http://www.neurohack.com/transcendence/ ... n0.99.html
There are lots of changes and I haven't done nearly enough play testing, so please let me know about any bugs or game balance issues that you find.
Enjoy!
0.99 is ready!
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- Developer
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- Contact:
Posted a major bug george in the bug reports section....
It will not start...
It will not start...
Code: Select all
07/30/2008 08:08:05 --------------------------------------------------------------------------------
07/30/2008 08:08:05 Start logging session
07/30/2008 08:08:05 Transcendence 0.99
07/30/2008 08:08:09 Unable to load module (PlayerShip.xml): Unable to load image: 'Resources\DockScreenMask.bmp'
07/30/2008 08:08:13 End logging session
07/30/2008 08:22:41 --------------------------------------------------------------------------------
07/30/2008 08:22:41 Start logging session
07/30/2008 08:22:41 Transcendence 0.99
07/30/2008 08:22:45 Unable to load module (PlayerShip.xml): Unable to load image: 'Resources\DockScreenMask.bmp'
07/30/2008 08:22:47 End logging session
You want fun? Take on a Ranx dreadnaught with only Titanium armour and an omni laser.......
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- Developer
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Download again.
- Periculi
- Fleet Officer
- Posts: 1282
- Joined: Sat Oct 13, 2007 7:48 pm
- Location: Necroposting in a forum near you
Wow, George, looks grand!
I just got done reading what you put up about the modding expansions, looks like a load of fun and a lot to learn!
I had a small issue downloading, had to try several times to get a clean zip, not sure why but now I got it. Yay!
I suppose I will have a massive load of questions for you in the weeks to come, but the first one would have to be:
What is this: (sysAddStargateTopology) ??! Is it adding a gate to a system from script? (no, I think (sysCreateGate) might do that...) Are my days of weaving intricate static networks (finally) over?
Edit... dang.. download again?
Oh..
I just got done reading what you put up about the modding expansions, looks like a load of fun and a lot to learn!
I had a small issue downloading, had to try several times to get a clean zip, not sure why but now I got it. Yay!
I suppose I will have a massive load of questions for you in the weeks to come, but the first one would have to be:
What is this: (sysAddStargateTopology) ??! Is it adding a gate to a system from script? (no, I think (sysCreateGate) might do that...) Are my days of weaving intricate static networks (finally) over?
Edit... dang.. download again?
Oh..
Last edited by Periculi on Wed Jul 30, 2008 7:37 am, edited 1 time in total.
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
wow just wow the modding changes are huge.
things I like at first glace
OnGlobalSystemCreated
OnGlobalTopologyCreated
unique in stations
random Devices
OnUpdate
OnAIUpdate
itmGetData
itmSetDamaged
sysAddStargateTopology
sysCreateStargate
typ
(add) and (multiply) now take more than 2 arguments
things I like at first glace
OnGlobalSystemCreated
OnGlobalTopologyCreated
unique in stations
random Devices
OnUpdate
OnAIUpdate
itmGetData
itmSetDamaged
sysAddStargateTopology
sysCreateStargate
typ
(add) and (multiply) now take more than 2 arguments
Crying is not a proper retort!
- digdug
- Fleet Admiral
- Posts: 2620
- Joined: Mon Oct 29, 2007 9:23 pm
- Location: Decoding hieroglyphics on Tan-Ru-Dorem
This is very very good ! I already have many ideas on how to use those...Fixed a crash when a multi-shot weapon uses a fire effect.
Fixed a bug with more than two <Fragment> elements in a weapon.
<EffectType> definitions are now supported in extensions.
Thanks Thanks George !The <Devices> element for a ShipClass now accepts random configurations such as <Table>
All item cursors are gone; instead, all function take and return full item structures.
(objEnumItems) now iterates over item structures, not item cursors
Cool!(sysCreateStation) now creates satellites too
OMGOMGOMGOMG! I love it!
pretty `splosions!
seriously though, this is great, might just be the hook to drag me back into transcendence.
*has a good idea for a new modded ship*
"why yes sir, that smoking outlet is perfectly normal"
*attemps to apply the flaming shards station explosion effect to a ship*
pretty `splosions!
seriously though, this is great, might just be the hook to drag me back into transcendence.
*has a good idea for a new modded ship*
"why yes sir, that smoking outlet is perfectly normal"
*attemps to apply the flaming shards station explosion effect to a ship*
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
missing some new functions I see in the one page
gamSetCrawlImage
gamSetCrawlText
itmGetAverageAppearing
scrShowAction
scrSetDisplayText
shpGetFuelNeeded
sysGetStarGates
sysVectorSpeed
sadly I don't see any way to write to the log file
gamSetCrawlImage
gamSetCrawlText
itmGetAverageAppearing
scrShowAction
scrSetDisplayText
shpGetFuelNeeded
sysGetStarGates
sysVectorSpeed
sadly I don't see any way to write to the log file
Crying is not a proper retort!
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
he has laser and kinetic armor and that is what I normally have in the first system so I just lead him to friendly ships that could destroy him. (he is very slow)
Crying is not a proper retort!
That guy that is in the outer belt?Yugi wrote:I was really surprised at the strength of that Centauri Warlord - killed me in my first game in a couple of hits.
Second game, I got to St. K's and picked up a omni thermo cannon, traveled back and killed him pretty quick
killed him with some KM500's I got somewhere in Eridani.