Explanation of allignments (ie, indep, const order, etc)

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Wolfy
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Sun Aug 01, 2010 6:50 am

So what do the allignments do exactly?
I know for example, that independant makes everyone not-hostile, but what exactly do the others do. IE, in some old version, someone (domina?) was const order, but now is const chaos, like... pretty much every non-independant friendly.
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Wolfy
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Wed Aug 04, 2010 6:09 pm

*pokes george*
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Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | x5 8350, 4GB
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george moromisato
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Wed Aug 04, 2010 9:07 pm

Alignment is just a simple way to determine the disposition of one sovereign towards another.

In all cases, a <Disposition> tag will override alignment.

If there is no explicit disposition tag, then the relationship between two sovereigns is determined as follows:

1. Constructive chaos is friendly towards anyone who is constructive (chaos or order) and an enemy of anyone who is destructive (chaos or order). They are neutral towards neutrals.

2. Constructive order are enemies of anyone who is destructive. They are friends with constructive order and neutral towards anyone else.

3. Neutrals are neutral with everyone except destructive chaos (with whom they are enemies)

4. Destructive order are neutral towards other destructive order sovereigns and towards neutrals. They are enemies of everyone else.

5. Destructive chaos treats all other sovereigns as enemies (including other destructive chaos sovereigns).

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Wed Aug 04, 2010 9:24 pm

What's the functional difference between being neutral & friendly with another sovereign?
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Thu Aug 05, 2010 2:10 am

In practice there is not much difference between friend and neutral.

Ships have slightly different behavior when attacked:

If attacked by a friend, then warn the friend (unless blacklisted)
If attacked by a neutral, always attack.
If attacked by an enemy, always attack.

Salvagers and the outlaw transports are neutral towards the player.

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