[1.5] New Stealth in Nebulae broken

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Atarlost
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[1.5] New Stealth in Nebulae broken

Post by Atarlost » Tue Nov 25, 2014 3:29 am

Stealth interacts very badly with nebulae. Visibility is unplayably short, but this does not effect NPCs, and the forgetting of dockable ships makes them unfindable.
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Re: [1.5] New Stealth in Nebulae broken

Post by bzm3r » Thu Dec 18, 2014 1:11 am

Also, I believe you can still target ships that are inside nebulae if you have a targetting ROM installed? That way, you can initiate combat at range even though you couldn't initially see anyone on the radar due to nebula stealth.

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Re: [1.5] New Stealth in Nebulae broken

Post by PM » Thu Jan 01, 2015 5:25 pm

It seems ships in nebula get +2 stealth and -4 perception.
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Re: [1.5] New Stealth in Nebulae broken

Post by JohnBWatson » Fri Jan 02, 2015 4:45 am

Indeed. Stealth needs to take a bit more difference before going from 'invisible outside 1 ls' to 'perfectly detectable anywhere in the system'.

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Re: [1.5] New Stealth in Nebulae broken

Post by catfighter » Tue Jan 06, 2015 12:32 am

My targeting program could perfectly track any ship through a nebula, but it couldn't select a new target unless I was practically parked through it before activating.
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Re: [1.5] New Stealth in Nebulae broken

Post by JohnBWatson » Tue Jan 06, 2015 4:59 am

catfighter wrote:My targeting program could perfectly track any ship through a nebula, but it couldn't select a new target unless I was practically parked through it before activating.
I've had the same experience. Perhaps stealth should have an impact on how far a lock can be maintained.

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Re: [1.5] New Stealth in Nebulae broken

Post by Shrike » Tue Jan 06, 2015 7:16 am

JohnBWatson wrote:
catfighter wrote:My targeting program could perfectly track any ship through a nebula, but it couldn't select a new target unless I was practically parked through it before activating.
I've had the same experience. Perhaps stealth should have an impact on how far a lock can be maintained.
This would need to also apply to the AI: currently you can be targeted by a ship that cannot "see" you under some circumstances.
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Re: [1.5] New Stealth in Nebulae broken

Post by JimB » Tue Jan 20, 2015 1:23 pm

Yeah, this made an escort mission horrendous because the only range at which I could see the Sandstorm Gunships was when they were pretty much on top of the freighters I was guarding. It breaks anything where you need to protect a ship and it decides to fly through a nebula.

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Re: [1.5] New Stealth in Nebulae broken

Post by catfighter » Wed Jan 21, 2015 2:14 am

JimB wrote:It breaks anything where you need to protect a ship and it decides to fly through a nebula.
The same for primordial gas clouds. I would have lost my Korolov freighter (either literally or to the pirates) if it weren't for the map icon and a repeating weapon.
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