Wingmen engage enemy without player command

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DigaRW
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Wingmen engage enemy without player command

Post by DigaRW » Fri Dec 30, 2016 12:11 pm

I noticing a new wingmen system, and it's bit very annoying. Just say we have two wingmen/auton, then fly near to enemy about 30 lightsecond, and finally they break the formation and attack enemy without my command. It's bit annoying, especially if there slaver base with a dozen of wind slaver guarding and annoying turret. I don't want to waste my wingmen for absolutely ridiculous action, and I still need them.

I don't know it's bug, or it's made with intetion, but I wanted them to be fixed again swiftly.
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TheLoneWolf
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Re: Wingmen engage enemy without player command

Post by TheLoneWolf » Wed Jan 11, 2017 5:16 am

Doesn't seem to be a bug. More like a...malfunction?

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TheLoneWolf
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Re: Wingmen engage enemy without player command

Post by TheLoneWolf » Wed Jan 11, 2017 5:16 am

Doesn't seem to be a bug. More like a...malfunction?

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DigaRW
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Re: Wingmen engage enemy without player command

Post by DigaRW » Wed Jan 11, 2017 5:49 am

IDK, but it very anoyying and I still need Volkov in my wing.
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JohnBWatson
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Re: Wingmen engage enemy without player command

Post by JohnBWatson » Wed Jan 11, 2017 11:03 am

That's been an issue for a while. Wingman aggression should be very limited if the player is moving.

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Re: Wingmen engage enemy without player command

Post by NMS » Thu Jan 12, 2017 7:07 am

The real problem is that ships with fixed guns don't know how to attack without thrusting towards their target. Ideally, I'd like that fixed, but it might have to be part of a major AI overhaul. It also wouldn't be good for them to totally ignore enemies attacking them, so the best short-term solution is probably to make the distance ships with a follow order are willing to get from what they're following much shorter (or adjustable).

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