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Re: 1.1

Posted: Sat Dec 22, 2012 12:39 am
by YingJanshi
Wooooooo!

Ok I've been waiting for ages for another resolution! Awesome.

Downloaded. Now to play

Re: 1.1

Posted: Sun Dec 23, 2012 8:40 am
by pip
All the Domina key commands changed!
Damn you muscle memory, damn you.... :P

Excellent update though.
Very much a fan of the mark-as-visited thing for wrecks.

Re: 1.1 Won't Initialize in Win7

Posted: Wed Dec 26, 2012 2:46 am
by callsignthumper
I had 1.10RC1 working until I downloaded and installed 1.10, now neither will initialize on my system. 1.08L opens and runs fine however. Anyone have any ideas as to what the issue might be? Thanks!

-SAC

Re: 1.1

Posted: Wed Dec 26, 2012 2:56 am
by RPC
Check if they're set to read-only. That happened to me once.

Re: 1.1

Posted: Wed Dec 26, 2012 3:59 pm
by callsignthumper
Checked both, but neither is set at Read Only. I don't recall doing any system updates recently, but I'm sure its something specific to my system, since no one else seems to be having that issue. I guess I'll have to content myself with 1.08l until the next release and try again (or buy a new computer). Thanks.

-SAC

Re: 1.1

Posted: Thu Dec 27, 2012 9:22 pm
by Lmoy
What happened to the Ventari only ionising equipment? They're damaging it again. Was it changed back to damaging equipment at some point after 1.05?

Edit: it appears one of the mods I was using had reversed the change. Now to figure out which one it was.

Re: 1.1

Posted: Fri Dec 28, 2012 3:40 pm
by digdug
a couple of ion weapons in Weapons Extended 5 can damage devices permanently.

Re: 1.1

Posted: Sat Dec 29, 2012 4:55 am
by Neuromancer
Excellent! Also, congratulations!

It's really come a long way since I started playing. The new resolution support is much appreciated, though on mine it's only doing a 1200x1200 square instead of using the full 1920x1200. I'm not sure if that's a bug or intended behaviour. Even without full widescreen support it's still much much better than what it used to be.

The smaller additions are nice as well, and most importantly it will probably nice for modders to have a stationary target to build for for the next little while.

Re: 1.1

Posted: Wed Jan 02, 2013 1:59 am
by callsignthumper
Well, I got 1.1 to run, but only in XP mode, not Win7. And it doesn't log me in to the server when it runs. Wierd, but it works. :D

-SAC

Re: 1.1

Posted: Mon Jan 07, 2013 7:41 pm
by Song
I'm enjoying 1.1, however multiverse simply isn't working for me. I'm getting a "Cannot send command to server" error every login attempt. Firewall is set to allow T to do stuff, so I'm not sure what's going on.

Re: 1.1

Posted: Sun Jan 13, 2013 3:51 pm
by sun1404
I can't access the Multiverse too. Is it because I'm out of service range? Is the Multiverse global?

Re: 1.1

Posted: Mon Jan 14, 2013 4:54 pm
by george moromisato
sun1404 wrote:I can't access the Multiverse too. Is it because I'm out of service range? Is the Multiverse global?
I don't know why some people can't connect; it's either a firewall issue or a proxy issue or something like that.

I have to add some debugging information in the next build. Sorry.

Re: 1.1

Posted: Mon Jan 14, 2013 6:35 pm
by Ttech
george moromisato wrote:
sun1404 wrote:I can't access the Multiverse too. Is it because I'm out of service range? Is the Multiverse global?
I don't know why some people can't connect; it's either a firewall issue or a proxy issue or something like that.

I have to add some debugging information in the next build. Sorry.

When I did some debugging on my own, I that the the packets from Transcendence were not being accepted by the server.

Re: 1.1

Posted: Sun Jan 27, 2013 5:33 pm
by CFG
Found a minor thing: When docking with the CSC Terra in Point Juno and entering the vault both "L"oot and "L"eave use the same key. However you can still "L"eave by pressing ESC.

Re: 1.1

Posted: Sun Jan 27, 2013 6:22 pm
by KA101
?? The CSC Terra's in PJ now? That's new since 1.06 or so. Or are you referencing Point Juno itself/the CSC Europa wreck?

And I'd call that a fairly annoying "minor" bug, so good catch.

[For the record, I play offline and like it that way, so thanks for not making a net-connection mandatory. Though I do miss the local high-score list...)