to overheat from continuous fire.
In 1.7 alpha 1, it takes 25 seconds to overheat from zero, and it takes about 16.6 seconds for an overheated gun to cool completely.
Compare that to before where it took only 6.66 seconds to overheat and 20 seconds to cool completely.
In 1.7 alpha 1, it takes 25 seconds to overheat from zero, and it takes about 16.6 seconds for an overheated gun to cool completely.
Compare that to before where it took only 6.66 seconds to overheat and 20 seconds to cool completely.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Nice. I've put a post about this over on the steam forums.
Starting out...the muzzle "flash" from the recoilless cannon feels far too large to me....it's uncomfortable to look at. If it was maybe half to a third the size, and maybe slightly dimmer, it'd be a lot nicer. Generally speaking, the effect of firing a gun should always be smaller than the hiteffect, and it's the opposite in this case).
New explosions looking very nice, weapons feel a lot more powerful. I think this will make the sound overhaul AP and myself have worked on a lot more effective......you really do notice the old sounds now.
New laser muzzle-flash looking nice.
Old flawless tactic of staying perfectly still when attacked by gunships no longer works.
Looking nice. Armor shops in Eridani are still selling level 6 gear though....that's gonna have to be fixed at some point.
Starting out...the muzzle "flash" from the recoilless cannon feels far too large to me....it's uncomfortable to look at. If it was maybe half to a third the size, and maybe slightly dimmer, it'd be a lot nicer. Generally speaking, the effect of firing a gun should always be smaller than the hiteffect, and it's the opposite in this case).
New explosions looking very nice, weapons feel a lot more powerful. I think this will make the sound overhaul AP and myself have worked on a lot more effective......you really do notice the old sounds now.
New laser muzzle-flash looking nice.
Old flawless tactic of staying perfectly still when attacked by gunships no longer works.
Looking nice. Armor shops in Eridani are still selling level 6 gear though....that's gonna have to be fixed at some point.
Mischievous local moderator. She/Her pronouns.
- Aury
- Fleet Admiral
- Posts: 5445
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Hey george!
Love the new effects, but the big explosion on the CSCs and other large things feels very lacking. Many of the new effects do look very nice though.
Also I encountered an out of memory error while downloading extensions. I'll be putting it on the ministry shortly.
Love the new effects, but the big explosion on the CSCs and other large things feels very lacking. Many of the new effects do look very nice though.
Also I encountered an out of memory error while downloading extensions. I'll be putting it on the ministry shortly.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
- Aury
- Fleet Admiral
- Posts: 5445
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
http://ministry.kronosaur.com/record.hexm?id=31517 <-- opened a ticket
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
That reminds me: The new Lamplighter effects (for the shots) are hard on my eyes. The flickering and sudden size shifts are mildly painful. It is almost like Atari 2600 Pac-Man painful.Shrike wrote:Starting out...the muzzle "flash" from the recoilless cannon feels far too large to me....it's uncomfortable to look at. If it was maybe half to a third the size, and maybe slightly dimmer, it'd be a lot nicer. Generally speaking, the effect of firing a gun should always be smaller than the hiteffect, and it's the opposite in this case).
I agree that kinetic effects seem inappropriately large, not only the muzzleflash, but the shots as well. A 3 or 4 hp bolt should not be a long vampire-killer stake.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
- Aury
- Fleet Admiral
- Posts: 5445
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Ok, it seems settings.xml fails to generate if the game does not successfully exit. It should instead generate it on first load.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>