Minor bug report for Heretic system in v 1.08l

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Posts: 4
Joined: Mon Oct 22, 2012 5:39 pm

Thu Oct 25, 2012 8:15 pm

Played through v1.08l

Few bugs in case they haven't been detected yet:

Two with attempting to subdue the Iocrym AI in the Heretic System: 1. if you click disconnect, you will not be able to do anything afterwards, the functions become disabled 2. if you do subdue the AI, it brings you back to the starting pages so you have to do it again ad infinitum.

If you destroy a Ringer Outpost (I destroyed the Ringer Research station in Heretic by accident with Shatter) but have already talked to the scientist in order to track down the ship that disappeared, if you then dock with the ship, you will be arrested by the Ringers and cryofrozen even though the Iocrym AI is supposed to have killed all personnel aboard that ship.

Pteravore Lairs will not appear in the Radar until you are within visual range and sometimes they are physically invisible until they shoot at you, after which they pop into existence.

One suggestion:

It would be nice to have an "escort health bar" in the HUD when you have to defend a ship or a station. It is difficult to check on the health of your protectee in the middle of a dogfight. This is something that the Descent Freespace series implemented to good effect. It could be an item you have to acquire from a certain task or perhaps given to you by the Commonwealth Militia or Fleet before you undertake a mission.

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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Thu Oct 25, 2012 10:31 pm

http://wiki.neurohack.com/transcendence ... icket/1185
(there isn't 1.08l on trac yet >.> )
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Joined: Tue Jul 02, 2013 7:12 am

Tue Jul 02, 2013 7:20 am

When using the <Particles> type of shot effect, a weapon cannot fire less than 2 particles per shot. it just makes the weapon sound without firing anything. There are some legitimate reasons to use single particles rather than an image graphic or beam effect, so it'd be really handy if the game could manage them.
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