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Re: 1.08b
Posted: Fri Mar 23, 2012 9:46 pm
by CFG
Well, that would work if I wanted a plain vanilla game. But doesnt help if I forget to do this before starting a new game. I doubt that an unused custom playership with no AI section has any influence on bugs like the one above, but I should have made sure to create a game with no extensions. If the game would display all extensions that will be active in that future game I could just choose the ones I want an leave all others in the extension folder.
The point is: There are many good and some outstanding extensions out there (custom ships, station graphics, mining equipment ...) and I like to try them out. Moving a dozen files and folders around before starting a new game is just not what I would expect.
Ill just want to keep my favorite extensions in a pool (the extensions folder) and pick the ones I want to activate when starting a new game.
Re: 1.08b
Posted: Fri Mar 23, 2012 10:31 pm
by Amariithynar
I'm not disagreeing that being able to choose which will be active via menu is a good idea- it's a wonderful one- just trying to make a suggestion to how you could possibly fix it.
Re: 1.08b
Posted: Sat Mar 24, 2012 8:51 am
by TranscendentGeek
alterecco wrote:we have that already. 'find' is what you are looking for
Yeah but doesn't that return the position of the word in the string?
Re: 1.08b
Posted: Sat Mar 24, 2012 9:06 am
by sdw195
then you can use item
edit, no that's for lists, I think I have been doing to much with them today D:
Re: 1.08b
Posted: Sun Mar 25, 2012 2:01 pm
by alterecco
TranscendentGeek wrote:alterecco wrote:we have that already. 'find' is what you are looking for :)
Yeah but doesn't that return the position of the word in the string?
Yes, and nil if it is not there. So, if you don't need the position, just check for a non-nil value. Eg:
Code: Select all
(if (find "this is a string" "string") (do something))
Re: 1.08b
Posted: Mon Mar 26, 2012 9:27 pm
by CFG
The feature to have more than one savegame for a player name is really handy, thanks for that! Now I dont have to do ugly things like append an "_", or "-1", "-2", ... to the player name.
One thing that is missing in my opinion is a delete button - or the file name displayed in the "load game" screen. That would help when cleaning up old saves.
EDIT: Oops, found it - its late again and my reading sill are already asleep.
Re: 1.08b
Posted: Tue Mar 27, 2012 4:34 pm
by s71ck
Has anyone else mentioned issues with the inability to load a saved game if you have no internet connection at the time? You may have to start the game once you are already logged in. Then if you disable your internet connection it reports no save games are available until you restore the internet connection and log in.
I wouldn't want the lack of internet to prevent me from playing a local save game.
Re: 1.08b
Posted: Tue Mar 27, 2012 7:04 pm
by CFG
Hmmm, Im having an issue posting highscores:
Trying to submit a highscore entry for the attached savegame caused Transcendence to crash. No log message, but "Transcendence is no longer working".
OS is Win7 Pro, 64 bits.
And my score didnt get submitted.
Attached .wer file in case this is useful to George.
ticket 806
Re: 1.08b
Posted: Tue Mar 27, 2012 7:57 pm
by CFG
inability to load a saved game if you have no internet connection
That does work for me. I started Trans, logged in, started a new game, saved, disabled the networking adapter in windows and tried to load a game. It just worked.
Re: 1.08b
Posted: Tue Mar 27, 2012 10:19 pm
by Amariithynar
Sometimes you gotta shut down trans via ctrl-alt-del because it's borking up (either a mod, or something else isn't playing nice in the background). Having that be counted as 'resurrected' is not cool. ;_;
Re: 1.08b
Posted: Tue Mar 27, 2012 11:58 pm
by Darth Saber
Has anything changed in 1.08b regarding the construction of playership mods? I am updating my playership modpack, and was attempting to test them in the new version, but they will not show up in the ship list.
Re: 1.08b
Posted: Wed Mar 28, 2012 2:13 am
by CFG
This is probably not 1.08b-specific, but I noticed that while switching weapons there is a power peak even if there is no other weapon to switch to (only 1 gun/beam/... type weapon besides launcher(s) is installed).
Re: 1.08b
Posted: Wed Mar 28, 2012 4:33 pm
by Tamagoyaki
Probably I discovered a bug in this release - I've beaten the game (left human space) but my hiscore entry wasn't added to neither global nor local high score list.
Code: Select all
RONAN DESMOND
Adventure Domina & Oracus I: The Stars of the Pilgrim
Commonwealth militia rank Lieutenant
Domina relationship Novice
Fate Left Human Space on a journey to the Galactic Core
Genome Human male
Money (credits) 112,994
Money (rin) 257,239
Score 418795
Ship class Wolfen-class gunship
Time played 7 hours and 17 minutes
Version 1.08b
ACHIEVEMENTS & REGRETS
Became Legendary Hero of the Arena
Cleared the Charon system for Korolov Shipping
Found and delivered Professor Dall's alien sphere
Liberated Raisu station
Rescued Mr. Katami from the Black Market
COMBAT
Enemy ships destroyed 632
Enemy stations destroyed 52
Friendly ships destroyed 13
Friendly stations destroyed 4
COMMERCE
Profit on arms 1,738,303
Profit on goods and materials 433,586
Profit on illegal items 2,595
Profit on luxury goods 97,294
Profit on medical supplies 32,505
CONDUCTS
Honored permadeath
ENEMY SHIPS DESTROYED
Iocrym command ship 1
Xenophobe ark 1
Phobos-class dreadnought 1
Iocrym sentinel 67
Gaian processor 5
Deimos-class destroyer 1
Chasm-class heavy gunship 2
Ventari destroyer 1
The Slicer 1
Tundra-class heavy gunship 4
Ranx dreadnought 1
Centurion/X-class heavy gunship 1
Tripoli-class destroyer 1
Polar-class freighter 2
Luminous drone 6
Xenophobe defender 9
Centurion-class heavy gunship 4
Wolfen-class gunship 4
Sandstorm-class gunship 58
Ares sentry 3
Manticore-class heavy gunship 2
Atonement-class heavy gunship 2
Charon frigate 1
Ranx gunship 33
Xenophobe fighter 72
Drake-class missileship 3
Repentant-class gunship 4
Heliotrope destroyer 3
Meth enforcer 12
T31-class armed transport 2
Ronin/C-class gunship 1
Viking II-class gunship 9
Zoanthrope raider 24
Wind slaver 23
Heliotrope gunship 9
Revelations-class missileship 1
Sapphire-class yacht 2
heavy IAV 3
Plague-class gunship 3
Sotho-class gunship 2
EI500-class freighter 1
Hammerhead II-class gunship 3
Arco Vaughn 1
Ronin/B-class gunship 4
Urak sentinel 15
Corsair II-class gunship 25
Oromo-class gunship 9
EI100-class freighter 5
Viking-class gunship 26
Borer II-class gunship 1
Ronin/A-class gunship 5
Earthzone-class armed shuttle 9
Himal interceptor 8
medium IAV 1
Zulu-class gunship 5
Hornet-class battlepod 35
light IAV 6
Borer-class gunship 8
Corsair-class gunship 54
Tenhove-class sentinel 6
Centauri raider 21
ENEMY STATIONS DESTROYED
Ares commune 1
Ares outpost 1
Penitent sanctum 1
Ranx outpost 2
Heliotrope colony 2
Penitent shrine 2
Death Drug Cartel outpost 3
Dwarg colony 1
Marauder compound 1
outlaw ceralloy mine 2
Sapiens compound 1
Anarchist settlement 2
Charon Pirates stronghold 5
Fortress of the Charon Pirates 1
Heliotrope outpost 1
outlaw haven 1
Urak mine 2
Charon Pirates outpost 1
Himal refuge 4
outlaw camp 1
outlaw titanium mine 2
Urak outpost 1
Anarchist camp 1
Centauri Warlords camp 3
Charon Pirates cache 1
Anarchist gathering 8
Arco Vaughn's container habitat 1
EXPLORATION
Systems visited 27
Never reached the Galactic Core
FINAL EQUIPMENT
Iocrym Fracture cannon
enhanced heavy ion blaster [+100%]
NAMI missile launcher
enhanced R9 deflector [+80%]
4 segments of light Iocrym armor
Hyperion reactor
Longreach I autocannon
smuggler's cargo hold
FINAL ITEMS
Iocrym Fracture cannon
31 hadron-vacuum fuel cells
heavy armor repair kit
267 pteracnium fuel rods
3 medium armor repair kits
decayed etherium field crystal
Commonwealth military identification chip
black market identification chip
FRIENDLY SHIPS DESTROYED
Corporate cruiser 1
Sandstorm-class gunship 2
Molotok bounty hunter 1
heavy IAV 1
Ferian miner 6
Ronin/C-class gunship 2
FRIENDLY STATIONS DESTROYED
Ferian colony 4
ITEMS INSTALLED
light Iocrym armor
Iocrym Fracture cannon
Iocrym repeller
heavy ion blaster
Hyperion reactor
Iocrym veil
carbide carapace
Koshiba-500 reactor
orthosteel armor
quadrocarbide armor
R9 deflector
heavy blast plate
Katana star cannon
Longreach I autocannon
Mammoth 50MW deflector
SN2500 reactor
light Omsk armor
mark I Omsk deflector
patch spider
Luminous armature
Nova-100 reactor
Shuriken neutron blaster
dual turbolaser cannon
Nova-50 reactor
smuggler's cargo hold
Cyclotron S55 deflector
light plasteel armor
NAMI missile launcher
Nova-25 reactor
dual laser cannon
hull plate ionizer
laser collimator
MISSIONS & ACTIVITIES
Commonwealth militia missions 0
Mining colony missions 1
Money earned on missions 200
WEAPONS FIRED
Iocrym Fracture cannon 411
Iocrym repeller 7
heavy ion blaster 15,789
Katana star cannon 3,798
Shuriken neutron blaster 5,788
dual turbolaser cannon 4,425
KM500 Stiletto missile 584
Longreach I autocannon 2,623
NAMI missile launcher 675
dual laser cannon 1,504
KM100 Longbow missile 91
Re: 1.08b
Posted: Wed Mar 28, 2012 7:44 pm
by shanejfilomena
While I was doing my latest Adventure .xml I noticed a " problem " with the Armor Dealer and installing things :
I actually made the ones in the adventure separate the installs to custom because it was such a problem for me but because " it is an adventure " I could not blame the game for having a bug.
However, it did start a feature in the adventure about Armor and helped solve a problem I had with keeping the player from running off with the Militia cash cards
so the " bug " actually helped and I am happy it was not something caused by playing adventures, but a real bug that others found.
===========
However the one thing I did find that persists and maybe it is just me : but a station selling multiples of an item will not offer to install the item if you only buy one........ this is not always the case or I have not hit it often enough but I know it is there.
Ex: buy one of 2 weapons at arms dealer, have to find a place to install it or buy 1 then go back to buy the last one so you can get one installed .
==========
Tamagoyaki : considering my high score was not as high as yours....I like the bug you found
LOL but I am amazed your score was so high in such a short time : maybe because my ship is slow and I mine alot... but I had 45128 11 hours in ( but I had not done the Arena because to me it is a financial drain better left for back tracking after I get a good amount of credits If I did not by the time I got to that system.)
Re: 1.08b
Posted: Sun Apr 01, 2012 5:45 pm
by CFG
Another thing: There is an issues with loading saved games when not signed in. Just to get this clear: The user is supposed to be able to play games created when "signed in" when he is "offline" too, is that right?
When I start Transcendence and click "load game" right away - even before I got signed in (I enabled automatic sign in, but I wont wait in this case till this happens), I get this situation:
- trans108b bug load game1s.png (14.13 KiB) Viewed 11059 times
The only game available is an old save created way before 1.08, but was successfully loaded/saved with 1.08.
If I then return to the main screen and wait till Im signed in I get:
- trans108b bug load game2s.png (38.13 KiB) Viewed 11059 times
All games are magically there again.
EDIT: Also tried manually signing out before attempting to load a game. That also results in only games being available which were created while "offline" or before 1.08.