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Re: 1.6 Beta 4

Posted: Wed May 27, 2015 11:29 am
by shanejfilomena
KaoS wrote:link to the xml, please?
http://xelerus.de/index.php?s=mod&id=1429

Re: 1.6 Beta 4

Posted: Wed May 27, 2015 11:35 am
by shanejfilomena
AssumedPseudonym wrote:
shanejfilomena wrote:Sorry, I think I found something that is NOT my fault..I am pretty sure of it
 That looks like an overwritten Charon Frigate in an older mod. The sprite got upsized a bit recently, and that screenshot looks like a classic case of a mod that’s declaring the wrong size for a ship’s sprite. No, I wouldn’t know a thing about that from personal experience in my own modding career. Whatever would make you think that? <.< >.> <.<;
I thought of that , but I never touch the Charon Pirates : I would rather make a new Pirate group
because the Charon Pirates never ever gave me anything I tried with them in testing.

my over write for the extension I am using is on only on the Centauri.

If anything my extension would call an unused image if it still exists in the game files - like I often call the old Centauri Command Ship or the old Missile ship Freighter.

Re: 1.6 Beta 4

Posted: Wed May 27, 2015 8:23 pm
by JohnBWatson
old Missile ship Freighter.
You mean the one that Korolov uses in base attacks?

Re: 1.6 Beta 4

Posted: Wed May 27, 2015 11:16 pm
by KaoS
shanejfilomena wrote:
KaoS wrote:link to the xml, please?
http://xelerus.de/index.php?s=mod&id=1429
that's 1.3! Guess I'll have to run the old transdata too. Do I use the one for 1.5?

Re: 1.6 Beta 4

Posted: Fri May 29, 2015 8:16 am
by KaoS
saw this...

Re: 1.6 Beta 4

Posted: Fri May 29, 2015 10:42 am
by Song
KaoS wrote:saw this...

Not a bug. Obsolete sprites are replaced with purple unless you're running a compatibility extension. It's only there for old mods.

Re: 1.6 Beta 4

Posted: Fri May 29, 2015 11:01 am
by kay.py
Unless an unmodded system is loading obsolete ships in the startup display. That would be a minor bug, but none-the-less a bug.

Re: 1.6 Beta 4

Posted: Tue Jun 23, 2015 5:14 am
by shanejfilomena
I like to use that ship myself in my personal games:)

However, it is best that when you run into it not being in a game version to go back and grab it from PlayerShip Drones ( easiest ( http://xelerus.de/index.php?s=mod&id=1386 ) ) or
pull the image resources ( http://xelerus.de/index.php?s=mods&c=Sources ) if you have all day to hunt for them.

Just be reminded - using a Playership Drone's images, etc outside of a personal game requires permission from the creator of that extension.

Re: 1.6 Beta 4

Posted: Tue Jun 30, 2015 1:42 am
by josh19967
[snip]

Re: 1.6 Beta 4

Posted: Sat Dec 05, 2015 5:03 pm
by marsrocks
I am looking for the latest image resources to download from xelerus - like the new tinker station, and can't find where to download them.

I need to see this one in particular to update a mod:

<Image UNID="&rsTinkerStations;" bitmap="Resources\TinkerStations.jpg" bitmask="Resources\TinkerStationsMask.bmp" loadOnUse="true"/>

Xelerus just seems to have the latest xml files under the "sources" category, and the last update to images seems to have been quite awhile ago.

Am I missing it?

Is there a link that includes all the latest image resources?

Thanks.

Re: 1.6 Beta 4

Posted: Sat Dec 05, 2015 5:27 pm
by Astraltor
you can use transdata to open all of the current version's resources, including images.


transdata download

trandata for noobs

Re: 1.6 Beta 4

Posted: Tue Dec 08, 2015 12:39 am
by marsrocks
Astraltor, thanks for posting both of those links. It turned out to be much easier than I expected, and only took a few minutes!