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1.8 Beta 2 is ready!

Posted: Tue Jun 05, 2018 10:08 pm
by george moromisato
Finally, I've released 1.8 Beta 2! This build contains lots bug fixes and minor updates. The complete list of changes is in the usual place:

Fixes: https://ministry.kronosaur.com/program. ... ed&tag=101
API 41: https://ministry.kronosaur.com/record.hexm?id=78005

I've also updated Corporate Command, Eternity Port, and Vault of the Galaxy (again, just bug fixes and minor updates).

If you don't already have the 1.8 release, you can download it here: https://downloads.kronosaur.com/TranscendenceNext.zip
If you already have 1.8 Beta 1, it will automatically download the update when you sign in.
As with other releases, I recommend starting a new game--otherwise, there is the potential for some minor discrepancies.

I'm going to spend a couple of weeks working on Anacreon and then I'll be back working on Part II (which is coming along nicely, but still needs a lot of work).

Please feel free to add bugs to Ministry as you find them: https://ministry.kronosaur.com/program.hexm?id=1

Thanks to everyone who reported bugs and contributed code, especially NMS, relanat, ferdinand, and giantcabbage. New to the credits this release are: Cinnabar, Derakon, and N1ddhog. Thank you!

Re: 1.8 Beta 2 is ready!

Posted: Wed Jun 06, 2018 10:03 pm
by PM
I experimented with the sysCreateEffect improvements, except the parameters struct given seems to be ignored. I pass a length, but the effect drawn uses the default or whatever was defined within the effect type. In other words, sysCreateEffect has effectively remained unchanged since prior API.

Re: 1.8 Beta 2 is ready!

Posted: Wed Jun 06, 2018 10:06 pm
by george moromisato
PM wrote:
Wed Jun 06, 2018 10:03 pm
I experimented with the sysCreateEffect improvements, except the parameters struct given seems to be ignored. I pass a length, but the effect drawn uses the default or whatever was defined within the effect type. In other words, sysCreateEffect has effectively remained unchanged since prior API.
I swear I tested it! Could you send me an isolated mod that shows the problem? I'll debug it.

Re: 1.8 Beta 2 is ready!

Posted: Thu Jun 07, 2018 12:29 am
by PM
Turns out the <GetParameters> event interferes with passed struct, even if they do not share a field. I removed that event from the effect to fix that.

Re: 1.8 Beta 2 is ready!

Posted: Tue Jun 12, 2018 1:11 am
by relanat
Ronins look great. A nice surprise.
And the turrets and duals too, and the new item images in VOTG.

Anyone else getting docking problems at the Efreet Metropolis? "No station in range" when there are 5 ports empty.

Have attached a patch for the mission screen error.
https://ministry.kronosaur.com/record.hexm?id=79604
It overwrites dsRPGMissionJournal.

Re: 1.8 Beta 2 is ready!

Posted: Tue Jun 12, 2018 7:55 pm
by Ferdinand
The renewed stations were a pleasant surprise, also some of the ships have been overhauled as well, very nice, looks a lot better every time!

Re: 1.8 Beta 2 is ready!

Posted: Sun Jun 17, 2018 5:46 pm
by SolarGalaxy
Cool update.

Is it just me or are the vikings much larger now?

Re: 1.8 Beta 2 is ready!

Posted: Sun Jun 17, 2018 6:03 pm
by AssumedPseudonym
 Not just you, and not just the Viking! The Barbary and Corsairs are a bit bigger, too, and the Sapphire is significantly larger. They all got remodeled for this release, and everything now has 120 facings, even the ones that haven’t been redesigned.

Re: 1.8 Beta 2 is ready!

Posted: Sun Jul 08, 2018 7:24 pm
by Wolfy
Hi george - thanks for the PNG support but unfortunately... its broken:
https://ministry.kronosaur.com/record.hexm?id=80193