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1.7 Beta 6

Posted: Thu Feb 16, 2017 12:12 am
by george moromisato
Beta 6 is ready! This is the last beta for 1.7. The build will download automatically if you have the 1.7 stream.

Fixes are listed here: https://ministry.kronosaur.com/program. ... sed&tag=80

The next build will be a release candidate with only critical bug fixes. Please post any showstopper bugs to Ministry (or post responses here).

Thanks to everyone who contributed to this release!

Re: 1.7 Beta 6

Posted: Thu Feb 16, 2017 12:59 am
by Aury
Thanks george!

Re: 1.7 Beta 6

Posted: Thu Feb 16, 2017 3:40 am
by Latheos
Awesome! Thanks, George! As a player of the game on Steam, I got tired of waiting for the newest content, so I purchased the game a second time just for access to the latest stuff you're developing, and haven't looked back. The game is so much better in the current iteration than the Steam release, and besides, I'm a big supporter of independent game developers. :)

Re: 1.7 Beta 6

Posted: Thu Feb 16, 2017 5:24 am
by george moromisato
Latheos wrote:
Thu Feb 16, 2017 3:40 am
Awesome! Thanks, George! As a player of the game on Steam, I got tired of waiting for the newest content, so I purchased the game a second time just for access to the latest stuff you're developing, and haven't looked back. The game is so much better in the current iteration than the Steam release, and besides, I'm a big supporter of independent game developers. :)
Thanks! We're a small development shop, so your support is definitely appreciated!

Re: 1.7 Beta 6

Posted: Fri Feb 24, 2017 2:00 am
by relanat
Whoa! New mining stations look good (and were most unexpected).

Tabs are excellent. So easy to use. The ability to set the default to what you want is great.

I cannot thank giantcabbage and George enough for the improvements to the debug screen. Modding just became so much easier. Being able to edit code in the screen (especially when you make the mistake right at the beginning) is magnificent. And the ability to call up more than just the previous line of code reduces typing time to a fraction of what it was. Well done, that vegetable!

Not sure when it was introduced, but omni weapons will automatically target friendlies when they become angry now even if they are still green. This is really good.

And having the system attributes show on the Galactic map is really helpful too. I assume it only happens in debug mode.