1.6.2 RC 2

New releases and announcements from George and the staff.
george moromisato
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Thu Sep 10, 2015 1:20 am

This new version should download automatically if you're using RC 1. If not, please download at the usual place: http://kronosaur.com/downloads/TranscendenceNext.zip

It fixes several bugs with music in WINE and also several bugs with DirectX.

Please try it out, especially if you were having problems with RC 1.

If you still have problems with graphics, please try with /debugVideo and send me the Debug.log file. Also, please experiment with the settings on this page: https://ministry.kronosaur.com/record.hexm?id=6175

This version also has a few new functions to support hit testing. See: https://ministry.kronosaur.com/record.hexm?id=7261 and https://ministry.kronosaur.com/record.hexm?id=1898

Assuming this version remains relatively stable, I'll do a final release (and a Steam release) by early next week.

Thanks as always for your feedback!

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AssumedPseudonym
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Thu Sep 10, 2015 2:16 am

 I still get a blank black screen when I launch it. On the other hand, setting forceNonDirectX to “true” fixes that.
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george moromisato
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Thu Sep 10, 2015 4:56 am

AssumedPseudonym wrote: I still get a blank black screen when I launch it. On the other hand, setting forceNonDirectX to “true” fixes that.
Can you post Debug.log? I added some output to help.

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Shrike
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Thu Sep 10, 2015 4:58 am

Noticed that RC1 doesn't update to RC2 unless you've logged into multiverse (I assume, since I don't have it logged in yet). Will test it properly later today.
Your friendly local genderqueer weapons designer & forum moderator. My pronoun is "They".

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AssumedPseudonym
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Thu Sep 10, 2015 5:13 am

 Full debug output, several launches and one game started to poke around in Eridani for a bit. Note, the topmost entry was a random crash on launch.

Code: Select all

09/09/2015 22:11:40	--------------------------------------------------------------------------------
09/09/2015 22:11:40	Start logging session
09/09/2015 22:12:19	--------------------------------------------------------------------------------
09/09/2015 22:12:19	Start logging session
09/09/2015 22:12:22	Transcendence 1.6.2 RC 2
09/09/2015 22:12:22	Graphics quality standard (balanced performance): 312 ms; 4 cores.
09/09/2015 22:12:37	End logging session
09/09/2015 22:12:44	--------------------------------------------------------------------------------
09/09/2015 22:12:44	Start logging session
09/09/2015 22:12:45	Transcendence 1.6.2 RC 2
09/09/2015 22:12:45	Graphics quality standard (balanced performance): 366 ms; 4 cores.
09/09/2015 22:12:56	End logging session
09/09/2015 22:13:42	--------------------------------------------------------------------------------
09/09/2015 22:13:42	Start logging session
09/09/2015 22:13:43	Transcendence 1.6.2 RC 2
09/09/2015 22:13:43	Graphics quality standard (balanced performance): 393 ms; 4 cores.
09/09/2015 22:13:58	End logging session
09/09/2015 22:14:26	--------------------------------------------------------------------------------
09/09/2015 22:14:26	Start logging session
09/09/2015 22:14:27	Transcendence 1.6.2 RC 2
09/09/2015 22:14:28	Graphics quality standard (balanced performance): 484 ms; 4 cores.
09/09/2015 22:14:54	End logging session
09/09/2015 23:42:38	--------------------------------------------------------------------------------
09/09/2015 23:42:38	Start logging session
09/09/2015 23:42:39	Transcendence 1.6.2 RC 2
09/09/2015 23:42:39	Graphics quality standard (balanced performance): 308 ms; 4 cores.
09/09/2015 23:42:57	End logging session
09/09/2015 23:43:01	--------------------------------------------------------------------------------
09/09/2015 23:43:01	Start logging session
09/09/2015 23:43:03	Transcendence 1.6.2 RC 2
09/09/2015 23:43:03	Graphics quality standard (balanced performance): 295 ms; 4 cores.
09/09/2015 23:43:22	Initializing adventure: Transcendence.tdb
09/09/2015 23:43:31	Created new game
09/09/2015 23:43:31	Starting new game.
09/09/2015 23:44:08	Loading image Resources\ScreenSnow.jpg for 61448.
09/09/2015 23:44:08	Loading image Resources\ArmorHUDShip_Sapphire.jpg for .
09/09/2015 23:44:09	Loading image Resources\ArmorHUD.bmp for .
09/09/2015 23:44:09	Loading image Resources\ShieldsHUDDefault.jpg for .
09/09/2015 23:44:09	Loading image Resources\ReactorDisplay.jpg for .
09/09/2015 23:44:09	Loading image Resources\WeaponsHUD.bmp for 61447.
09/09/2015 23:45:19	End logging session
09/09/2015 23:45:24	--------------------------------------------------------------------------------
09/09/2015 23:45:24	Start logging session
09/09/2015 23:45:26	Transcendence 1.6.2 RC 2
09/09/2015 23:45:26	Graphics quality standard (balanced performance): 318 ms; 4 cores.
09/09/2015 23:45:55	Initializing adventure: Transcendence.tdb
09/09/2015 23:46:17	Created new game
09/09/2015 23:46:17	Starting new game.
09/09/2015 23:46:46	Loading image Resources\ScreenSnow.jpg for 61448.
09/09/2015 23:46:46	Loading image Resources\ArmorHUDShip_Sapphire.jpg for .
09/09/2015 23:46:46	Loading image Resources\ArmorHUD.bmp for .
09/09/2015 23:46:46	Loading image Resources\ShieldsHUDDefault.jpg for .
09/09/2015 23:46:47	Loading image Resources\ReactorDisplay.jpg for .
09/09/2015 23:46:47	Loading image Resources\WeaponsHUD.bmp for 61447.
09/09/2015 23:48:39	Loading image Resources\HumanSpace.jpg for .
09/10/2015 00:00:40	End logging session
Image

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)

george moromisato
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Thu Sep 10, 2015 3:24 pm

AssumedPseudonym wrote: Full debug output, several launches and one game started to poke around in Eridani for a bit. Note, the topmost entry was a random crash on launch.
Thanks. Could you try with /debugVideo? Thanks!

george moromisato
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Thu Sep 10, 2015 3:25 pm

Shrike wrote:Noticed that RC1 doesn't update to RC2 unless you've logged into multiverse (I assume, since I don't have it logged in yet). Will test it properly later today.
That's correct--it's built on the same system that downloads your collection, so it needs to be signed in. But in the future I should move it to another (non-signed in) part.

I believe I fixed the problem about music not playing. Please try it and let me know.

Ferdinand
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Thu Sep 10, 2015 5:41 pm

Just downloaded RC2 and Soundtrack is working fine on Wine :D

Will continue to test but so far no problems.

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AssumedPseudonym
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Thu Sep 10, 2015 6:12 pm

 The first one here is with forceNonDirectX="false", the second is with forceNonDirectX="true". Also, I ran with /debugSoundtrack on because I couldn’t get it to play, and then realized from the debug output that it kinda needs to, you know, have the soundtrack if it’s going to play it. <.< >.> <.<;

Code: Select all

09/10/2015 14:00:14	--------------------------------------------------------------------------------
09/10/2015 14:00:14	Start logging session
09/10/2015 14:00:15	Direct3D
09/10/2015 14:00:15	Screen: 1097 x 823 (windowed)
09/10/2015 14:00:15	Scale: 1.00
09/10/2015 14:00:15	Background blt: Enabled
09/10/2015 14:00:16	Use Direct X: Enabled
09/10/2015 14:00:16	Use GPU compositing: Enabled
09/10/2015 14:00:16	LogPixelsY: 96
09/10/2015 14:00:16	DeviceType: 0x1
09/10/2015 14:00:16	Caps: 0x00000000
09/10/2015 14:00:16	Caps2: 0x60020000
09/10/2015 14:00:16	Caps3: 0x00000320
09/10/2015 14:00:16	DevCaps: 0x0019aff0
09/10/2015 14:00:16	DevCaps2: 0x00000051
09/10/2015 14:00:16	Buffer Format: 22
09/10/2015 14:00:17	Transcendence 1.6.2 RC 2
09/10/2015 14:00:17	Graphics quality standard (balanced performance): 311 ms; 4 cores.
09/10/2015 14:00:17	Small typeface: Tahoma
09/10/2015 14:00:18	Medium typeface: Tahoma
09/10/2015 14:00:18	Large typeface: Convection
09/10/2015 14:00:18	Console typeface: Lucida Console
09/10/2015 14:00:18	Track playing: TranscendenceIntro.mp3
09/10/2015 14:00:29	End logging session
09/10/2015 14:02:05	--------------------------------------------------------------------------------
09/10/2015 14:02:05	Start logging session
09/10/2015 14:02:06	Direct3D
09/10/2015 14:02:06	Screen: 1097 x 823 (windowed)
09/10/2015 14:02:06	Scale: 1.00
09/10/2015 14:02:06	Background blt: Enabled
09/10/2015 14:02:06	Use Direct X: Disabled
09/10/2015 14:02:06	Use GPU compositing: Disabled
09/10/2015 14:02:06	LogPixelsY: 96
09/10/2015 14:02:06	DeviceType: 0x1
09/10/2015 14:02:06	Caps: 0x00000000
09/10/2015 14:02:06	Caps2: 0x60020000
09/10/2015 14:02:06	Caps3: 0x00000320
09/10/2015 14:02:06	DevCaps: 0x0019aff0
09/10/2015 14:02:07	DevCaps2: 0x00000051
09/10/2015 14:02:07	Buffer Format: 22
09/10/2015 14:02:07	Transcendence 1.6.2 RC 2
09/10/2015 14:02:08	Graphics quality standard (balanced performance): 387 ms; 4 cores.
09/10/2015 14:02:08	Small typeface: Tahoma
09/10/2015 14:02:08	Medium typeface: Tahoma
09/10/2015 14:02:08	Large typeface: Convection
09/10/2015 14:02:08	Console typeface: Lucida Console
09/10/2015 14:02:08	Track playing: TranscendenceIntro.mp3
09/10/2015 14:02:30	Loaded game file version: 1069202
09/10/2015 14:02:30	Loading image Resources\ScreenSnow.jpg for 61448.
09/10/2015 14:02:31	Loading image Resources\ArmorHUDShip_Sapphire.jpg for .
09/10/2015 14:02:31	Loading image Resources\ArmorHUD.bmp for .
09/10/2015 14:02:31	Loading image Resources\ShieldsHUDDefault.jpg for .
09/10/2015 14:02:31	Loading image Resources\ReactorDisplay.jpg for .
09/10/2015 14:02:32	Loading image Resources\WeaponsHUD.bmp for 61447.
09/10/2015 14:02:43	Entered system.
09/10/2015 14:02:43	Unable to find soundtrack for state 2.
09/10/2015 14:02:48	Frames: 30   Paint: 10  Blt: 0  Update: 6
09/10/2015 14:02:57	Combat started.
09/10/2015 14:02:57	Unable to find soundtrack for state 2.
09/10/2015 14:02:59	Frames: 29   Paint: 10  Blt: 0  Update: 8
09/10/2015 14:03:01	Combat done.
09/10/2015 14:03:13	Frames: 30   Paint: 9  Blt: 0  Update: 9
09/10/2015 14:03:17	Combat started.
09/10/2015 14:03:23	Frames: 30   Paint: 10  Blt: 0  Update: 4
09/10/2015 14:03:33	Frames: 30   Paint: 10  Blt: 0  Update: 3
09/10/2015 14:03:42	Combat done.
09/10/2015 14:03:44	Frames: 28   Paint: 11  Blt: 0  Update: 7
09/10/2015 14:04:01	Unable to find soundtrack for state 4.
09/10/2015 14:04:01	End logging session
Image

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)

PM
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Thu Sep 10, 2015 7:52 pm

The new hitscan functions are nice, I can finally make my mod weapons behave as intended, and not be so overpowered by passing through everything.

However, it would be nice if (sysHitScan source start end) accepted criteria because it passes through planets.
Download and Play in 1.7 Beta...
Playership Drones v7 (Beta): Acquire and command almost any ship in Stars of the Pilgrim or Eternity Port.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.

Tantarian
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Sat Sep 12, 2015 2:33 pm

I'm using Freyr right now, and to my suprise NAMI stiletto missile lose their tracking properitis (they only follow target that is in range of the swivel main weapon)
Launcher behave like any other Rasiermesser weapon (if it's loaded with tracking missile).
Stilettos on other ships behave as usual.

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JohnBWatson
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Sat Sep 12, 2015 6:08 pm

Tantarian wrote:I'm using Freyr right now, and to my suprise NAMI stiletto missile lose their tracking properitis (they only follow target that is in range of the swivel main weapon)
Launcher behave like any other Rasiermesser weapon (if it's loaded with tracking missile).
Stilettos on other ships behave as usual.
It seems to me that every tracking/omni weapon on a ship should have its own automatic targeting when manual targeting is not in use. That way limited angle weapons don't break all the other ones.

Tantarian
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Sat Sep 12, 2015 6:40 pm

JohnBWatson wrote:
It seems to me that every tracking/omni weapon on a ship should have its own automatic targeting when manual targeting is not in use. That way limited angle weapons don't break all the other ones.
That's why I'm thinking something is wrong. Look at that screenshot. That Corsair should be in range of automatic targeting system, but it's not working.
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Tantarian
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Sat Sep 12, 2015 6:54 pm

Now Stilletos are working like they used to, but only in range of that swivel weapon.
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george moromisato
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Sat Sep 12, 2015 11:06 pm

Tantarian wrote:
JohnBWatson wrote:
It seems to me that every tracking/omni weapon on a ship should have its own automatic targeting when manual targeting is not in use. That way limited angle weapons don't break all the other ones.
That's why I'm thinking something is wrong. Look at that screenshot. That Corsair should be in range of automatic targeting system, but it's not working.
I think this is a bug. The Freyr's swivel has broken the tracking of the Stiletto. I added a record: https://ministry.kronosaur.com/record.hexm?id=7528

Thanks!

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