Transcendence Picture thread

General discussion about anything related to Transcendence.
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Shrike
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Re: Transcendence Picture thread

Post by Shrike » Sun Nov 29, 2015 9:31 am

Passthrough and reflect do, notoriously, not work well together. Tracking makes it worse by a factor of ten, but you can see this in vanilla just by firing a starcannon at a behemoth.
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Re: Transcendence Picture thread

Post by Atarlost » Sun Nov 29, 2015 6:11 pm

The thing I posted here is also really messy. The shots are being manually moved so reflect makes them drop, but they're slow enough they can still get into loops inside a Dwarg.

At the time reflective shields didn't take damage and there were TSB enemies with ion reflect. Those flat out crashed the game if shot at.
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Re: Transcendence Picture thread

Post by catfighter » Thu Dec 03, 2015 1:31 am

Atarlost wrote:If the shot speed is low enough that the projectile can turn within the ship's hitbox at the deflection reflect produces and it has at least 50% passthrough it will keep duplicating until it kills the target or the game crashes.
Yup, it crashed all right. :roll: And it got down to 1 frame every 20 seconds just beforehand, a new record since my last crash when I set loose a shockwave weapon with a duration of 10000 to kill everything in the system...
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Re: Transcendence Picture thread

Post by Ttech » Fri Jan 29, 2016 2:14 am

I don't normally post, but when I do, I post old screenshots. http://imgur.com/a/omidR

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Re: Transcendence Picture thread

Post by JohnBWatson » Fri Jan 29, 2016 2:19 am

Ttech wrote:I don't normally post, but when I do, I post old screenshots. http://imgur.com/a/omidR
That's a lot of hostile EI500s. I must wonder what you were testing.

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The Character Calvin Taylor from the Motivation

Post by MikeAngora » Fri Apr 01, 2016 6:30 am

This is the Calvin Taylor character from the motivation.
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Taylor in lww.jpg
Taylor in lww.jpg (153 KiB) Viewed 1952 times
"Umm, I'm sorry I just killed your officer Akira, but he was getting on my nerves''
"Can I take his ship now?"

Calvin E. Taylor to Akira Gorbachev, the daughter of Ares Chief Admiral Vasily Gorbachev, after brutally killing one of her Tundra pilots.

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Re: The Character Calvin Taylor from the Motivation

Post by TheLoneWolf » Fri Apr 01, 2016 8:47 am

MikeAngora wrote:This is the Calvin Taylor character from the motivation.
This is not meant to be in this thread :P

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Re: Transcendence Picture thread

Post by TheLoneWolf » Fri Apr 01, 2016 8:47 am

JohnBWatson wrote:I have a *collection*.

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Wait....How?

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Re: Transcendence Picture thread

Post by JohnBWatson » Fri Apr 08, 2016 6:05 am

Destroyed all of their weapons. Was going to get more, but the shipyard building them died.

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Re: Transcendence Picture thread

Post by TheLoneWolf » Fri Apr 08, 2016 6:09 am

JohnBWatson wrote:Destroyed all of their weapons. Was going to get more, but the shipyard building them died.
Ion Flame Cannon?

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Re: Transcendence Picture thread

Post by JohnBWatson » Fri Apr 08, 2016 9:13 am

TheLoneWolf wrote:
JohnBWatson wrote:Destroyed all of their weapons. Was going to get more, but the shipyard building them died.
Ion Flame Cannon?
Lightning turret. It's probably the most broken weapon in the game, but it's definitely fun to use.

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Re: Transcendence Picture thread

Post by Shrike » Fri Apr 08, 2016 11:45 pm

Eh, the Deimos has unusually fragile weapon placements..you can knock those guns out with pretty much any weapon. The Ion9 does it particularly well.
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Re: Transcendence Picture thread

Post by JohnBWatson » Sat Apr 09, 2016 2:18 am

Shrike wrote:Eh, the Deimos has unusually fragile weapon placements..you can knock those guns out with pretty much any weapon. The Ion9 does it particularly well.
I've done the same to Phobii - one or two bursts from the thing typically kills the APA. Of course, it's not really quite as fun to fight them once they're down to two turrets that they fire in fairly predictable bursts.

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Re: Transcendence Picture thread

Post by shanejfilomena » Sat Apr 09, 2016 10:28 am

okzzz okzzzz, I will give you one of MY ship versions : use at your own risk,
everybody knows I have Very Bad Ideas. :)

This was the Pre- Dead Stop ship I did years ago, but it was so strong I changed it to a freighter and Nerfed the weapons down to commonwealth

If it flies for you, maybe it will put the Challenge back in your game : when I play straight stock with my .xml - the stuff I put in the .xml always kill me :)

but it's ok to kill the player...right? :)

Code: Select all


	<!-- Deimos Destroyer -->

	<ShipClass UNID="&scDeimos;"
			manufacturer=		"Ares Orthodoxy"
			class=				"Deimos"
			type=				"destroyer"
			defaultSovereign=	"&svAres;"

			attributes=			"ares, capitalShip, genericClass"
			   
			size=				"140"
			mass=				"12000"
			thrustRatio=		"2"
			maxSpeed=			"16"
			cargoSpace=			"1000"
			
			wreckType=			"&stShipVault;"

			explosionType=		"&vtThermoExplosion2;"
			>

		<!-- Configuration -->
		
		<Armor
			armorID=			"&itHeavyTharsisPlate;"
			count=				"12"
			/>
		
		<Devices>
			
			<Table>
				<Group chance="20">
<Device deviceID="&itHecatesCannon;" posAngle="0" posRadius="48" posZ="0" minFireArc="345" maxFireArc="15" />
			<Device deviceID="&itLightningTurret;" secondaryWeapon="true"/>
			<Device deviceID="&itCydonianHeavyShields;"/>
			<Device deviceID="&it250MWReactor;"/>
				</Group>

				<Group chance="20">
<Device deviceID="&itHecatesCannon;" posAngle="0" posRadius="48" posZ="0" minFireArc="345" maxFireArc="15" />
			<Device deviceID="&itLightningTurret;" secondaryWeapon="true"/>
			<Device deviceID="&itMicronukeCannon;" secondaryWeapon="true" posAngle="330" posRadius="50" posZ="0">
			
					<Items>
							<Item count="500" item="&itMicronuke;"/>
						</Items>
					</Device>
			<Device deviceID="&itCydonianHeavyShields;"/>
			<Device deviceID="&it250MWReactor;"/>
				</Group>

				<Group chance="20">
					
<Device deviceID="&itHecatesCannon;" posAngle="0" posRadius="48" posZ="0" minFireArc="345" maxFireArc="15" />
<Device deviceID="&itMicronukeCannon;" secondaryWeapon="true" posAngle="30"  posRadius="50" posZ="0">
			
					<Items>
							<Item count="500" item="&itMicronuke;"/>
						</Items>
					</Device>
<Device deviceID="&itMicronukeCannon;" secondaryWeapon="true" posAngle="330" posRadius="50" posZ="0">
			
					<Items>
							<Item count="500" item="&itMicronuke;"/>
						</Items>
					</Device>
			<Device deviceID="&itCydonianHeavyShields;"/>
			<Device deviceID="&it250MWReactor;"/>
				</Group>

				<Group chance="20">
					
<Device deviceID="&itHecatesCannon;" posAngle="0" posRadius="48" posZ="0" minFireArc="345" maxFireArc="15" />
<Device deviceID="&itLightningTurret;" secondaryWeapon="true" posAngle="30"  posRadius="50" posZ="0"/>
<Device deviceID="&itLightningTurret;" secondaryWeapon="true" posAngle="330" posRadius="50" posZ="0"/>
			<Device deviceID="&itKaidunShields;"/>
				</Group>

				<Group chance="20">
<Device deviceID="&itHecatesCannon;" posAngle="0" posRadius="48" posZ="0" minFireArc="345" maxFireArc="15" />
			<Device deviceID="&itLightningTurret;" secondaryWeapon="true"/>
			<Device deviceID="&itCydonianHeavyShields;"/>
			<Device deviceID="&it250MWReactor;"/>
				</Group>
			</Table>
		</Devices>

		<Maneuver
			maxRotationRate=	"6"
			rotationAccel=		"1"
			/>

		<Interior>
			<Compartment name="interior"
					hitPoints=	"300"
					/>
			
			<Compartment name="main drive"
					type=		"mainDrive"
					hitPoints=	"150"

					posX=		"-9"
					posY=		"0"
					sizeX=		"48"
					sizeY=		"46"
					/>
		</Interior>

		<Items>
			<Item count="2d12"	item="&itPteracniumFuelRod;"/>
		</Items>

		<!-- Image and Effects -->
		
		<Image imageID="&rsDeimos;" imageWidth="170" imageHeight="170" rotationOffset="-30"/>

		<Effects>
			<Effect type="thrustMain"		posAngle="95"	posRadius="36"	posZ="0"	rotation="180"	effect="&efMainThrusterLarge;"/>
			<Effect type="thrustMain"		posAngle="-95"	posRadius="36"	posZ="0"	rotation="180"	effect="&efMainThrusterLarge;"/>
		</Effects>
		
		<!-- AI and Behavior -->

		<AISettings
			fireRateAdj=		"10"
			fireAccuracy=		"90"
			ignoreShieldsDown=	"true"
			
			perception=			"6"
			/>

	</ShipClass>	
You don't wanna meet my version of the Phobos, it hits very hard, good thing it is a bad shot :)
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

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