1.8 Release

New releases and announcements from George and the staff.
shanejfilomena
Fleet Officer
Fleet Officer
Posts: 1483
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska

Wed Apr 24, 2019 9:59 am

I just got the 1.8.2......
Looking forward to playing it :)
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

shanejfilomena
Fleet Officer
Fleet Officer
Posts: 1483
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska

Thu May 23, 2019 12:55 am

Insane regeneration rates are not making the game more Challenging, it is making the game less of a sport , more of a dare to test your CPU.

To compensate for these strangely strong stations.....

I believe that standard weapons ( non military ) could use a tweek of maybe 2 exrta HP.

Military weapons could use maybe 4 more.

I believe the Patch Spider / Patcher Arm could be tweeked to work faster ... it's not proper to have powerful regen systems on stations and deny the player access to better repair devices to compete .

Shield Resistance.....many do not have any, just HP & no depletion delays..... this would make shields more effective and give the player a better understanding of what they are getting into when putting on a shield.

Just my opinion...

Code: Select all

<Name="Shane J. Filomena"	
shipClass="Wolfen-class gunship"
epitaph="destroyed by a Ronin/C-class gunship in the Manchester System"	
resurrectCount="0"	
adventureUNID="200000"	
debug="0"/>

Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

Amteloletom
Anarchist
Anarchist
Posts: 12
Joined: Wed Jul 11, 2018 10:35 pm
Location: 6°10.5′S 106°49.7′E / 6.1750°S 106.8283°E

Mon Jun 10, 2019 3:54 pm

shanejfilomena wrote:
Thu May 23, 2019 12:55 am

I believe the Patch Spider / Patcher Arm could be tweeked to work faster ... it's not proper to have powerful regen systems on stations and deny the player access to better repair devices to compete .


[/code]
I always thought that the Arm or Spider only recover a small amount of armor hp, make ship solely depend on station for repairing its armor or using armor patches/kit.

And also consider Ranx dreadnought about that. :)

shanejfilomena
Fleet Officer
Fleet Officer
Posts: 1483
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska

Mon Jun 10, 2019 8:37 pm

The RD has 2 patch spiders...but only one works at a time..however, if they get damaged, they both get the hit.

Patch Spiders have been my main armor repair in many games, they saved my ship many times.
To depend on stations is something the Player Should not do..should not be or feel compelled to - the player is a Pioneer , a pilgrim and the one willing to go to the reaches of a system looking for ....whatever they find out there.

In my personal game, I have issues with the regens on hostile stations being excessively high,
Yet I do not lower them :()

I have in these games, added regens to very light armor used by Centauri, Hornets and Himal...just to give the ships a shot at living long enough so the player can kill them :)

But I confess, I am no good at balance, I want the hostiles to have a life, yet the player to have a respectable shot at good quality weapons , armor and devices to keep up with the hostiles.
Amteloletom wrote:
Mon Jun 10, 2019 3:54 pm
shanejfilomena wrote:
Thu May 23, 2019 12:55 am

I believe the Patch Spider / Patcher Arm could be tweeked to work faster ... it's not proper to have powerful regen systems on stations and deny the player access to better repair devices to compete .


[/code]
I always thought that the Arm or Spider only recover a small amount of armor hp, make ship solely depend on station for repairing its armor or using armor patches/kit.

And also consider Ranx dreadnought about that. :)
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

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