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1.04

Posted: Wed Dec 22, 2010 4:13 am
by george moromisato
Ready at the usual place:

http://www.neurohack.com/downloads/Trans104.zip

Major changes include:

1. Stations now regenerate ammo. This is good (in that it is easier to find ammo). One downside is that it is harder to sell ammo. See: http://neurohack.com/transcendence/foru ... php?t=3407

2. Dock screen changes are implemented. See: http://neurohack.com/transcendence/foru ... php?t=3537

3. Image items separated. See: http://neurohack.com/transcendence/foru ... php?t=3555

4. Enhancements to topology. See: http://neurohack.com/transcendence/foru ... php?t=3513

5. The full list of fixes is here: http://wiki.neurohack.com/transcendence/trac/report/14

6. One additional thing: I've implemented a simple topology map UI.

To create a topology map you need to add a new type called <SystemMap> and create your topology inside it. Here is how it works:

Code: Select all

<SystemMap unid="&myGalacticMap;"
      name="My Map"
      backgroundImage="&rsMyImage;"
      sizeX="{width of image in pixels}"
      sizeY="{height of image in pixels}"
      >

   <SystemTopology>
      <Node ID="..."   x="..." y="...">
           {normal node stuff goes here}
      </Node>

      {...more nodes...}
   </SystemTopology>
</SystemMap>
The x,y coordinates for each node are relative to the center of your image (0,0 is the center of the image).

To access the topology map, just bring up normal system map (M) and then press the 'G' key. [Note: Not sure about this UI--it will probably change.]

Enjoy!

p.s.: There is also a new version of TransData: http://www.neurohack.com/downloads/TransData22.zip

p.p.s: This build is likely to be very unstable (because there are lots of internal changes). Please test your mods.

Posted: Wed Dec 22, 2010 4:18 am
by Star Weaver
Awesome! Thanks for nailing down that last dang datafield issue before you shipped :D

Also, woot, I have the rest of the week off.

Posted: Wed Dec 22, 2010 4:19 am
by sdw195
:D :D :D :D :D :D cool thanks George

Posted: Wed Dec 22, 2010 4:24 am
by Ttech
this is awesome George! Thanks for an amazing christmas gift. :)
Enjoy your holidays!

Posted: Wed Dec 22, 2010 4:24 am
by george moromisato
BTW, I should also say that I expect to do a relatively quick 1.05, given that there will probably be a bunch of serious bugs in 1.04 (and we'll probably need changes/additions to the new features as people start to use them for real).

Posted: Wed Dec 22, 2010 4:31 am
by sdw195
sources are up http://xelerus.de/index.php?s=mod&id=832

(yes, beat wolfy to it :D)

Posted: Wed Dec 22, 2010 4:36 am
by sdw195
um pressing "G" while in the map does nothing

Posted: Wed Dec 22, 2010 4:42 am
by george moromisato
sdw195 wrote:um pressing "G" while in the map does nothing
I know, sorry, you have to create an extension with the proper <SystemMap> type. The base game doesn't have it.

Posted: Wed Dec 22, 2010 4:44 am
by sdw195
:( ok

it just sounded in the OP that there was one already in there

also i must say that the new trasndata seems to work faster than the olders ones

Posted: Wed Dec 22, 2010 4:45 am
by SpongeJr
Fantastic! What a wonderful early Christmas present! My son (pre-teen) has been bugging me daily ("Is it out yet? Do you know when it's coming out?") waiting for this.

As a new modder in the community, I'm excited to play with the new toys we have. Thanks for always keeping us in mind, George!

The man, the legend, George Moromisato wrote:
BTW, I should also say that I expect to do a relatively quick 1.05, given that there will probably be a bunch of serious bugs in 1.04 (and we'll probably need changes/additions to the new features as people start to use them for real)
Don't worry, you can count on us to start sniffing those bugs out and using those new features immediately!

I must be going... the Galactic Core is calling! Thanks again for everything, you've given much enjoyment to many lives.

Posted: Wed Dec 22, 2010 5:50 am
by Ttech
no major issues so far, at Charon, although I wish there was a reward to save the station.

Posted: Wed Dec 22, 2010 5:51 am
by Song
Ttech wrote:no major issues so far, at Charon, although I wish there was a reward to save the station.
I wish the Mk. 5 deflector was still a reward for Charon.....

Posted: Wed Dec 22, 2010 6:14 am
by Star Weaver
Ok, Im' trying to make a SystemMap for the main campaign. I started with a 1024x768 image but the game stretched it out to some unknown size so it could be panned. What's the native size of the resource?

Also, if your starting system is at the corner of the map, you can see a lot of black space until you try to move and it's fitted to the screen. Bug?

Posted: Wed Dec 22, 2010 6:19 am
by Ttech
gah! I found one issue, I dock at Sk. Arcology and it does not remove the Slave Coffins.

Posted: Wed Dec 22, 2010 6:24 am
by ThePrivateer
Hooray! 1.04 here I come!


(Hell's Trinity will most likely now come with a separate 1.04 version that will ship with the galaxy map!)