TransData: Decompiling Eternity Port

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Shrike
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TransData: Decompiling Eternity Port

Post by Shrike » Sun Jan 11, 2015 3:14 am

I know this is a simple, one-line thing. I also know it's on the forums here. But after half an hour of messing with TransData and searching the forums, I'm still unable to get a decompile on the Eternity Port .tbd. The command I'm currently using is:

Code: Select all

TransData /decompile /adventure:"0x00900000"
I based that off looking at the apparent syntax for the other commands in the "Using TransData" article (http://trans.kronosaur.com/guidePage.hexm?id=846). This is giving me a full decompile.....of the Transcendence.tdb file and nothing else.

What should I actually be doing to get the decompile to work?
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SolarGalaxy
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Re: TransData: Decompiling Eternity Port

Post by SolarGalaxy » Sun Jan 11, 2015 4:57 am

Have you tried renaming the Eternity Port .tdb file to Transcendence.tdb and just using TransData's normal decompile command?
This definitely works to decompile Corporate Command.

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Re: TransData: Decompiling Eternity Port

Post by Arkheias » Sun Jan 11, 2015 5:43 am

I don't remember where I got this from, but just open notepad and enter

Code: Select all

FOR %%A IN (*.tdb) DO TransData /decompile /dataFile:%%A
and save it as "TDDA.bat", then put it and all of your .tdb files in the same folder as transdata.exe and run the .bat file.

It will extract all the files.

Edit: It was PKodon, PKodon solved all of our problems.
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Please feel free to submit bug reports or issues related to the Cabbage Corp mod on the GitHub page, the forum thread, in a private message or even on the Xelerus page. Suggestions are fine too.

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Re: TransData: Decompiling Eternity Port

Post by Shrike » Sun Jan 11, 2015 6:03 am

Arkheias wrote:I don't remember where I got this from, but just open notepad and enter

Code: Select all

FOR %%A IN (*.tdb) DO TransData /decompile /dataFile:%%A
and save it as "TDDA.bat", then put it and all of your .tdb files in the same folder as transdata.exe and run the .bat file.

It will extract all the files.

Edit: It was PKodon, PKodon solved all of our problems.
Aaaaah. I knew that thread existed, but I couldn't find it. Cheers!
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Re: TransData: Decompiling Eternity Port

Post by Wolfy » Sun Jan 11, 2015 8:11 pm

Does it extract them to individual directories? I'll need to try this, if it does that, then I wont need my overly convoluted script anymore
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'hycrotan 'nonBinary))
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Arkheias
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Re: TransData: Decompiling Eternity Port

Post by Arkheias » Mon Jan 12, 2015 12:03 am

It does in fact extract them to individual directories.
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Please feel free to submit bug reports or issues related to the Cabbage Corp mod on the GitHub page, the forum thread, in a private message or even on the Xelerus page. Suggestions are fine too.

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Re: TransData: Decompiling Eternity Port

Post by shanejfilomena » Tue Mar 07, 2017 3:19 pm

Arkheias wrote:
Sun Jan 11, 2015 5:43 am
I don't remember where I got this from, but just open notepad and enter

Code: Select all

FOR %%A IN (*.tdb) DO TransData /decompile /dataFile:%%A
and save it as "TDDA.bat", then put it and all of your .tdb files in the same folder as transdata.exe and run the .bat file.

It will extract all the files.

Edit: It was PKodon, PKodon solved all of our problems.

WOW, it worked - it was "automatic" - However, the first attempt did not do anything except blink a command window as my computers usually do, THEN, I moved the Transdata.exe ( obtained from this thread last night ) into the same folder and then the .bat file went coconuts.

EDIT : I experimented on the collection folder contents - it worked there as well, but still required the TransData.exe to be in the same folder.

THANK YOU, Arkheias.
And, Thank You to everyone that got involved in this thread.

Now if only we could convince Fleet Command that we can fly in formation too :)
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