0.98c
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
I have always wanted different levels of resistance enhancements.
Such as halving damage or giving 50% more resistance (would make powerful resistance get a better bonus) or taking off a set amount for a certain type of damage (would be interesting more strong vs weak weapons and not good vs strong)
Such as halving damage or giving 50% more resistance (would make powerful resistance get a better bonus) or taking off a set amount for a certain type of damage (would be interesting more strong vs weak weapons and not good vs strong)
Crying is not a proper retort!
-
- Miner
- Posts: 37
- Joined: Tue Jun 05, 2007 1:16 am
I like the siege aurochs ships that wander around with a centurion escort. I particularly like how I can kill one easily for a possible early fusionfire and several p100 hexphase plates meanwhile it's escort of heavily armed centurions simply watch and then fly away when it's destroyed. I think that it should work a bit more like the armed transports that do drug runs with zulu escorts, if you hit the transport then the zulus will break off and attack you. Then if you tried killing the siege ship you'll be attacked by some powerful centurions. I also find that it will be near enemies and fire it's fusionfire into empty space because it's facing away from the enemy.
-
- Militia Lieutenant
- Posts: 193
- Joined: Sun Oct 08, 2006 6:01 pm
wrong thread. put that in the fleets mod thread. but i agree.