1.8 Release

New releases and announcements from George and the staff.
shanejfilomena
Fleet Officer
Fleet Officer
Posts: 1483
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska

Wed Apr 24, 2019 9:59 am

I just got the 1.8.2......
Looking forward to playing it :)
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

shanejfilomena
Fleet Officer
Fleet Officer
Posts: 1483
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska

Thu May 23, 2019 12:55 am

Insane regeneration rates are not making the game more Challenging, it is making the game less of a sport , more of a dare to test your CPU.

To compensate for these strangely strong stations.....

I believe that standard weapons ( non military ) could use a tweek of maybe 2 exrta HP.

Military weapons could use maybe 4 more.

I believe the Patch Spider / Patcher Arm could be tweeked to work faster ... it's not proper to have powerful regen systems on stations and deny the player access to better repair devices to compete .

Shield Resistance.....many do not have any, just HP & no depletion delays..... this would make shields more effective and give the player a better understanding of what they are getting into when putting on a shield.

Just my opinion...

Code: Select all

<Name="Shane J. Filomena"	
shipClass="Wolfen-class gunship"
epitaph="destroyed by a Ronin/C-class gunship in the Manchester System"	
resurrectCount="0"	
adventureUNID="200000"	
debug="0"/>

Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

User avatar
Amteloletom
Anarchist
Anarchist
Posts: 22
Joined: Wed Jul 11, 2018 10:35 pm
Location: 6°10.5′S 106°49.7′E / 6.1750°S 106.8283°E

Mon Jun 10, 2019 3:54 pm

shanejfilomena wrote:
Thu May 23, 2019 12:55 am

I believe the Patch Spider / Patcher Arm could be tweeked to work faster ... it's not proper to have powerful regen systems on stations and deny the player access to better repair devices to compete .


[/code]
I always thought that the Arm or Spider only recover a small amount of armor hp, make ship solely depend on station for repairing its armor or using armor patches/kit.

And also consider Ranx dreadnought about that. :)

shanejfilomena
Fleet Officer
Fleet Officer
Posts: 1483
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska

Mon Jun 10, 2019 8:37 pm

The RD has 2 patch spiders...but only one works at a time..however, if they get damaged, they both get the hit.

Patch Spiders have been my main armor repair in many games, they saved my ship many times.
To depend on stations is something the Player Should not do..should not be or feel compelled to - the player is a Pioneer , a pilgrim and the one willing to go to the reaches of a system looking for ....whatever they find out there.

In my personal game, I have issues with the regens on hostile stations being excessively high,
Yet I do not lower them :()

I have in these games, added regens to very light armor used by Centauri, Hornets and Himal...just to give the ships a shot at living long enough so the player can kill them :)

But I confess, I am no good at balance, I want the hostiles to have a life, yet the player to have a respectable shot at good quality weapons , armor and devices to keep up with the hostiles.
Amteloletom wrote:
Mon Jun 10, 2019 3:54 pm
shanejfilomena wrote:
Thu May 23, 2019 12:55 am

I believe the Patch Spider / Patcher Arm could be tweeked to work faster ... it's not proper to have powerful regen systems on stations and deny the player access to better repair devices to compete .


[/code]
I always thought that the Arm or Spider only recover a small amount of armor hp, make ship solely depend on station for repairing its armor or using armor patches/kit.

And also consider Ranx dreadnought about that. :)
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

User avatar
goat not sheep
Militia Captain
Militia Captain
Posts: 669
Joined: Fri May 19, 2006 8:36 pm
Location: ...
Contact:

Sun Jul 14, 2019 8:12 pm

Hi everyone! I'm a long time player, I'm talking like before Dominia missions and when the strongest ship in the arena was a Tripoli. I did my annual playthrough, and I'm loving the new changes.

I'm making this post because of a minor inconvenience I found while playing. I upgraded to one of the new ships - the minotaur corvette X, and I love this new feature where you can fire a primary weapon with your omnidirectional turret. The issue is with enhancing the turret weapon. I'm currently running an omnidirectional thermo cannon, and I want to enhance it with tritium injectors. However, using the enhancer using the 'U' command only affects the primary weapon. I can't even swap my main weapon with the omni thermo because it automatically installs into the turret weapon slot. Not sure if theres a work around or if this has been addressed already. Other than this, I'm really enjoying the game!
>.<

User avatar
AssumedPseudonym
Fleet Officer
Fleet Officer
Posts: 1093
Joined: Thu Aug 29, 2013 5:18 am
Location: On the other side of the screen.

Sun Jul 14, 2019 8:25 pm

 Yep, George has enhancers redone to work from an item picker instead of just applying to the currently selected primary weapon for either the current or next 1.9 alpha release (and I’m vaguely embarrassed that I’m not sure which).
Image

Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)

Ferdinand
Militia Lieutenant
Militia Lieutenant
Posts: 167
Joined: Mon Feb 23, 2015 2:35 pm
Location: Dancing in the universe
Contact:

Tue Jul 16, 2019 4:24 pm

AssumedPseudonym wrote:
Sun Jul 14, 2019 8:25 pm
 Yep, George has enhancers redone to work from an item picker instead of just applying to the currently selected primary weapon for either the current or next 1.9 alpha release (and I’m vaguely embarrassed that I’m not sure which).
It is in the 1.9 alpha, not in current....

Post Reply