Bug: looting rice with rotolooter will glitch benedict mission.
Succession Voting - Phase 1
Start Date
July 16
Include Corporate Command?
Depends, if somebody doesn't have it just chuck it out
Select all of the following mods that you DO NOT want in the Succession.
I'm fine with all of them
Is this a fair way to select mods?
Yes
Succession Voting - Phase 2
Starting Ship
Aguaptera FTW
Weapons Extended randomizer
ON
PSD Free Ships
0
Beyond The Mainline - Number of star systems
58 (Default)
Stargate model
StargateX1
Couple questions:
Planning for the 7th Transcendence succession game
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
It is taking me a bit longer to get my mods updated. Right now, I am almost finished with a new Star Castle-inspired mod (and the Star Castle stuff has been removed from Items912.) I will see what I can finish between now and tomorrow.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
I Vote to Delay start to July 18th at the earliest.
Include CC only if everyone playing has it.
Mods I wish to exclude:
_CentauriSystems (given RPC hasn't patched it for DySys)
dbg Collective v1p4 - DOSBOX-Gamer (graphics glitch)
dbg GU (tested 108b) (Galactic University) - (causes crashes)
HOSHIGAMI - (I just don't like it, immersion breaking)
Siom camps - (graphics glitch, and apparently working graphic does odd, annoying things to my eyes)
_StargateX1 - (no need to have this if we're using the larger, more detailed graphics)
Weapon27 (Weapons+27) - (between WE6, PM912's mods and modship custom weapons we already have too many weapons; no need to add more)
Is this a fair way to select mods?
Yes.
Starting ship: Wyvera Mothership (or one of the other unpurchaseable modships, but the Wyvera mothership is my preference)
WE random: ON
PSD free ships: 0 But set buyable to 2 per shipyard
Beyond the mainline: 58, or more systems (I'd prefer 60+)
Stargate model: HD 256px
Include CC only if everyone playing has it.
Mods I wish to exclude:
_CentauriSystems (given RPC hasn't patched it for DySys)
dbg Collective v1p4 - DOSBOX-Gamer (graphics glitch)
dbg GU (tested 108b) (Galactic University) - (causes crashes)
HOSHIGAMI - (I just don't like it, immersion breaking)
Siom camps - (graphics glitch, and apparently working graphic does odd, annoying things to my eyes)
_StargateX1 - (no need to have this if we're using the larger, more detailed graphics)
Weapon27 (Weapons+27) - (between WE6, PM912's mods and modship custom weapons we already have too many weapons; no need to add more)
Is this a fair way to select mods?
Yes.
Starting ship: Wyvera Mothership (or one of the other unpurchaseable modships, but the Wyvera mothership is my preference)
WE random: ON
PSD free ships: 0 But set buyable to 2 per shipyard
Beyond the mainline: 58, or more systems (I'd prefer 60+)
Stargate model: HD 256px
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
@TVR: Btw, Parallax Worlds updated again.
*edit:
I think I'm dying whenever I gate. I can't dock, and friendlies are showing up as grey on the LRS:
*edit:
I think I'm dying whenever I gate. I can't dock, and friendlies are showing up as grey on the LRS:
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- pixelfck
- Militia Captain
- Posts: 571
- Joined: Tue Aug 11, 2009 8:47 pm
- Location: Travelling around in Europe
RPC wrote:@TVR: Btw, Parallax Worlds updated again.
(...) and friendlies are showing up as grey on the LRS.
Ooh, grey dot on the LRS, that's a feature I've been looking for a long time!
On a side note: IF we want Beyond the Mainline included, it automatically excludes Corporate Command.
~Pixelfck
I hope the grey dots issue is fixed...
TVR, it might be easier to edit the modpack if you organized in a Hierarchy with parent folders for mod types, such as Playerships, Items, Weapons, GUI & Gameplay, and New content.
Here is the current modpack reorganized in the format I described above.
TVR, it might be easier to edit the modpack if you organized in a Hierarchy with parent folders for mod types, such as Playerships, Items, Weapons, GUI & Gameplay, and New content.
Here is the current modpack reorganized in the format I described above.
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
-Fixed the grey LRS dots/destroy-on-gate issue. Turns out that gSource in <OnGlobalPlayerLeftSystem> is defined as the playership.
-Fixed PSD Osaka appearing as NPC in "Civilian Crafts"
-Patched "Sapphire/X" for compatibility with PSD.
-Updated "Parallax Worlds"
-Added "Portable Stargates", "System Density: Lite Edition", "Communications Array" and "Mission ROM"
Here is version 3.1 of the modpack: http://www.fileconvoy.com/dfl.php?id=ge ... 0a0624ed15
MD5 checksum: d318bd7c90cee33433aa3e1ac5a1f809
SHA1 checksum: 4266ae96948cec8df90eacf44050ab37850d789e
@RPC
Attached to this post (and in the modpack) is the updated version of "Civilian Crafts", though Shivan Hunter's module is partially overwritten for compatibility with PSD, the rest should be compatible.
@FourFire
Centauri Systems and DBG-Galactic University seem fully compatible with other mods, otherwise the source of crashing in GU was previously fixed for use with 1.3
@PM
In this modpack are PSD definitions for the Sapphire/X, and I'm prepared to update the PSD patch for AEPlayerships, just let me know.
Succession vote tally:
Stargate model:
Default: 0
StargateX1: 1
HDStargates, 128px: 0
HDStargates, 256px: 1
Starting Ship:
Agauptera: 1
Wyvera Guardian: 1
Mods vetoed from the Succession:
HOSHIGAMI
Siom Camps
Weapons+27
dbg Collective Adventure
Will miss HOSHIGAMI and Weapons+27, because they were quite creative. Siom Camps added much needed variety to early game systems, and dbg Collective Adventure seemed promising.
-Fixed PSD Osaka appearing as NPC in "Civilian Crafts"
-Patched "Sapphire/X" for compatibility with PSD.
-Updated "Parallax Worlds"
-Added "Portable Stargates", "System Density: Lite Edition", "Communications Array" and "Mission ROM"
Here is version 3.1 of the modpack: http://www.fileconvoy.com/dfl.php?id=ge ... 0a0624ed15
MD5 checksum: d318bd7c90cee33433aa3e1ac5a1f809
SHA1 checksum: 4266ae96948cec8df90eacf44050ab37850d789e
@RPC
Attached to this post (and in the modpack) is the updated version of "Civilian Crafts", though Shivan Hunter's module is partially overwritten for compatibility with PSD, the rest should be compatible.
@FourFire
Centauri Systems and DBG-Galactic University seem fully compatible with other mods, otherwise the source of crashing in GU was previously fixed for use with 1.3
@PM
In this modpack are PSD definitions for the Sapphire/X, and I'm prepared to update the PSD patch for AEPlayerships, just let me know.
Succession vote tally:
Stargate model:
Default: 0
StargateX1: 1
HDStargates, 128px: 0
HDStargates, 256px: 1
Starting Ship:
Agauptera: 1
Wyvera Guardian: 1
Mods vetoed from the Succession:
HOSHIGAMI
Siom Camps
Weapons+27
dbg Collective Adventure
Will miss HOSHIGAMI and Weapons+27, because they were quite creative. Siom Camps added much needed variety to early game systems, and dbg Collective Adventure seemed promising.
Fiction is reality, simplified for mass consumption.
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
@ TVR: I will update PSD and patches as soon as I can, probably starting on Friday. Today, I will (try to) finish off updates to some of my mods.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
For voting on starting ship, I think we should list the existing modships which cannot be purchased from shipyards later in the game, and vote between which of these we begin with (and make 2 ships buyable per shipyard) another alternative is to add purchaseability of these "unique" modships to some mod station which can function as a unique-shipyard (perhaps orbitalringstation?)
Additionally I'm asking that we delay start date at least until PM finishes his updates, and I possibly want to add some mod items before we begin.
Additionally I'm asking that we delay start date at least until PM finishes his updates, and I possibly want to add some mod items before we begin.
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
Good news: Finished work on Star Castle and Items 912 update mods.
Bad news: They will not be uploaded until tomorrow. I cannot complete final playtesting now.
I will finish the Drake Tech update tomorrow, and I will move on to other mods that need updating, like PSD.
Bad news: They will not be uploaded until tomorrow. I cannot complete final playtesting now.
I will finish the Drake Tech update tomorrow, and I will move on to other mods that need updating, like PSD.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
-Fixed infinite credit exploit resulting from combining "Utility Items" with PSD (PSD factors in the non-virtual Rotolooter and Autopilot when calculating trade-in value, but not price as they are autoinstalled on switching ships)
-Updated "Items912", "Drake Tech Alpha"
Seems like we will be starting once the next PSD update is complete.
@FourFire
Can compile a list of unique starting-only ships, but that may not necessarily prevent votes for ships outside that list.
@PM, Pixelfck, everyone
Please vote for your preferred gameplay settings!
-Updated "Items912", "Drake Tech Alpha"
Seems like we will be starting once the next PSD update is complete.
@FourFire
Can compile a list of unique starting-only ships, but that may not necessarily prevent votes for ships outside that list.
@PM, Pixelfck, everyone
Please vote for your preferred gameplay settings!
Fiction is reality, simplified for mass consumption.
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
Worked on Star Castle mod more, and should be finished tomorrow. In addition to the Star Castle ring generator featured in the previous version of Items912, it also features the yellow animated stick-figure Star Castle ship as a bonus enemy and as a possible playership.
After I upload the Star Castle mod, it will be more quick bug-hunting and updating instead of feature creep with my other mods, and things should go faster. I will make a pass on playerships (e.g., AE ships, Lindworm, and others) for PSD.
After I upload the Star Castle mod, it will be more quick bug-hunting and updating instead of feature creep with my other mods, and things should go faster. I will make a pass on playerships (e.g., AE ships, Lindworm, and others) for PSD.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Add Star Castle mod
http://xelerus.de/index.php?s=mod&id=1438
http://xelerus.de/index.php?s=mod&id=1438
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
I am finally resuming work to update the rest of my mods that need it. So far, I made a slight change to Wizard Auton by not letting it equip ammunition that is usable only by virtual weapons. (Done because I do not want to change too much auton code to accomodate virtual weapons.) I will make a quick pass through my other minor mods, then I will get to the big mess called Playership Drones and the ships that depend on it. I will probably need the rest of the week to finish this.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.