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1.08e

Posted: Sat Aug 11, 2012 11:39 pm
by george moromisato
New version is ready!

http://www.neurohack.com/downloads/Trans108e.zip
http://www.neurohack.com/downloads/TransData27.zip

The list of changes is here: http://wiki.neurohack.com/transcendence/trac/report/14

The most important changes are:

1. Fixed a major crash/game corruption bug. This makes 1.08c and 1.08d save files incompatible, but it will noticeably increase stability. [In the crash logs this was one of the major sources of crashes, > 50%).
2. I've added the new capabilities to SystemMap (as outlined in my other post). In addition, I've refactored how the default adventure uses the map. Check it out for an example of how to use the Human Space map in your adventures.
3. I've stopped using the version= field for extensions. Instead I'm going to separate extension compatibility version from product version. All new extensions should use the apiVersion= field. The current latest value is set to 12, which is greater than version="1.1". Old extensions will of course continue to work. Check out: http://wiki.neurohack.com/transcendence ... pi_version

Re: 1.08e

Posted: Sat Aug 11, 2012 11:40 pm
by Aury
:D Yay! thanks - just in time too, since I already started working on drafting up new topologies with the new topology system enhancements.

Re: 1.08e

Posted: Sat Aug 11, 2012 11:50 pm
by Aury
XML resources are now up on xelerus: http://xelerus.de/index.php?s=mod&id=1175

Re: 1.08e

Posted: Sun Aug 12, 2012 5:33 am
by LordSutekh
Alright. Immediately noticed a bug in the loading screen with radiation. An irradiated ship gets a nice glowing green box around them.
At least I think it's a bug. Unless it's a new feature, as I also see the radiation overlay has changed.

Re: 1.08e

Posted: Sun Aug 12, 2012 7:20 am
by Aury
Its a bug; PM reported it on the trac (Along with stock missile sounds not working)

-edit - I know what it is; its from that last-minute fix to the planets so that pure black would not be recolored. It messed up how the overlay detected and drew around the edges of the ships, at least with 1bit bitmasks, not sure about ones with 8bit

-edit2 - it does not affect 8-bit mask ships as I suspected.

Re: 1.08e

Posted: Sun Aug 12, 2012 10:52 am
by steelwing
Multiverse sign-in works! :D

Re: 1.08e

Posted: Sun Aug 12, 2012 1:38 pm
by alterecco
Thanks george!

Edit: Here is a link to the systemMap enhancements for future reference:

http://neurohack.com/transcendence/foru ... php?t=5297

Re: 1.08e

Posted: Sun Aug 12, 2012 4:26 pm
by george moromisato
LordSutekh wrote:Alright. Immediately noticed a bug in the loading screen with radiation. An irradiated ship gets a nice glowing green box around them.
At least I think it's a bug. Unless it's a new feature, as I also see the radiation overlay has changed.
Definitely a bug. Thank you!