1.7 Alpha 1 Ready!

New releases and announcements from George and the staff.
george moromisato
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Tue Feb 09, 2016 9:13 pm

https://multiverse.kronosaur.com/news.hexm?id=1609

You can download it at: https://kronosaur.com/downloads/TranscendenceNext.zip

Thanks to everyone who contributed to this release!

PM
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Tue Feb 09, 2016 9:15 pm

Got it. Now to lock myself into my room and play...
Download and Play in 1.7 Beta...
Playership Drones v7 (Beta): Acquire and command almost any ship in Stars of the Pilgrim or Eternity Port.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.

PM
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Tue Feb 09, 2016 9:17 pm

Question: Transdata updated too?
Download and Play in 1.7 Beta...
Playership Drones v7 (Beta): Acquire and command almost any ship in Stars of the Pilgrim or Eternity Port.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.

george moromisato
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Tue Feb 09, 2016 9:23 pm

PM wrote:Question: Transdata updated too?
Yes, that was updated to 3.3.5, which should handle the new release.

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Xephyr
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Tue Feb 09, 2016 9:46 pm

Got a CTD when gating to another system. No debug output for it.
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
"Cowards die many times before their deaths; The valiant never taste of death but once. " -Julius Caesar as written by William Shakespeare, a notorious permadeath player.

Mc2
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Tue Feb 09, 2016 9:58 pm

Oh,

no release yet, I did not finished my score hunt in 1.6.3 :D :D :D

How could I continue now if there is new version for testing.

Now, many sleepless night ahead :mrgreen:


Have a nice sunny day
Mc2

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SolarGalaxy
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Tue Feb 09, 2016 10:08 pm

Kinetic explosions feel so much more powerful! Do they do more damage now?
Also the laser cannon array is so much better now! I started up a new game of EP, looted a laser cannon array and killed 30 Borers and 32 hammerheads that were swarming around and mining in Kibo.

Thermonuclear explosions look so much more powerful now (like a small sun!).
Also, I love the new intro thing where it goes fullscreen!!! Is there a button to make it do this, or is the only option to wait!?

PM
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Tue Feb 09, 2016 10:37 pm

Advanced tritium cannon is much more usable. It takes a long time to overheat from continuous fire.

In 1.7 alpha 1, it takes 25 seconds to overheat from zero, and it takes about 16.6 seconds for an overheated gun to cool completely.

Compare that to before where it took only 6.66 seconds to overheat and 20 seconds to cool completely.
Download and Play in 1.7 Beta...
Playership Drones v7 (Beta): Acquire and command almost any ship in Stars of the Pilgrim or Eternity Port.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.

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Shrike
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Tue Feb 09, 2016 10:43 pm

Nice. I've put a post about this over on the steam forums.


Starting out...the muzzle "flash" from the recoilless cannon feels far too large to me....it's uncomfortable to look at. If it was maybe half to a third the size, and maybe slightly dimmer, it'd be a lot nicer. Generally speaking, the effect of firing a gun should always be smaller than the hiteffect, and it's the opposite in this case).

New explosions looking very nice, weapons feel a lot more powerful. I think this will make the sound overhaul AP and myself have worked on a lot more effective......you really do notice the old sounds now.

New laser muzzle-flash looking nice.

Old flawless tactic of staying perfectly still when attacked by gunships no longer works.


Looking nice. Armor shops in Eridani are still selling level 6 gear though....that's gonna have to be fixed at some point.
Your friendly local genderqueer weapons designer & forum moderator. My pronoun is "They".

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Wolfy
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Tue Feb 09, 2016 10:48 pm

Hey george!

Love the new effects, but the big explosion on the CSCs and other large things feels very lacking. Many of the new effects do look very nice though.

Also I encountered an out of memory error while downloading extensions. I'll be putting it on the ministry shortly.
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'hycrotan 'nonBinary))
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Wolfy
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Tue Feb 09, 2016 10:50 pm

(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'hycrotan 'nonBinary))
Image

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Wolfy
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Tue Feb 09, 2016 10:54 pm

http://ministry.kronosaur.com/record.hexm?id=31518

Settings.xml also appears to be absent
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'hycrotan 'nonBinary))
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PM
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Tue Feb 09, 2016 10:56 pm

Shrike wrote:Starting out...the muzzle "flash" from the recoilless cannon feels far too large to me....it's uncomfortable to look at. If it was maybe half to a third the size, and maybe slightly dimmer, it'd be a lot nicer. Generally speaking, the effect of firing a gun should always be smaller than the hiteffect, and it's the opposite in this case).
That reminds me: The new Lamplighter effects (for the shots) are hard on my eyes. The flickering and sudden size shifts are mildly painful. It is almost like Atari 2600 Pac-Man painful.

I agree that kinetic effects seem inappropriately large, not only the muzzleflash, but the shots as well. A 3 or 4 hp bolt should not be a long vampire-killer stake.
Download and Play in 1.7 Beta...
Playership Drones v7 (Beta): Acquire and command almost any ship in Stars of the Pilgrim or Eternity Port.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.

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Wolfy
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Tue Feb 09, 2016 10:59 pm

Ok, it seems settings.xml fails to generate if the game does not successfully exit. It should instead generate it on first load.
(shpOrder gPlayership 'barrelRoll)
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Wolfy
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Tue Feb 09, 2016 11:02 pm

Anyone got the transdata link?
(shpOrder gPlayership 'barrelRoll)
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