Game slows down near nebulae if many ships are present.

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Ihlosi
Commonwealth Pilot
Commonwealth Pilot
Posts: 75
Joined: Mon Aug 04, 2008 9:00 pm

Game slows down near nebulae if many ships are present.

Post by Ihlosi » Sat Feb 28, 2015 8:50 am

I've noticed that the game can slow down significantly in/near nebulae if many ships (e.g. Zooanthrope swarm) are present.

My assumption is that the CPU time for calculating stealth/nebula mechanics rises with n*(n-1) ~ O(n²).

neogoliath
Anarchist
Anarchist
Posts: 23
Joined: Mon Mar 09, 2015 8:06 am

Re: Game slows down near nebulae if many ships are present.

Post by neogoliath » Sat Mar 28, 2015 9:51 am

Yup, me too. Happens on my laptop though, the more powerful desktop is alright.

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