I know that one of PM's mods adds a number of higher level barrels, which I've often found useful.george moromisato wrote:Awesome discussion.
[...]
2. More even distribution across levels: Right now there are more unknown-type items in the early levels and not as many in the mid- and high-levels. [Please suggest some.]
3. More methods for identification. All should come with a trade-off (even if just fuel use) but there should be more interested (i.e., fun) ways to identify items. [Please suggest some.]
+1 on that antenna + enthusiast forums idea, if you make this a mod, I'll use it!
I sorta dislike the unidenfied items system, but I've gotten to like it because of the roguelike aspect, it's just part of the transcendence experience (which isn't to say it can't be improved!).