High scores
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- Militia Captain
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Only unmodified games can get posted to the high scores as of now.
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- Militia Captain
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Still unable to register......waaaaaahhhhh!!!!!
.....cry without weeping......
.....talk without speaking......
.....scream without raising your voice......
.....talk without speaking......
.....scream without raising your voice......
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- Fleet Officer
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I think i saw something about the High Score not taking Extension games : If so and I blew myself up to see if it registered : then playing my Miner is not worth much. But it is fine with me , I beat the ICS in a freighter , I can do it again anytime
If the High Score only takes standard games: that , I think , could make the Mod Exchange " iffy " ( unless Mod players just play because it is transcendence , like we do, then it's fine ) or
a Mod High Score with approved Mods ( Adventures, Tinkers, Dynamic Systems ; Black Market Mod )/ Playerships ( Stock Ships Playable, or other approved ships )that do not give the player more power then a Wolfen but maybe more missions ( Mission Framework ) , extra mining options ( Ore to Ingots, Commerce Mods like the Universal Savings Bank ) .
I DO NOT suggest that " all Mods " should be Ok to go into a Mod High Score or it would get flooded with God / Omni Mod stuff ( even I still keep the Star trek and Battlestar Galactica stuff in my folders, and the Vipers + the Phasers are enough to make Oracus scream )
If the High Score only takes standard games: that , I think , could make the Mod Exchange " iffy " ( unless Mod players just play because it is transcendence , like we do, then it's fine ) or
a Mod High Score with approved Mods ( Adventures, Tinkers, Dynamic Systems ; Black Market Mod )/ Playerships ( Stock Ships Playable, or other approved ships )that do not give the player more power then a Wolfen but maybe more missions ( Mission Framework ) , extra mining options ( Ore to Ingots, Commerce Mods like the Universal Savings Bank ) .
I DO NOT suggest that " all Mods " should be Ok to go into a Mod High Score or it would get flooded with God / Omni Mod stuff ( even I still keep the Star trek and Battlestar Galactica stuff in my folders, and the Vipers + the Phasers are enough to make Oracus scream )
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
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- Militia Captain
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George, I had another recurrence. This time it crashed on docking with the St. Katharine's Star arcology after some serious backtracking. It was interesting because there was no crash message; the grey crash window came up but there was no text in it.
03/26/2012 19:19:28 --------------------------------------------------------------------------------
03/26/2012 19:19:28 Start logging session
03/26/2012 19:19:29 Transcendence 1.08b
03/26/2012 19:19:57 Loaded game file version: 1000802
03/26/2012 22:11:22 Exception in cnvDrawImage; arg = (5 60 (1110023 165 0 415 330))
03/26/2012 22:11:22
03/26/2012 22:11:22
03/26/2012 22:11:24 End logging session
Another no-reactor game; on the cusp of passing Point Juno.
also lol 1,140 shots from the Rasiermesser launcher and that's before even hitting Point Juno. I had to use the PK25 until I started seeing Ares; I couldn't find an Akan 600 until I hit Dvalin. Protip- the PK25 is not very effective against Ventari or Kobol.
Also I'm pretty sure that I used almost every Helium-3 fuel rod generated in-game that wasn't in a friendly ship or destroyed in explosions.
03/26/2012 19:19:28 --------------------------------------------------------------------------------
03/26/2012 19:19:28 Start logging session
03/26/2012 19:19:29 Transcendence 1.08b
03/26/2012 19:19:57 Loaded game file version: 1000802
03/26/2012 22:11:22 Exception in cnvDrawImage; arg = (5 60 (1110023 165 0 415 330))
03/26/2012 22:11:22
03/26/2012 22:11:22
03/26/2012 22:11:24 End logging session
Another no-reactor game; on the cusp of passing Point Juno.
Code: Select all
WATCH TV, DO NOTHING
Adventure Domina & Oracus I: The Stars of the Pilgrim
Black Market rank Sindikat member
Commonwealth Fleet rank Privateer
Commonwealth militia rank Colonel
Domina relationship Canon
Fate Self-destructed in the St. Katharine's Star System (not really, I made a copy of the savefile and self-destructed to get the bones dump0
Genome Human female
Korolov rank Legend
Money (credits) 442,479
Money (rin) 17,521
Score 142,907
Ship class EI500-class freighter
Time played 6 hours and 48 minutes
Version 1.08b
ACHIEVEMENTS & REGRETS
Allowed Rama to meet his destiny
Became Defender of the Huari
Became Legendary Hero of the Arena
Cleared the Charon system for Korolov Shipping
Liberated Raisu station
Lost Volkov
Rescued Mr. Katami from the Black Market
COMBAT
Enemy ships destroyed 1307
Enemy stations destroyed 178
Friendly ships destroyed 35
Friendly stations destroyed 4
COMMERCE
Profit on arms 176,353
Profit on goods and materials 360,503
Profit on illegal items 131,208
Profit on luxury goods 34,872
Profit on medical supplies 84,244
CONDUCTS
Game resurrections 1
ENEMY SHIPS DESTROYED
Xenophobe worldship 1
Dragon Slaver 1
Ventari destroyer 3
The Slicer 1
Ranx dreadnought 2
Tripoli-class destroyer 4
Polar-class freighter 2
Kobol gunship 3
Luminous drone 9
Xenophobe defender 3
Earth Slaver 5
Zoanthrope behemoth 2
Sandstorm-class gunship 40
Dwarg master 10
Urak destroyer 3
Centurion-class heavy gunship 7
pirate ship Kronosaurus 1
Manticore-class heavy gunship 2
Atonement-class heavy gunship 8
Wolfen-class gunship 3
Charon frigate 8
Steel slaver 16
Ranx gunship 21
Barbary-class gunship 15
Sung transport 6
Xenophobe fighter 2
Drake-class missileship 11
Repentant-class gunship 23
T55-class armed transport 1
Ferian miner 1
Heliotrope destroyer 1
Meth enforcer 13
Marauder raid platform 3
Ronin/C-class gunship 3
200A defender auton 1
Viking II-class gunship 77
Zoanthrope raider 80
Wind slaver 184
Heliotrope gunship 16
Revelations-class missileship 6
Sapphire-class yacht 1
heavy IAV 3
Plague-class gunship 15
Sotho-class gunship 4
EI500-class freighter 1
Hammerhead II-class gunship 37
Arco Vaughn 1
Ronin/B-class gunship 4
Urak sentinel 24
T31-class armed transport 7
Corsair II-class gunship 55
Oromo-class gunship 7
EI100-class freighter 12
Viking-class gunship 89
Borer II-class gunship 38
Ronin/A-class gunship 3
Earthzone-class armed shuttle 12
Zulu II-class gunship 18
Himal interceptor 3
medium IAV 1
Zulu-class gunship 21
Hornet-class battlepod 101
Hammerhead-class gunship 17
light IAV 3
Borer-class gunship 39
Corsair-class gunship 141
Tenhove-class sentinel 13
Centauri raider 39
ENEMY STATIONS DESTROYED
Kobol Warlords camp 1
Ranx fortress 1
Ares outpost 4
Penitent sanctum 4
Ranx outpost 1
Rogue Fleet cache 2
Ventari colony 1
Dwarg fortress 3
outlaw pteracnium mine 6
Sung citadel 4
Sung fortress 8
Heliotrope colony 2
Marauder stronghold 3
outlaw duranium mine 6
Penitent shrine 9
Death Drug Cartel outpost 3
Marauder compound 1
Marauder outpost 2
outlaw ceralloy mine 7
Sapiens compound 2
Sung slave camp 7
Urak fortress 1
Anarchist settlement 2
Charon Pirates stronghold 12
Fortress of the Charon Pirates 1
Heliotrope outpost 4
outlaw haven 5
outlaw palladium mine 2
Sapiens camp 3
Urak mine 2
Abbasid outpost 2
Centauri Warlords stronghold 1
Charon Pirates outpost 4
Himal refuge 1
outlaw base 2
outlaw camp 5
outlaw titanium mine 14
Urak outpost 3
Anarchist camp 3
Centauri Warlords camp 6
Charon Pirates cache 5
Anarchist gathering 11
Arco Vaughn's container habitat 1
Dwarg colony 11
EXPLORATION
Systems visited 24
Never reached Point Juno
Never reached Heretic
Never reached the Galactic Core
FINAL EQUIPMENT
enhanced Akan 600 turret [+90%]
enhanced Rasiermesser launcher [+30%]
enhanced superconducting shield generator [+150%]
2 enhanced segments of P450 Hexphase armor [+Thermo]
enhanced segment of transuranic armor [+50%]
segment of transuranic armor
enhanced tritium propulsion upgrade [+Enhanced]
Heisenmachines quantum CPU
ICX missile defense turret
patcher arm
smuggler's cargo hold
solar panel array
FINAL ITEMS
17 S3 Medusa missiles
80 Gotha-400 seekers
enhanced Qianlong archcannon [+40%]
heavy armor repair kit
13 tritium injectors
6 98R high-flux MAGs
6 gems of contrition
74 Gotha-10 missiles
ion blaster
ion flame cannon
portable autodoc
Red Strelka ammunition box
2 kiloton cannons
25 Luminous 5care algorithms
3 CDM archives
67 pteracnium fuel rods
7 gems of despair
Ares Campaign Ribbon
tritium cannon
2 barrels of meteorsteel dust
5 longzhu spheres
7 Scramble1.5 algorithm cubes
Commonwealth Medal of Honor
death cube
ShieldEfficiency v1.2.5 algorithm cube
TeV 9 blaster
13 light armor repair kits
3 ShieldPower v3.1.8 algorithm cubes
4 barrels of monopole dust
Commonwealth Medal of Distinction
ShieldPower v1.0 algorithm cube
vial of thioseptal
2 Commonwealth military identification chips
2 particle source upgrades
2084 Akan 30 cannon shell cartridges
9 helium³ reactor assemblies
military map ROM
4 barrels of repairing nanos
5 black market identification chips
6 system map ROMs
2 small armor patches
4 barrels of armor repair paste
78 helium³ fuel rods
FRIENDLY SHIPS DESTROYED
Kate Morgental 1
Molotok bounty hunter 1
Ferian miner 5
Salvager Nomad 3
Zoanthrope raider 11
T31-class armed transport 4
AutoSentinel® 1
Zulu-class gunship 9
FRIENDLY STATIONS DESTROYED
Ferian colony 4
ITEMS INSTALLED
Qianlong archcannon
carbide carapace
light ithalium armor
P450 Hexphase armor
Rasiermesser launcher
transuranic armor
Dragon armor
Dwarg holochroal armor
light orthosteel armor
Akan 600 turret
light Omsk armor
Dwarg catoptric armor
Heisenmachines quantum CPU
light blast plate
superconducting shield generator
ICX missile defense turret
MAG launcher
patcher arm
PK25 Morning Star cannon
quad titanium barricade
R1 deflector
smuggler's cargo hold
Tevlar-composite armor
NAMI missile launcher
omnidirectional laser cannon
solar panel array
Solon shield generator
tritium propulsion upgrade
cannon accelerator
DM1500 disposable missile rack
heavy recoilless cannon
heavy titanium armor
class I deflector
laser collimator
MISSIONS & ACTIVITIES
Agricultural colonies defended 1
Commonwealth habitat missions 1
Commonwealth militia missions 6
CSC missions 0
Korolov escort missions 8
Money earned on missions 10,700
Slaves freed 35
Slaves offered to Domina 28
Value of supplies donated to Commonwealth Fleet 17,124
WEAPONS FIRED
Gotha-400 seeker 332
Gotha-10 missile 808
Rasiermesser launcher 1,140
XM900 Lucifer missile 19
Akan 600 turret 7,238
ZG24 cluster MAG 99
800F hexagene MAG 13
600 hexagene MAG 23
KM500 Stiletto missile 513
MAG launcher 135
PK25 Morning Star cannon 12,393
XM300 Reaper missile 95
KM110 Starburst missile 72
KM120 Brute missile 14
NAMI missile launcher 1,147
omnidirectional laser cannon 1,363
DM1500 disposable missile rack 16
KM100 Longbow missile 434
laser cannon 882
Also I'm pretty sure that I used almost every Helium-3 fuel rod generated in-game that wasn't in a friendly ship or destroyed in explosions.
Some idea for handling highscores for games with custom extension:
(as an alternative to submitting them to xelerus)
The scores submitted could be grouped by extension UNIDs used:
The would be a group for each set auf extensions used. So I you submit a highscore for you game you get the list for all highscores which use the same extensions.
I think this would also be a good idea for xelerus to make different highscores comparable.
(as an alternative to submitting them to xelerus)
The scores submitted could be grouped by extension UNIDs used:
The would be a group for each set auf extensions used. So I you submit a highscore for you game you get the list for all highscores which use the same extensions.
I think this would also be a good idea for xelerus to make different highscores comparable.
- Ttech
- Fleet Admiral
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- Location: Traveling in the TARDIS
- Contact:
CFG wrote:Some idea for handling highscores for games with custom extension:
(as an alternative to submitting them to xelerus)
The scores submitted could be grouped by extension UNIDs used:
The would be a group for each set auf extensions used. So I you submit a highscore for you game you get the list for all highscores which use the same extensions.
I think this would also be a good idea for xelerus to make different highscores comparable.
The problem with that is sometimes people dozens of mods and some mods modify the game more then other mods, and some are official and some are not official. I know from experience there are some mods that simply change things like remove nav beacons and do not adversely affect gameplay.
Major mods need to be identified and ideally adventure extensions would be labeled differently in a high score table.
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- Miner
- Posts: 46
- Joined: Fri Apr 08, 2011 7:49 am
- Location: Just past Heretic...why is it so black?
I just got a crash when I tried to access Tao Tie system (2 system from Point Juno)...which is weird since it can be accessed before but after I skipped Point Juno using the jumpdrive, nearly got myself killed by the Gian (although managed to kill it), loot Ion Deflector, 2 Demo cannon, a Positron cannon and some other stuff from various places, retreat to Elysium to heal damage, then I went to Eta Ceti to access Tao Tai, and when I gate out of Eta Ceti, the game stopped respond completely, forcing me to end the thing...
Seriously George, don't make the game count you as died if you crashed...
Seriously George, don't make the game count you as died if you crashed...
For that thing we should just make a poll "Do you like to dock with nav beacons?" and if 75% of all Transcendence players say no that mods should be merged into vanilla . They are a plain nuisance to me. Anyways they are beacons. What they are good for other then decoration and mark some waypoints. They are not stations, they are not ships, the are not asteroids and definitely no nice place to bechange things like remove nav beacons
Anyways... I didnt think about mods like these that really do not affect gameplay. We would probably need to identify those which really dont, like the "non-dockable navbeacons", SiaFu's station graphics ... others ... and simply ignore them.
If there are new mods the players using them would risk to get into another high score list till the community decides whether these mods are evil, good or just decorative. Lists of highscores could also be merged if mods are found not to affect gameplay.
I must admit: I rarely get a chance to play with any mods since I often fall asleep for a few versions and need to try them out in vanilla games first
Last edited by CFG on Thu Apr 12, 2012 3:34 am, edited 1 time in total.
onyhow if theres already a ticket on trac matching your issue, attach you savegame to it and provide a most detailed description of how the crash happend. Including entries in "Debug.log".I just got a crash when I tried to access Tao Tie system
Id also want my two highscore entries for ticket 811 and tickt 806 back
- Xephyr
- Militia Captain
- Posts: 857
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Number nine, eh? That won't do.
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
Real programmers count from 0. And sometimes I do, too.
- Ttech
- Fleet Admiral
- Posts: 2767
- Joined: Tue Nov 06, 2007 12:03 am
- Location: Traveling in the TARDIS
- Contact:
CFG wrote:For that thing we should just make a poll "Do you like to dock with nav beacons?" and if 75% of all Transcendence players say no that mods should be merged into vanilla . They are a plain nuisance to me. Anyways they are beacons. What they are good for other then decoration and mark some waypoints. They are not stations, they are not ships, the are not asteroids and definitely no nice place to bechange things like remove nav beacons
Anyways... I didnt think about mods like these that really do not affect gameplay. We would probably need to identify those which really dont, like the "non-dockable navbeacons", SiaFu's station graphics ... others ... and simply ignore them.
If there are new mods the players using them would risk to get into another high score list till the community decides whether these mods are evil, good or just decorative. Lists of highscores could also be merged if mods are found not to affect gameplay.
I must admit: I rarely get a chance to play with any mods since I often fall asleep for a few versions and need to try them out in vanilla games first
I believe George is doing a relational database so handling this information should be easy enough with the json being sent - it can be added and moved very dynamically.
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- Commonwealth Pilot
- Posts: 86
- Joined: Wed Dec 07, 2011 6:42 pm
- Location: Katratzi, Scarran base
hey guys this link does not open. is there any other/new link to view the high scores?george moromisato wrote:If anyone is interested, here is the high score table. It will be automatically updated as people register new scores.
http://transcendence.hierosteel.com/highscores
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- Developer
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Sorry, got moved:durbanator wrote:hey guys this link does not open. is there any other/new link to view the high scores?george moromisato wrote:If anyone is interested, here is the high score table. It will be automatically updated as people register new scores.
http://transcendence.hierosteel.com/highscores
http://multiverse.kronosaur.com/games.hexm
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- Commonwealth Pilot
- Posts: 86
- Joined: Wed Dec 07, 2011 6:42 pm
- Location: Katratzi, Scarran base
is there any sort of bonus to your score if you leave through the heretic gate, ie not dying or running out of fuel or radiation or blown up or arrested or being liquefied ringer experiments or by angry teraton fabricators or by any other way that i might have missed?
i noticed starstrike has a nice high score of 2.5 million some change, but he self destructed in eridani..
come to think of it, none of these scores seem to have their players finishing the game..
is there a permadeath highscore chart? could it be easy to implement?
im currently sitting on around 200k and i havent reached point juno just yet so theres still a bit of shooting and looting to do, i havent died yet or even used my first life insurance either and i am gunning for the top spot.
also, i think it would be cool if you could have a mention of the prev version's top scorer in the vanilla game in the starting of the next version, as in the top scorer of 1.07 should have his high score and ending stats mentioned somewhere on the starting page of trans 1.08. i think it would serve as an incentive to get more people to upload their high scores.
i noticed starstrike has a nice high score of 2.5 million some change, but he self destructed in eridani..
come to think of it, none of these scores seem to have their players finishing the game..
is there a permadeath highscore chart? could it be easy to implement?
im currently sitting on around 200k and i havent reached point juno just yet so theres still a bit of shooting and looting to do, i havent died yet or even used my first life insurance either and i am gunning for the top spot.
also, i think it would be cool if you could have a mention of the prev version's top scorer in the vanilla game in the starting of the next version, as in the top scorer of 1.07 should have his high score and ending stats mentioned somewhere on the starting page of trans 1.08. i think it would serve as an incentive to get more people to upload their high scores.
I start games offline so often that I probably will never get a score on the scoreboard let alone compete for a top 20 place.
Otherwise I vote for mods being classfied and officiated with possibly adjusted scores for different mods if that is not too much work (the mod authors could change it and it would be approved by George).
Otherwise I vote for mods being classfied and officiated with possibly adjusted scores for different mods if that is not too much work (the mod authors could change it and it would be approved by George).
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}