0.99 is ready!

New releases and announcements from George and the staff.
george moromisato
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http://www.neurohack.com/transcendence/ ... n0.99.html

There are lots of changes and I haven't done nearly enough play testing, so please let me know about any bugs or game balance issues that you find.

Enjoy!
Kranor
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Posted a major bug george in the bug reports section....

It will not start...

Code: Select all

07/30/2008 08:08:05	--------------------------------------------------------------------------------
07/30/2008 08:08:05	Start logging session
07/30/2008 08:08:05	Transcendence 0.99
07/30/2008 08:08:09	Unable to load module (PlayerShip.xml): Unable to load image: 'Resources\DockScreenMask.bmp'
07/30/2008 08:08:13	End logging session
07/30/2008 08:22:41	--------------------------------------------------------------------------------
07/30/2008 08:22:41	Start logging session
07/30/2008 08:22:41	Transcendence 0.99
07/30/2008 08:22:45	Unable to load module (PlayerShip.xml): Unable to load image: 'Resources\DockScreenMask.bmp'
07/30/2008 08:22:47	End logging session
:cry:
You want fun? Take on a Ranx dreadnaught with only Titanium armour and an omni laser.......
george moromisato
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Download again.
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Periculi
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Wow, George, looks grand!

I just got done reading what you put up about the modding expansions, looks like a load of fun and a lot to learn!

I had a small issue downloading, had to try several times to get a clean zip, not sure why but now I got it. Yay!

I suppose I will have a massive load of questions for you in the weeks to come, but the first one would have to be:

What is this: (sysAddStargateTopology) ??! Is it adding a gate to a system from script? (no, I think (sysCreateGate) might do that...) Are my days of weaving intricate static networks (finally) over?


Edit... dang.. download again?
Oh..
Last edited by Periculi on Wed Jul 30, 2008 7:37 am, edited 1 time in total.
Kranor
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got it now george ..cheers
You want fun? Take on a Ranx dreadnaught with only Titanium armour and an omni laser.......
Yugi
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Image
Nice shot! :shock:

Also yay ^_^
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Betelgeuse
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wow just wow the modding changes are huge.

things I like at first glace

OnGlobalSystemCreated
OnGlobalTopologyCreated
unique in stations
random Devices
OnUpdate
OnAIUpdate
itmGetData
itmSetDamaged
sysAddStargateTopology
sysCreateStargate
typ
(add) and (multiply) now take more than 2 arguments
Crying is not a proper retort!
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digdug
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Location: Decoding hieroglyphics on Tan-Ru-Dorem

Fixed a crash when a multi-shot weapon uses a fire effect.
Fixed a bug with more than two <Fragment> elements in a weapon.
<EffectType> definitions are now supported in extensions.
This is very very good ! :D I already have many ideas on how to use those... :roll:

The <Devices> element for a ShipClass now accepts random configurations such as <Table>
All item cursors are gone; instead, all function take and return full item structures.
(objEnumItems) now iterates over item structures, not item cursors
Thanks Thanks George !


(sysCreateStation) now creates satellites too
Cool!
Daedal
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Wow what an update! I haven't had a chance to play it much yet, but even the first system looks vastly different. Missions everywhere! Lots of new little stations! Chock full of extra flavor and atmosphere!
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evilbob
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OMGOMGOMGOMG! I love it!
pretty `splosions!

seriously though, this is great, might just be the hook to drag me back into transcendence.

*has a good idea for a new modded ship*

"why yes sir, that smoking outlet is perfectly normal"
*attemps to apply the flaming shards station explosion effect to a ship*
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Betelgeuse
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missing some new functions I see in the one page

gamSetCrawlImage
gamSetCrawlText

itmGetAverageAppearing

scrShowAction
scrSetDisplayText

shpGetFuelNeeded

sysGetStarGates
sysVectorSpeed

sadly I don't see any way to write to the log file :(
Crying is not a proper retort!
OddBob
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aaaa it's here! *zomg*

Thanks George for being awesome!
Yugi
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I was really surprised at the strength of that Centauri Warlord - killed me in my first game in a couple of hits.
Second game, I got to St. K's and picked up a omni thermo cannon, traveled back and killed him pretty quick :P
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Betelgeuse
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he has laser and kinetic armor and that is what I normally have in the first system so I just lead him to friendly ships that could destroy him. (he is very slow)
Crying is not a proper retort!
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Fatboy
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Yugi wrote:I was really surprised at the strength of that Centauri Warlord - killed me in my first game in a couple of hits.
Second game, I got to St. K's and picked up a omni thermo cannon, traveled back and killed him pretty quick :P
That guy that is in the outer belt?



killed him with some KM500's I got somewhere in Eridani.
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