1.2 and Corporate Command Released!

New releases and announcements from George and the staff.
Commonwealth Pilot
Commonwealth Pilot
Posts: 81
Joined: Tue Nov 01, 2011 9:58 pm

Fri Dec 13, 2013 1:06 pm

Probably used an escape pod, I mean how can you not have one on a corporate capital ship?
Have you ever destroyed a phobos badass style? I.E flying towards it?

Fleet Admiral
Fleet Admiral
Posts: 2342
Joined: Wed Sep 01, 2010 12:54 am

Fri Dec 13, 2013 6:57 pm

Kate: Player, I need your help! BM kidnapped Katami.
Player: Uh... here's 10K for Raise Dead, er... insurance. Grab Katami's clone when the mob rubs him out.
Kate: 'K, thanks!
Player: Tightwad!
Download and Play in 1.8 Beta...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Download and Play in 1.7...
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Playership Drones v8: Under construction!

Fleet Officer
Fleet Officer
Posts: 1468
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska

Sun Dec 15, 2013 9:13 pm

okokokok: Not Exactly a " Bug Report "

So I was running thru the Corporate Command : VERY DIFFERENT....

BUT the one thing that really gets me bothered, and I am sure it is not a huge deal, but the Stock Market does not favor the mouse on the menu: the menu sort of acts as if it is glitching but the menu works : I got stock in all the options :)

Mission Pay : at one point, I was promised 2K, never got it : but later at another station I got 8K for a similar mission , so it made up for it.

Now : I am NOT exactly sure, because I was trying Mods in with it to see if they would work : BUT I have a problem with Autons not showing up after being deployed.....I am about to remove the Mods and run the Corporate Command with just my "Corporate Carrier "( hard to kill Corporate Cruiser : and after seeing those AWESOME new Destroyers, I was happy to have chosen that ship while I was testing which Mods work with the extension and which don't (( so far everything I have seems to work with it, even my bad piloting skills ( but that is not a Mod ) :) )
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

Posts: 2
Joined: Wed Oct 09, 2013 2:14 pm

Mon Feb 24, 2014 2:43 pm

Where I can find changelog of 1.2?

Commonwealth Pilot
Commonwealth Pilot
Posts: 95
Joined: Fri Sep 20, 2013 2:03 pm

Sun Mar 09, 2014 11:27 am

Fenix-Ф: Sorry, George hasn't released a changelog for this version.

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Fleet Admiral
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Posts: 5374
Joined: Tue Feb 05, 2008 1:10 am
Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.

Sun Mar 09, 2014 2:25 pm

a compiled list of the changes from 12a1/b1,2,3,4 would probably suffice, since I think it was not actually changed that much from the final betas/RCs aside from some critical instability issues
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'hycrotan 'nonBinary))

Posts: 6
Joined: Mon Dec 17, 2012 4:49 pm

Sat Jun 28, 2014 4:36 am

Thank you very much for this expansion.

Just pointing out that Anton Nasser may be vulnerable to luminous : he got destroyed once (without me knowing how or why but yay free loot) and then a second time he almost got destroyed but I saved him from the culprit : a luminous drone with a shield highly resistant to thermo damage.

I don't think it is a bug though : it is so hilarious to witness such a huge & powerful ship being destroyed by such a pitiful foe (in comparison) that I hope you do not do anything about it.

Thanks again, I cannot wait for the next expansion.

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