Insane Tinker Enhancements

Found a bug in the game? Post it in one of the applicable sub forums depending on the version you are using. Tech support is also available in the Tech Support subforum.
Post Reply
AdmiralZo
Militia Lieutenant
Militia Lieutenant
Posts: 228
Joined: Wed Feb 11, 2015 10:32 am
Location: Scouring Dantalion System for CSC Antarctica...

I noticed this strange thing when visiting the 'Custom work' section of a Tinker station. One of the items available for fabrication was a superconducting shield generator. Its enhancements were: +matter resist, +kinetic, +blast, +thermo, +plasma, +nano, +singularity, +dark steel, +dark fire. This is surely a bug isn't it? :o

Another thing is that there was a destroyed death drug cartel that was radioactive.
JohnBWatson
Fleet Officer
Fleet Officer
Posts: 1452
Joined: Tue Aug 19, 2014 10:17 pm

Another thing is that there was a destroyed death drug cartel that was radioactive.
That part's not a bug - any hit from a radiation weapon will irradiate a destroyed station.
User avatar
Song
Fleet Admiral
Fleet Admiral
Posts: 2801
Joined: Mon Aug 17, 2009 4:27 am

And the former is because there's not a +Matter tag for enhancements, which is the actual enhancement on that shield. It's a perfectly reasonable enhancement, just displayed really badly.


The actual problem with tinker recipes is generally that they're so hard to make that the item is useless before you can build it.
Mischievous local moderator. She/Her pronouns.
NMS
Militia Captain
Militia Captain
Posts: 569
Joined: Tue Mar 05, 2013 8:26 am

There is a +matter resist tag, it just also displays the tags for the individual types. I reported that on Ministry a while ago.
AdmiralZo
Militia Lieutenant
Militia Lieutenant
Posts: 228
Joined: Wed Feb 11, 2015 10:32 am
Location: Scouring Dantalion System for CSC Antarctica...

Oh, so it displayed all the matter types instead of just adding +matter. Thanks! :D
Post Reply