But what's really relevant to armor repair devices is just having lots and lots of segments, not whether they're noncritical or not.TVR wrote:Non-critical armor segments.RPC wrote:What's the word I'm looking for?Atarlost wrote:Multihull is the station attribute for needing WMD to kill, but I know what you mean.
Balanced mods that keep game challenging
Literally is the new Figuratively
Tip about armor repair devices: the more segments an armor device repairs, the higher the power usage during regeneration. Power use displayed assumes two armor segments patched at a time.
Consider the Ranx dreadnought with its two patch spiders, each with displayed powerUse of 10 MW. That is 5 MW per armor segment for each patch spider. If the Ranx dreadnought took damage to all 24 segments, each patch spider will use 120 MW. With two spiders, that is 240 MW.
Consider the Ranx dreadnought with its two patch spiders, each with displayed powerUse of 10 MW. That is 5 MW per armor segment for each patch spider. If the Ranx dreadnought took damage to all 24 segments, each patch spider will use 120 MW. With two spiders, that is 240 MW.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
There is scaling code for patch spiders' power use?
Great, now do the same for enhancement items and linked weapons!
Great, now do the same for enhancement items and linked weapons!
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
Hmm. Would be nice to let players know this fact in-game: I hadn't been aware of it. Thanks for the tip, in any event.PM wrote:Tip about armor repair devices: the more segments an armor device repairs, the higher the power usage during regeneration. Power use displayed assumes two armor segments patched at a time.
Consider the Ranx dreadnought with its two patch spiders, each with displayed powerUse of 10 MW. That is 5 MW per armor segment for each patch spider. If the Ranx dreadnought took damage to all 24 segments, each patch spider will use 120 MW. With two spiders, that is 240 MW.
How does that mesh with non-player ships having unlimited fuel? I'd hate for enhancers and linked weapons to only surcharge the player.