1.6 Beta 1
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1.6 Beta 1 is ready for download at: https://kronosaur.com/downloads/TranscendenceNext.zip
Here is an article talking about the new changes: http://multiverse.kronosaur.com/news.hexm?id=1364
As always, thanks to everyone who reported bugs and suggested fixes!
- SolarGalaxy
- Miner
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It looks so nice now! I'm especially impressed by the gating effects and loading of a new system. It makes it really feel like that I'm using a powerful alien device to achieve FTL.
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- Commonwealth Pilot
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Haven't played this yet, but it looks beautiful. But it seems that there are no shadows from the ships or stations from the screenshot. Looks awesome, though, I can't wait to try it out.
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- Anarchist
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Just downloaded it, and have to say, the graphical changes are superb! And also like the way the dialogue boxes with the various stations look now.
But got a bug right after accepting my first station mission (the one Benedict suggests you do):
But got a bug right after accepting my first station mission (the one Benedict suggests you do):
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Thank you! Good find. I've filed a bug: http://ministry.kronosaur.com/record.hexm?id=1476YingJanshi wrote:But got a bug right after accepting my first station mission (the one Benedict suggests you do):
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- Commonwealth Pilot
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Disregard my earlier comments about shadows on stations and ships.
- AssumedPseudonym
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Got a bug: Planets and asteroids don’t show up on the long range scanner upon gating into a system until you go into the map screen. This might just be with no3DSystemMap set to true, I haven’t tested it further. I’ll put this up over on the Ministry after I check that out.
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Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
Just to confirm what this sounds like, the new graphics system is multi-threaded?The article on the website wrote:standard: This will turn off the most processor-intensive effects without degrading the visual quality too much. This setting is recommended for any machine with less than four processor cores.
Mischievous local moderator. She/Her pronouns.
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The 1.5 engine used two threads: one to paint everything on an off-screen buffer and a second thread to paint the off-screen buffer to the display (the second thread runs in parallel with the update code).Shrike wrote:Just to confirm what this sounds like, the new graphics system is multi-threaded?The article on the website wrote:standard: This will turn off the most processor-intensive effects without degrading the visual quality too much. This setting is recommended for any machine with less than four processor cores.
The 1.6 engine does the same thing, but also splits up painting the space background into threads. It divides the screen into regions and has one process paint the background for each region.
Technically we could use the same technique to paint everything else (and I probably should do that to paint nebulae). But painting ships/stations on multiple threads is probably not worth the cost-benefit (you'd have deal with painting the same ship twice if it straddled a boundary).
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This also occurs with Corporate missions.YingJanshi wrote:Just downloaded it, and have to say, the graphical changes are superb! And also like the way the dialogue boxes with the various stations look now.
But got a bug right after accepting my first station mission (the one Benedict suggests you do):
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Cool--thanks. I should have a fix in a couple of days.JohnBWatson wrote:This also occurs with Corporate missions.YingJanshi wrote:Just downloaded it, and have to say, the graphical changes are superb! And also like the way the dialogue boxes with the various stations look now.
But got a bug right after accepting my first station mission (the one Benedict suggests you do):
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- Fleet Officer
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Excellent. I'm unfamiliar with how patches work - will we have to wait until the next major update, or will it be possible to download the fix once it's developed?george moromisato wrote:Cool--thanks. I should have a fix in a couple of days.JohnBWatson wrote:This also occurs with Corporate missions.YingJanshi wrote:Just downloaded it, and have to say, the graphical changes are superb! And also like the way the dialogue boxes with the various stations look now.
But got a bug right after accepting my first station mission (the one Benedict suggests you do):
Interesting! It's great that the engine can make use of extra cores more effectively than before.....loads of early-access and alpha titles I play are running masses of physics stuff or using Unity 4.....both of which leads to horrible single-threaded evilness. The extra performance might also allow me to squeeze slightly more work out of the buggy old sound mixer before it breaks.george moromisato wrote:The 1.5 engine used two threads: one to paint everything on an off-screen buffer and a second thread to paint the off-screen buffer to the display (the second thread runs in parallel with the update code).Shrike wrote:Just to confirm what this sounds like, the new graphics system is multi-threaded?The article on the website wrote:standard: This will turn off the most processor-intensive effects without degrading the visual quality too much. This setting is recommended for any machine with less than four processor cores.
The 1.6 engine does the same thing, but also splits up painting the space background into threads. It divides the screen into regions and has one process paint the background for each region.
Technically we could use the same technique to paint everything else (and I probably should do that to paint nebulae). But painting ships/stations on multiple threads is probably not worth the cost-benefit (you'd have deal with painting the same ship twice if it straddled a boundary).
Mischievous local moderator. She/Her pronouns.
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Got another one. The mask for the Osaka is broken, though fortunately only in the ship selection screen. Wolfy said on IRC that it’s probably related to the 24-bit color.
Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)
My mods on Xelerus: Click here!
Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
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- Commonwealth Pilot
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so think this is a bug of some sort. i got a mission to destroy some phantom station, supposed to get paid 0 yuan and also theres no indicator of the station.
i love the new graphics
the first time i went through the stargate it reminded me of mass effect so much
good work
i love the new graphics
the first time i went through the stargate it reminded me of mass effect so much
good work
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