RC1

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george moromisato
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I think the problem with slow gating has to do with all the "invalid painter creator" errors.

There is a bug when loading an old system in which the game tries (and fails) to find a null painter object for every object in the system. All the searching and error logging takes time. It's fixed in RC2.
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Aury
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:) Ok!
Thanks!
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BloodEagle
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Korolov shipping still bans you from escorting if you defeat the uber-charon ship. I was under the impression that this would change. Is it a bug?
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Aury
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BloodEagle wrote:Korolov shipping still bans you from escorting if you defeat the uber-charon ship. I was under the impression that this would change. Is it a bug?
You automatically become a 'legend' and they don't allow people of legendary status to escort ships, and thus it is intended.\

If you are recieving a 'nobody wants to be escorted by you' message, than you've got a bug.
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Psycholis
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not necessarily a bug but an annoyance.. a stray shot hit the research ringers in heretic and apparently was the killing shot.. now i've been banned by the ringers... i dunno if it's meant to be unsaveable but i'm not a good enough shot to kill the iocrym and save the ringers.. will try again.

edit: wow. what an ending battle.. even with debug stuff (dark matter plate/plasma sword) that was epic.. kinda wish i found some other goodies with the missions but great stuff.
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george moromisato wrote:I think the problem with slow gating has to do with all the "invalid painter creator" errors.

There is a bug when loading an old system in which the game tries (and fails) to find a null painter object for every object in the system. All the searching and error logging takes time. It's fixed in RC2.

This would make sense. I have noticed that gating into a NEW system doesn't lag that badly. Gating BACK however can take 40 seconds.
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Aury
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I have confirmed that gating/loading into a generated system generates those invalid painter errors... a whole lot of them: my debug log is .5MB! (and I havn't played much)
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I've got to say I don't like the way shields arer coded now. It's not clear what regen is or how the regeneration of new shields compares to the regeneration of shields coded in the old style (like the Lazarus) I see no reason for the more flexable style to have been abandoned.
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Song
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Wolfy wrote:I have confirmed that gating/loading into a generated system generates those invalid painter errors... a whole lot of them: my debug log is .5MB! (and I havn't played much)
Mine's 1.08MB :D

And it is REALLY hard to understand shield and armor stats......it's hard to know if something is immune, resistant, or vulnerable....
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Atarlost
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True. You can tell what the real number are, but you can no longer tell what's normal since they aren't compared to the baseline anymore. Before you could pretty well tell what was good and what was bad, but not so much anymore.

I think a detailed description in a seperate dockscreen would be the proper place to display the actual numerical data along with a more detailed version of the fluff.
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SparcMan
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I kinda like the new system showing damage types for weapons, shields and armor, I'd just like to see a key somewhere on the screen so I know which icon is what type.
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True. You can tell what the real number are, but you can no longer tell what's normal since they aren't compared to the baseline anymore. Before you could pretty well tell what was good and what was bad, but not so much anymore.
True, so my suggestion is: what if the numerical hp values have different colors depending on the enhancement ?
Blue colored for enhanced, red for penalties, white (normal) for no enhancement. This would help a lot, helping people spot quickly resistances and vulnerabilities, and will keep the new visualization style at the same time.

(Also, it would be nice if the cute little icons would keep always the same order.)
Last edited by digdug on Fri Oct 30, 2009 9:45 am, edited 1 time in total.
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Aury
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quick question: what /is/ the new max secondary weapon limit?
I know it's a whole lot higher! ^^ (the ark has 12...)
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Any link for RC2 ? And it is posible to add RC2 to official download screen, together with 0.99c ?
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Aury
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Czert wrote:Any link for RC2 ? And it is posible to add RC2 to official download screen, together with 0.99c ?
RC2 isn't released yet, as far as I know.
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