Transcendence Picture thread

General discussion about anything related to Transcendence.
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JohnBWatson
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Thu Oct 08, 2015 7:09 am

PM wrote:Behold the new Tachyon Beamer!
Nice. I see the new hitscan implementation has caught your attention.

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digdug
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Thu Oct 08, 2015 1:55 pm

PM wrote:Behold the new Tachyon Beamer!
absolutely marvellous ! :D
I love the crackling effect !

Astraltor
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Fri Oct 23, 2015 11:39 pm

On my way out from Erdani I decided to check my missions and

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AssumedPseudonym
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Mon Oct 26, 2015 11:12 pm

 …Um. Lolwut.

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JohnBWatson
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Mon Oct 26, 2015 11:57 pm

Looks like George must've used a script that put a Nasser on each inbound/outbound stargate for the system, not expecting more than one such gate to show up.

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AssumedPseudonym
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Tue Oct 27, 2015 1:47 am

 Actually, that’s not how it happened at all. This was my second time in the system; the first time, there was only one Nasser.
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JohnBWatson
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Tue Oct 27, 2015 3:05 am

AssumedPseudonym wrote: Actually, that’s not how it happened at all. This was my second time in the system; the first time, there was only one Nasser.
Well, at least that's simpler to fix. Just check for his presence in the system and don't spawn him if he's already there.

Also, have you tried getting even more of him to appear by gating in and out?

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sun1404
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Tue Oct 27, 2015 1:57 pm

I thought that check is already in place. I mean, Anton doesn't get created every time I gate into a system he is present. The simplest way to ensure that is to check whether he's there, and only if not, spawn him. This seems to be a bug where the check somehow reports he's not there, when obviously he is.
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JohnBWatson
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Tue Oct 27, 2015 9:21 pm

sun1404 wrote:I thought that check is already in place. I mean, Anton doesn't get created every time I gate into a system he is present. The simplest way to ensure that is to check whether he's there, and only if not, spawn him. This seems to be a bug where the check somehow reports he's not there, when obviously he is.
Huh. A more error - proof system could take a global boolean, set it to true once he's spawned, and only spawn him if the boolean is false.

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AssumedPseudonym
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Tue Nov 24, 2015 12:41 pm

 …I’m just going to drop this one here.
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TheLoneWolf
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Sat Nov 28, 2015 12:34 pm

Once Nasser continually shot at a stargate, which had a bricked centuri on it. The explosions killed himself lol.

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TheLoneWolf
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Sat Nov 28, 2015 12:36 pm

Btw can I use pictures from this thread to promote Transcendence on G+, Facebook, etc?

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catfighter
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Sun Nov 29, 2015 1:59 am

So apparently this is what happens when several dozen tracking shots get reflected over and over by a Behemoth's armor...
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RPC
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Sun Nov 29, 2015 5:44 am

@LoneWolf No idea you'd have to pm George about it.

@catfighter yeah I noticed that the behemoth multiplies beam weapon projectiles sometimes.
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Atarlost
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Sun Nov 29, 2015 6:52 am

If the shot speed is low enough that the projectile can turn within the ship's hitbox at the deflection reflect produces and it has at least 50% passthrough it will keep duplicating until it kills the target or the game crashes.
Literally is the new Figuratively

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