1.3 Beta 1

New releases and announcements from George and the staff.
Lmoy
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Thu May 08, 2014 4:29 am

Personally I really like the addition of the turning thrusters. I think its a neat bit of realism. But that's just me.

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Atarlost
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Thu May 08, 2014 4:50 am

Ideally thrusters are to be avoided as much as possible because they burn remass. Gyros are the way to turn for anything that wants endurance.

Anything designed for sustained combat should prefer gyros. They have to be heavy to get good turning rates, but it's worth the fuel savings if you're going to do a lot of maneuvering.
Literally is the new Figuratively

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RPC
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Thu May 08, 2014 10:09 am

Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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FourFire
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Thu May 08, 2014 2:47 pm

(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}

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Atarlost
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Thu May 08, 2014 5:54 pm

Portmanteau of Reaction Mass.
Literally is the new Figuratively

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pixelfck
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Fri May 09, 2014 6:49 pm

I think it has been said before, but I just wanted to mention: I really don't like the 'perspective' on the system map. I've tried to get used to it, but it just doesn't feel right. So, if I could, I would vote for bringing back the old 'non-perspective' system map.

~Pixelfck
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pip
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Sun May 11, 2014 11:10 am

The map view is one of those things I can't really bring myself to have any significant opinion about - it does what it needs to well enough in both perspective and top-down.
Either works for me.

The map grid however would look much less out of place if it faded out past the edge of the system rather than abruptly stopping.

I'd really like to see more of the damage displays from CoreEffects applied, they look fantastic but it's so rare I ever see them (barring the demo display) and I have this perverse desire to run my broken ship away from near death trailing smoke and ejecta all the way, and to watch atmosphere spill out of damaged stations.

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pixelfck
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Wed May 14, 2014 11:10 am

Another thing I noticed on the map view:

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For some reason, some of the asteroid belts have no blue orbit circle showing. Is this a bug?

~Pixelfck
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Atarlost
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Wed May 14, 2014 3:58 pm

I think George thinks complete belts don't need an ellipse, and it would look rotten on a dense belt. I think sparse belts need them even if they're 360 degree belts, though.
Literally is the new Figuratively

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pixelfck
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Wed May 14, 2014 7:36 pm

Atarlost wrote:I think George thinks complete belts don't need an ellipse, and it would look rotten on a dense belt. I think sparse belts need them even if they're 360 degree belts, though.
Ah ok, that explains the 'why' part. Dense asteroid belts mark their own orbit clear enough. The sparse ones are quite hard to spot sometimes:
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I wouldn't mind an orbit indicator here.


~Pixelfck
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Download the Black Market Expansion from Xelerus.de today!
My other mods at xelerus.de

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