1.05 is ready

New releases and announcements from George and the staff.
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alterecco
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Great! Can't wait to try it out! Unfortunately I have to be social this evening *cry cry*.

Thanks George!
munawar warsi
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Great work, George. And thanks for the newer version. I had been testing 1.04 awhile and was dissatisfied to see it crash many times during a single gameplay. I used to run the game with many mods downloaded from xelerus. Then i tried it on without any mod and somehow passed it. Ur last stable release 1.01 did well.
Waiting for further releases.......
sdw195
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munawar warsi wrote:Great work, George. And thanks for the newer version. I had been testing 1.04 awhile and was dissatisfied to see it crash many times during a single gameplay. I used to run the game with many mods downloaded from xelerus. Then i tried it on without any mod and somehow passed it. Ur last stable release 1.01 did well.
Waiting for further releases.......
Welcome to the forums munawar warsi! :D
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Aury
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sdw195 wrote:
munawar warsi wrote:Great work, George. And thanks for the newer version. I had been testing 1.04 awhile and was dissatisfied to see it crash many times during a single gameplay. I used to run the game with many mods downloaded from xelerus. Then i tried it on without any mod and somehow passed it. Ur last stable release 1.01 did well.
Waiting for further releases.......
Welcome to the forums munawar warsi! :D
Welcome!
We have an introduction forum if you'd like to get yourself properly acquainted: http://www.neurohack.com/transcendence/ ... m.php?f=29
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alterecco
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Also, the 1.05 diff is up... Not much to see this time though.

http://drop.alterecco.net/transcendence/diffs/1.05.diff
munawar warsi
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Thank u, Sir. I would love to learn about xml modding. I am right now going through the various help sources provided here. Hoping to learn it fast and then actually working on my own mods. And again, thank u for ur encouragement.
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alterecco
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Added the changelog to the wiki

Please post any updates that should be there.
sdw195
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george moromisato wrote: 6. Added <OnReactorOverload> for reactors.

could we have it for installed devices as well
http://wiki.neurohack.com/transcendence ... #comment:3
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sdw195 wrote:
george moromisato wrote: 6. Added <OnReactorOverload> for reactors.

could we have it for installed devices as well
http://wiki.neurohack.com/transcendence ... #comment:3
Yes, that's possible.

[This does point out the benefit of writing a clear ticket, so that the actual implementation is not left up to interpretation.]
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Song
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Hmm. So I can now make it so you can blow up your ship by overloading your powerplant when certain weapons are installed... That could be fun. :twisted:
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sdw195
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yeah i should have been clearer, but thanks :D
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
centauri5
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Like always, a great release! :D

Can't wait for 1.1 (or possibly 1.06!)! :)
erik dela cruz
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THANKS GEORGE!!!!!! :D :D :D :D

I had some troubles with the 1.04. hope this one ROCKS!!!!! :D :D :D :mrgreen:
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Wurmish
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Started my first run through and ended just past St. Kat's. Aside from slight rust from not playing in awhile, it works smoothly. And I giggled at the ability to select things other than missiles. Fun ensues for all.
My first mod, mostly done, still balance testing.
http://xelerus.de/index.php?s=mod&id=789
Chase
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Thank you very much gentlemen. Cant wait to try it out. Once again, thanks to george and staff for creating the best game EVER!!!
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