Planning for the 7th Transcendence succession game

General discussion about anything related to Transcendence.
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Which playership should the Succession start with? (READ THE FIRST POST FOR OTHER VOTES)

531-CW-class barge -- AssumedPseudonym
0
No votes
Agauptera-class yacht -- Bobby
1
10%
Algiebba Einharder -- Hatsya
0
No votes
Alpha-class gunship -- Sbk.Wolfen
0
No votes
Ancora-class gunshiop -- Shivan Hunter
0
No votes
Angelus I-class light explorer -- TheLastBrunnenG
0
No votes
Angelus II-class light explorer -- TheLastBrunnenG
0
No votes
Angelus III-class light explorer -- TheLastBrunnenG
0
No votes
Angelus-class cruiser -- TheLastBrunnenG
1
10%
Bardiche-class battlecruiser -- Heliogenesis
0
No votes
Bladewind-class mecha -- Sbk.Wolfen
0
No votes
Borer II-class gunship
0
No votes
Brigand-class scout -- Pixelfck
0
No votes
C-257 Jumpship-class freighter -- Macgeoghagen
0
No votes
Cantharid-class Heavy Assault -- Jasque
0
No votes
Cantharid-class Light Recon -- Jasque
0
No votes
Cestus-class interceptor -- Shivan Hunter
0
No votes
Charon-class frigate -- drailgre
0
No votes
Corsair-class gunship
0
No votes
Doomstar-class dreadnaught -- Xolarix
0
No votes
Dreadfang-class yacht -- Dreadfang
0
No votes
EI100/M-class missileship
0
No votes
EI200-class freighter
0
No votes
EI500-class freighter
0
No votes
Ensis Saber -- Hatsya
0
No votes
Gauntlet-class heavy cruiser -- Xolarix
0
No votes
Geist-class scout --
0
No votes
Gulf Stream-class yacht -- Atarlost
0
No votes
Halberd-class battleship -- Heliogenesis
0
No votes
Hatsya Epee -- Hatsya
0
No votes
Hawking-class fighter -- FAD
0
No votes
Highlander-class cruiser -- Sbk.Wolfen
0
No votes
Hornet-class battlepod
0
No votes
Hummingbird-class skiff -- AssumedPseudonym
0
No votes
Huntress-class gunship -- Sbk.Wolfen
0
No votes
Idolknight-class heavy fighter --
0
No votes
Interceptor-class gunship -- Xolarix
0
No votes
ISI C-91GX-class medium intruder fighter -- Androgeos
0
No votes
Katana-class light cruiser -- Heliogenesis
0
No votes
Kukri-class patrol ship -- Heliogenesis
0
No votes
Lindworm Minor-class heavy gunship -- (^o^)
0
No votes
Lindworm-class destroyer -- (^o^)
0
No votes
Manticore-class heavy gunship
0
No votes
Mongoose-class corvette -- AssumedPseudonym
0
No votes
Monsoon-class armed courier -- Atarlost
0
No votes
Nighthawk-class fighter -- Xolarix
0
No votes
Omigm-class freighter -- Xolarix
0
No votes
Osaka-class transport -- Wolfy
1
10%
Panther-class catamaran -- AssumedPseudonym
0
No votes
Praetorian-class missile ship -- Aeonic
0
No votes
Prometheus-class heavy frigate -- drailgre
1
10%
Puella Magi-class cruiser -- Hatsya
0
No votes
Pyro-GX -- Androgeos
0
No votes
Rapier-class interceptor -- Heliogenesis
0
No votes
Ronin/B-class gunship
0
No votes
S-25 Starbridge-class light capital -- Autohummer
2
20%
Sabre-class swarmer -- Heliogenesis
0
No votes
Saiph Blade -- Hatsya
0
No votes
Sapphire-class yacht
0
No votes
Sapphire/X-class gunship -- (^o^)
1
10%
Scimitar-class bomber -- Heliogenesis
0
No votes
Scythe-class harvester -- Heliogenesis
0
No votes
SFs16 Wendigo-class gunship -- SiaFu
0
No votes
SFs30 Indigo-class corvette -- SiaFu
0
No votes
Sylandro Probe -- Keedo
0
No votes
Stalwart-class gunship -- Aeonic
0
No votes
Star Castle -- PM
0
No votes
Starlight-class cruiser -- Aeonic
0
No votes
Swordwind-class mecha -- Sbk.Wolfen
0
No votes
Tabit Kris -- Hatsya
0
No votes
Tempest-class gunship -- Atarlost
0
No votes
Terrier-class fighter -- AssumedPseudonym
0
No votes
Thunderbird-class transport -- Xolarix
0
No votes
Transport-class Cruiser -- Little Modder
0
No votes
Typhoon-class heavy gunship -- Atarlost
0
No votes
UNSC-class destroyer -- drailgre
0
No votes
Vector-class fighter -- PM
0
No votes
Vesta-class heavy gunship -- (^o^)
0
No votes
Wakizashi-class corvette -- Heliogenesis
0
No votes
Wolfen II-class gunship --
0
No votes
Wolfen-class gunship
0
No votes
Wyvera guardian-class living dreadnought -- Wolfy
1
10%
Wyvera warrior-class living gunship -- Wolfy
2
20%
Xandria-class courier -- Sbk.Wolfen
0
No votes
XM.2-class Lucidi fighter -- alex
0
No votes
Yellowjacket-class gunship -- Macgeoghagen
0
No votes
Zephyr-class fighter -- Atarlost
0
No votes
Zhinova-class fighter -- Sbk.Wolfen
0
No votes
 
Total votes: 10
PM
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An apparent newcomer uploaded a new ship to Xelerus, and it looks promising. If I like it enough, I will add the stats it needs to be PSD-compatible.

I am still working on DrakeTech and Items912, and should finish them in a day or two, then I will fix a few more mods like the Wizard auton and look at PSD stuff.

EDIT - Taking more time than anticipated; still not done with DrakeTech/Items912, let alone other mods that need an update to 1.3 like PSD.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
RPC
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Posts: 2876
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Some more oddities from the GCWeapons mod:
Are these normally sold?
Are these normally sold?
sell them.png (241.08 KiB) Viewed 6553 times
wait wut
wait wut
maido-kun.png (91.05 KiB) Viewed 6553 times
lost pane.png
lost pane.png (90.59 KiB) Viewed 6553 times
no binding.png
no binding.png (92.87 KiB) Viewed 6553 times
I was in a system with dwarg and sung and this station can install an Ares Plasma Archcannon o.O
I was in a system with dwarg and sung and this station can install an Ares Plasma Archcannon o.O
why can it install this.png (251.24 KiB) Viewed 6553 times
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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digdug
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btw, thank you for finding the mispelling errors in WE6 ammunitions file, I fixed them on my main trunk too. :D
RPC
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Posts: 2876
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Updated Dynamic Systems and planning on updating utility items as well
http://forums.kronosaur.com/viewtopic.p ... 150#p58807
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Image
Image
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
RPC
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Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Updated Utility Items today.
Also, I was looking through the TODO of the last succession and paper fleet dockscreens are borked, have you fixed that TVR?
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
TVR
Militia Commander
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Posts: 334
Joined: Sat Sep 08, 2012 3:26 am

-Slowly updating to 1.3
-Fixed GC Weapons dockscreens
-Fixed Raisu station debug message
-Added more mods

@digdug

Nice. Was wondering if anyone would notice those changes.

@RPC

Downloading and mixing in the update. Will test for fixes.

Yes, the sell screen in Alcurean Paper Fleet V2 was fixed. Check either version of the modpack.

TODO
-Fix DySys friendly corsairs
-Fix nwiSwitchShield
-Fix "Mining Pack" select ore to smelt bug
-Finish mixing "New Wingmen - Arco Vaughn", "Companion Framework" and "Upgraded Wingmen"
-Make "GC Weapons" even more interesting
-Update "AE Ships Beta"
-Update "Utility Items"
-More mixing with "StelliFer Labs" and "Weapon Graphics"
-Hold vote on dates, mods and various gameplay settings
-Start
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PM
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Finally made some progress on my mods. I should have updates ready to upload in about a week.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
TVR
Militia Commander
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Posts: 334
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-Updated all mods to 1.3
-Added toggle option for "ODM Alarm System" (Disabled by default)
-Fixed (nwiSwitchWeapon) error
-Ported adjustable looting criteria from "Take All" to Dash Merc's Rotolooter in "Utility Items" by request
-Added hacking minigame to "Interstellar Communication"
-Added CFW events for Arco Vaughn
-Added more mods

We are ready to go after the next PSD update. Once that's ready, I will post both the complete mod pack and hold a 2-phase, one week vote to veto mods and select gameplay options.

Succession ETA: July 16

@PM

Is there any way to overwrite default ship maneuver settings? Ship definitions from 1.1 do not have a default acceleration value and are effectively incompatible with 120 facing NPCs.

TODO
-Update PSD: AE Playerships Beta
-Update PSD
-Fix WE randomizer error message: Overlay OnUpdate: Unable to find specified item in object. ### (shpInstallDevice ship itm) ### []: Unable to find specified item in object. ### (shpInstallDevice ship itm) ###
-Add appropriate effect to Hell Blaster
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digdug
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-Fix WE randomizer error message: Overlay OnUpdate: Unable to find specified item in object. ### (shpInstallDevice ship itm) ### []: Unable to find specified item in object. ### (shpInstallDevice ship itm) ###
Very worrisome. By the time the Overlay code actually installs the weapon, it already passed throught a couple of safety checks, including the reinstallation of the original weapon, and it that fails, the installation of a simple laser. (which was occurring in past versions, and never saw it since 1.1 or so)

I'll have a look. Could it be possible that another mod is tinkering with the cargo of the ships, while WE6 is doing uninstallation/reinstallation of weapons ?
If not, could it be a modded ship causing troubles to my poor coding ?
PM
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Looks like I did not upload updates as promised. Had a couple days when I had minimal free time to work on mods. Still working on updates and experimenting with ideas. I will try to have something ready before the 16th.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Add this mod to the list as well
http://xelerus.de/index.php?s=mod&id=1432
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
FourFire
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Neat armor graphics, now if only we could edit the mods which add armor and weapons so that they dynamically use these graphics for their variants of vanilla items if this mod isp resent, otherwise they default.
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digdug
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Add this mod to the list as well
http://xelerus.de/index.php?s=mod&id=1432
awesome graphics !
but
-More mixing with "StelliFer Labs" and "Weapon Graphics"
wouldn't it clash with Siafu's graphics ?
TVR
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Wait, there's no support for multiple polls?

Will have reformat the poll.

EDIT: We have more mods than options allowed in the poll. May have to hold the poll as a text vote.

Original voting options:

Succession Voting - Phase 1

Start Date
July 16
Later

Include Corporate Command?
Yes
No

Select all of the following mods that you DO NOT want in the Succession.
1092_WeaponLabsBeta - sdw195
120 Facings NPCs - PM
AE - New Ships Beta - AssumedPseudonym
Agauptera (Agauptera-class yacht) - Bobby
AIShipsFollowPlayerThroughGates - digdug
Alarm System - RPC
AlphaSentriusWeapons - Alfael X
AmmoClip - PM
Ancora (Ancora-class gunship) - Shivan Hunter
Angelus (Angelus-class explorer) - TheLastBrunnenG
ArmorAssistant - TVR
AssemblyHangar (Auton Assembly Hanger) - PM
AutomatedTurretController - pip
AutonsExtended - DOSBox-Gamer
BatteriesIncluded - Prophet
Battles of the Outer Realms - SolarGalaxy
BetterDamagedSRSRom - schilcote
BeyondTheMainline - Pixelfck
Billboard - PKodon
BlackMarketExpansion - Pixelfck
BorealSystemsPack - Shifter55
BussardReactors - Prophet
CantharidAssault - Jasque
CantharidRecon - Jasque
Captain's log - Bobby
CargoModule - PM
CatfighterIndustries - catfighter
_CentauriSystems - Jay2Jay
Cestus (Cestus-class gunship) - Shivan Hunter
ChargeBotAutons - Bobby
Chris_NewStuff (New stuff v2.0) - christian
Civilian Crafts - RPC
CompanionFramework - schilcote
DaxtovianWeapons - Doctor
dbg Collective v1p4 - DOSBOX-Gamer
dbg GU (tested 108b) (Galactic University) - DOSBOX-Gamer
dbg Q-ships - DOSBOX-Gamer
dbg Shields Pack - DOSBOX-Gamer
dbg Spacer Hotel - DOSBOX-Gamer
Dealer Stations - TheLastBrunnenG
Descendence - Androgeos
DetailedShipConfig - StarWeaver
Doomstar Dreadnaught - Xolarix
DoubleReactors - Sutekh
DraCorpItems - Wurmish
DrakeTech - PM
Dreadfangplayership - dreadfang
droids 1.0 (Repair Droids) - Bobby
DySys V6 PrintTo (for 1.2 Beta 2) (Dynamic Systems) - RPC
ElectricArcCannon - Drako Slyith
ElementalShiftShrikesMinesAndMissiles (SM&M+) - Shrike
Emergency Escape Beacons - ThePrivateer
Encounter Expansions - TheLastBrunnenG
ExcaliberArmsCorp - BienM
ExtremeIocrym+CrystalClearIocrym - digdug, (^o^)
FellowPilgrims - Drako Slyith
FlambergMercenariesGuild - (^o^)
FlashCannon - PM
floatingReticule (Excaliber Targeting System) - Cygnus.X1, TVR
Foomerians - Aeonic
_Freelancer Pack Civilian (PSD6) - Autohummer
Gauntlet (Gauntlet-class heavy cruiser) - Xolarix
GCWeapons - gauron
Geist (Geist-class smuggler) - Omnivore
GrandBattleArena (Extreme Slicer) - (^o^)
GreenwoodCompany - richter_h
Haiyan Enhancement Pack Vol I - erik dela cruz
Hawking-BMFighter - FAD
HayariNoosphere - Heliogenesis
HDStargates - Shivan Hunter
HiveAI - Drako Slyith
HoftEnterprises - Iocrymdestroyer
HolographicStealthDevice - Bobby
HOSHIGAMI - Hatsuya
InsuranceStationV2 - Prophet
Interceptor - Xolarix
ItemRepairFramework - Prophet
Items912 - PM
jkvarietyroms (SpongeJr's Variety ROMs) - SpongeJr
LanderAuton - PM
LE-ExpandedSystems - Keedo
Lindworm72 (Lindworm-class destroyer) - (^o^)
ListAmmo (List Ammo Compatibility) - PM
living ship playership (Wyvera) - Wolfy
_LongzhuSphereNerf - Shivan Hunter
LucidiStations - alex
MacsWeaponsPack - Macgeoghagen
MerchantEmporium - Prophet
MicroFactoryModule - Blaze
_MixerPack - Prophet
Mod Starbridge (Starbridge-class Light Capital) - Autohummer
MomentumCannons - Matix
MoveableBarricades - ptbptb
_NamedOre - PM
NanoCannon - Cygnus.X1
NanoInjector - PM
NeuterMatterBeam - themistere
New Armors - TheLastBrunnenG
_Newchallenges - Drako Slyith
New Devices - TheLastBrunnenG
New factions - (^o^)
NewShieldHUDs (The new shield HUD graphic) - TVR
NewWingmen - TheLastBrunnenG
New Worlds - Sutekh
Nighthawk X (Nighthawk-class fighter) - Xolarix
NoDockNavBeacons - PKodon
NoPowers (No Domina Powers) - Drako Slyith
Northwind (Northwind Armories weapons and devices for 1.1) - Atarlost
Nova Inventions - sun1404
NW_Ships_108 (Northwind Playerships) - Atarlost
omigm (Omigm-class freighter) - Bobby
Omni+ (Omni+ Fire Control System and Framework) - TVR
Orbital Space Station - soggydoggy
OreScanROM - PM
Osaka (Osaka-class Transport) - Wolfy
PaperFleet (Alcurean Paper Fleet V2) - Psycholis
Parallax (Parallax Worlds 3.0) - Jeoshua, RPC
PDmod ('PDmod' ICX Overhaul) - TVR
PersonalDefenceTurret - godmod
PlayerShipBrigand_PSD6+ (Brigand-class courier) - Pixelfck
PlayerShipDrones (Playership Drones Version 6+) - PM
PowerDrives - (^o^)
Praetorian - Aeonic
Psionic idolknight (Idolknight-class fighter) - Androgeos
Punk Geek v4.5.1 - Christian
Ranx stuff - Shivan Hunter
Rc Scout ship V1.6 - sdw195
ReactorsSetPlus - Datal
Recipe912 - PM
Relief912 - PM
RememberEuropaCode-1.3 - Starweaver
SalvagersUpgrade - Drako Slyith
Sapphire/X - (^o^)
Sebenko (Sebenko playerships) - Sbk-Wolf
Service912 - PM
ShadowWeapons - Prophet
SHGraphicsReplacer (Shivan Hunter's Weapons and Armor, volume pi) - Shivan Hunter
Siom camps - Little Modder
SlotMachine - Prophet
SlylandroProbe - Keedo
Stalwart - Aeonic
StarburnDefensiveAutons - ThePrivateer
_StargateX1 - Aeon Blaze
Starlight (Starlight-class cruiser) - Aeonic
StartWithGalacticMap - PM, TVR
_StasisPod - PKodon
Station Anger Timeout - RPC
StelliFerLabs007 1_03 - SiaFu
SystemScanner - TransGeek
TakeAll - PM
Tbird (Thunderbird-class transport) - Xolarix
Test Drive - RPC
TG_WTS_MiningPack (Mining Pack v1.03) - TransGeek, WilyTheSquid
TheDanu - Psycholis
Thrusters - Prophet
TractorBeam - Prophet
TradeAssistant - Pixelfck
TradingPostMenu - PM
TradingPostV2 - sdw195
Triggerhappy - PM
_UGW (Upgradeable Wingmen V3) - Bobby
_Unalaigned (Unalaigned Pirates) - Atarlost
UNSC (UNSC Playerships) - drailgre
_UpgradedWingmen - (^o^)
UsefulItemsDockscreens - Pixelfck
Utility Items - RPC
ViewByCategory - TVR
Wanted - PM
WaspLauncher - PM
WaveTransceiver (Interstellar Communication) - oldmanwynter
WE6 - digdug et al.
Weapon27 (Weapons+27) - Yamada
WizardAuton - PM
Zanitas-Lazarus - Androgeos
Slaver Pack 912 - PM

Is this a fair way to select mods?
Yes
No


Succession Voting - Phase 2

Starting Ship
Ancora-class gunship
Cestus-class gunship
Aguaptera-class yacht
Gauntlet-class destroyer
Xolarix Interceptor
Brigand-class scout
Canthrid Heavy Assault
Canthrid Light Recon
Saiph Blade
Sapphire/X-class
Lindworm-class destroyer
Highlander-class cruiser
Wolfen-class gunship
Sapphire-class yacht
EI500-class freighter

Et cetera

Weapons Extended randomizer
On
Off

PSD Free Ships
0
1
2
3
4

Beyond The Mainline - Number of star systems
<58
58 (Default)
>58

Stargate model
Default
HD Stargates, 128 px
HD Stargates, 256 px
StargateX1
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TVR
Militia Commander
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http://www.fileconvoy.com/gf.php?id=g3c ... bf51b1cb95

MD5 checksum: 809aff4e0452006f422ab6f171833024
SHA1 checksum: 0d51df25de472d28178e797d2c04e0aa441802c6

Version 3 of the succession modpack.

Will post a more detailed changelog later, but for now:
-Added item criteria filtering to Rotolooter
-Fixed "GCWeapons" dockservices
-Fixed looting from PSD drones
-Added toggle option for "Alarm System", fixed feedback echo during gate
-Updated "Parallax Worlds"
-Updated "Black Market Expansion", "Brigand", "Trade Assistant", "Beyond The Mainline", "Useful Items Dockscreens"
-Fixed save/load errors with "Upgraded Wingmen", "Extreme Slicer", "Extreme Iocrym", "Companion Framework"
-Fixed "PDmod" ICXs targeting "Descendence" powerups
-Mixed "Trading Post V2" with "Trading Post Menu"
-Fixed overflows in "Interstellar Communication", improved Analyze Target and Cargo Scan readouts
-Fixed nwfSwitchWeapon errors in "Northwind Armories"
-Added "Civilian Crafts"
-Added "Reactor Set+"
-Added "New Wingmen"
-Added miscellaneous mods

To install:
1) Replace your entire Extensions directory with the one provided in the download.
2) Select Beyond The Mainline as the Transcendence adventure.
3) Select all extensions at mod selection screen.
4) Select any ship and wait for Eridani to load.
Fiction is reality, simplified for mass consumption.
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
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