Requests for older mods to be updated or improved

General discussion about anything related to Transcendence.
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relanat
Militia Captain
Militia Captain
Posts: 700
Joined: Tue Nov 05, 2013 9:56 am

Wed Aug 01, 2018 8:39 am

This was mentioned a while back but never happened AFAIK. With the release of 1.8 and the updating of the mod section of the Multiverse coming soon it seems a good time to start this topic.

So if there is a mod you like but it doesn't work anymore or doesn't work as well as it did in previous versions, name it here and maybe someone can make it work.
Also mention any improvements that you think might be useful if added to the mod too.
Also if you can provide details about what needs updating or what bugs are in the mods that would be really helpful.
Note this is only for mods where the writer has been inactive for a long time. Otherwise contact the mod writer to suggest features, request improvements or report bugs.


Two mods that come to mind are the Captain's Log mod and the Network mod (both of which I'm updating as much as possible).

Captain's Log/ShipLog is a great mod. The most useful feature IMO from among the many, many useful features it has is the searchable inventory of the stations that the player has visited.
So you can always find where an item is that you have seen previously.
There are a couple of rough versions in the Captain's Log forum topic but there are still a couple of bugs in them.

The Network mod is a great, and massive, adventure. There is a version on xelerus which works in 1.7 but versions for 1.8b1 or higher suffer from big lag caused by the Trading Computer so it'll be a while before there is another version released.

wolfwalker_prime
Anarchist
Anarchist
Posts: 2
Joined: Sun Aug 05, 2018 12:35 am

Sun Aug 05, 2018 12:39 am

Sure, I got one. Playership Drones! I never did like making a cloud of drones to follow me around, but the ability to hijack destroyed enemy ships and fly them around was awesome! I loved flying a Charon Frigate, and one time I snagged a Worldship.

Of course maintaining the whole complex mod would take a lot of work. But I do wish I could hijack a frigate again...

PM
Fleet Admiral
Fleet Admiral
Posts: 2377
Joined: Wed Sep 01, 2010 12:54 am

Sun Aug 05, 2018 1:52 pm

It will be a while (no time table set) before I get back to Playership Drones. At the moment, I am busy updating another mod, or rather, updating it sporadically due to real life. (I thought my aforementioned update was be finished last month, but... I was delayed.) That said, I would like to resume work on Playership Drones to exploit the new 1.8 beta features.
Download and Play in 1.8...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Other playable mods from 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Playership Drones (WIP): Acquire more wingmen from Ship Broker. Unfinished, but updated to 1.8 beta.

relanat
Militia Captain
Militia Captain
Posts: 700
Joined: Tue Nov 05, 2013 9:56 am

Mon Apr 15, 2019 1:38 am

Bumping this so members can let us know if any existing mods don't work in 1.8.

There were a few necessary changes for 1.8 to make the game and mods much, much better. But unfortunately this means some existing mods don't work in the current game version.

Known mods.

'Captain's Log'/'Shiplog' worked in 1.7 with a few bugs but in 1.8 it will crash the game. Updating it was difficult so a replacement mod is currently being tested, Commander's Log, which should be available for download on the Multiverse in a couple of weeks.

The 'Network' mod from xelerus.de works (not 'The Network' or 'The Network Repaired' mods which are the original versions) but the normal stations aren't showing up in most of the systems so it isn't worth trying it. There is an updated version in the pipeline but it needs a few more code changes and more testing.

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