Insane Tinker Enhancements

Found a bug in the game? Post it in one of the applicable sub forums depending on the version you are using. Tech support is also available in the Tech Support subforum.
Post Reply
AdmiralZo
Militia Lieutenant
Militia Lieutenant
Posts: 142
Joined: Wed Feb 11, 2015 10:32 am
Location: Scouring Dantalion System for CSC Antarctica...

Insane Tinker Enhancements

Post by AdmiralZo » Wed Apr 13, 2016 11:17 am

I noticed this strange thing when visiting the 'Custom work' section of a Tinker station. One of the items available for fabrication was a superconducting shield generator. Its enhancements were: +matter resist, +kinetic, +blast, +thermo, +plasma, +nano, +singularity, +dark steel, +dark fire. This is surely a bug isn't it? :o

Another thing is that there was a destroyed death drug cartel that was radioactive.

User avatar
JohnBWatson
Fleet Officer
Fleet Officer
Posts: 1267
Joined: Tue Aug 19, 2014 10:17 pm

Re: Insane Tinker Enhancements

Post by JohnBWatson » Wed Apr 13, 2016 1:55 pm

Another thing is that there was a destroyed death drug cartel that was radioactive.
That part's not a bug - any hit from a radiation weapon will irradiate a destroyed station.

User avatar
Shrike
Fleet Admiral
Fleet Admiral
Posts: 2602
Joined: Mon Aug 17, 2009 4:27 am
Location: Scouting the borders of sanity (there's a lovely view of the abyss).

Re: Insane Tinker Enhancements

Post by Shrike » Wed Apr 13, 2016 8:11 pm

And the former is because there's not a +Matter tag for enhancements, which is the actual enhancement on that shield. It's a perfectly reasonable enhancement, just displayed really badly.


The actual problem with tinker recipes is generally that they're so hard to make that the item is useless before you can build it.
Your friendly local genderqueer weapons designer & forum moderator. My pronoun is "They".

Image
Shrike's Mines and Missiles++. Includes parts of the old Auton Overhaul and Allegedly Superior Sounds mods as well as an updated version of the MOTM-winning SM&M! Designed for Version 1.6.3

NMS
Militia Commander
Militia Commander
Posts: 342
Joined: Tue Mar 05, 2013 8:26 am

Re: Insane Tinker Enhancements

Post by NMS » Thu Apr 14, 2016 3:56 am

There is a +matter resist tag, it just also displays the tags for the individual types. I reported that on Ministry a while ago.

AdmiralZo
Militia Lieutenant
Militia Lieutenant
Posts: 142
Joined: Wed Feb 11, 2015 10:32 am
Location: Scouring Dantalion System for CSC Antarctica...

Re: Insane Tinker Enhancements

Post by AdmiralZo » Thu Apr 14, 2016 10:29 am

Oh, so it displayed all the matter types instead of just adding +matter. Thanks! :D

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest