Fleet escort missions: Tundra does not keep its distance
In fleet "escort a scarab to us" missions, the Tundras sent to intercept on some of the missions will fly around the ship so close that it's actually impossible to hit them with a non-omni weapon. This also means they can't effectively use their micronuke guns. Thus the player is stuck either watching the freighter get cherry-tapped to death, or killing it by accident themselves (given I tend to use howitzers, I'm usually in the latter category). They should probably keep their distance, posing a real threat to the freighter but allowing the player to close the distance and shoot them down.
Mischievous local moderator. She/Her pronouns.
For those Tundras, I recommend you to kill them before they can close in, or if that fails, intercept their course (it usually stay a short set distance from their target) and shoot when your ship overlaps them.
EDIT: Using tracking missiles also works well, at close range.
EDIT: Using tracking missiles also works well, at close range.
Yes, look at my avatar, I have a wyvera type ship.
The Chasm and Tundra had their effective maneuverability doubled since the introduction of <Maneuver>. Before, they used to have equivalent maxRotation of 9, but now it is 18.
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Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.