Plans for George's Modded Adventure (Begins in October)

General discussion about anything related to Transcendence.
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0xABCDEF
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Fri Sep 09, 2016 1:14 am

After George completes the Eternity Port stream, he should play through a fully modded adventure. Here are some mods he should include:

Major Mods Other Mods My Minimods Game-Ruining Mods Reply here if you want to add more mods to this list. All mods must be compatible with the latest version. The submission deadline and the beginning of the stream are set at around the beginning of October
Last edited by 0xABCDEF on Mon Sep 26, 2016 3:35 am, edited 4 times in total.

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<OnFireWeapon>
	(gamEnd Nil "encountered an unexpected error")
</OnFireWeapon>
-Command Screen Library: RTS in a dockscreen
-Extended Justice: A safer Commonwealth for all
-Playership Bones: Revisit your old ship wrecks!
-Please help out our official Documentarist (me) by editing the wiki

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Xephyr
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Fri Sep 09, 2016 3:57 am

My only suggestion is Contract Board, mostly for George's commentary on the original concept.

Aside from that, I don't have much input, aside from using a custom playership.

If there's any mods that you want to see in 1.7, but aren't compatible, PM me and we can work out making them compatible.
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JohnBWatson
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Fri Sep 09, 2016 1:36 pm

My patched Iocrym would probably be interesting, to say the least. If there's interest there, I can finalize the balance fairly easily and get it ready for use.

NMS
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Fri Sep 09, 2016 6:11 pm

I would strongly recommend my mod Com Groups, and probably my other mods, especially if it's a Constellation game (though I should probably make sure they're compatible with Auton Assembly Hangar). EDIT: I don't see any compatibility issues.

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Sat Sep 10, 2016 12:26 am

NMS wrote:I would strongly recommend my mod Com Groups, and probably my other mods, especially if it's a Constellation game (though I should probably make sure they're compatible with Auton Assembly Hangar). EDIT: I don't see any compatibility issues.
The autons created by Auton Assembly Hangar automatically disassemble themselves to their constituent items when they return to ship, instead of a whole auton like others.
Download and Play in 1.7 Beta...
Playership Drones v7 (Beta): Acquire and command almost any ship in Stars of the Pilgrim or Eternity Port.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.

NMS
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Sat Sep 10, 2016 3:28 am

Right. And they descend from a different base class and don't use rpgDeployAutonFromItem. So some of the features in my mods, such as automatic auton numbering and preventing autons from returning if there isn't enough space, won't affect them. But there shouldn't be any serious problems (like multiple mods trying to override or modify the XML of the same type).

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AssumedPseudonym
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Sat Sep 10, 2016 8:13 pm

 Two that I would like to suggest are the 03/16 Monthly Mod Jam, and Cabbage Corp by Arkheias.
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My mods on Xelerus: Click here!

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Shrike
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Fri Sep 23, 2016 4:09 am

Please note: Link for SM&M++ in the OP is out of date for the current version. I'll provide an up-to-date copy of my dev-build closer to the start of the stream. Unfortunately, it's likely to clash with several other mods listed above, as I do override several vanilla weapons, ships, stations and in some cases entire sovereigns.
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Wolfy
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Fri Sep 23, 2016 8:45 pm

The prototype TBR/TSB bridge should be included, if its still up to date. I'll have to check with AP if its still in a releasable shape to give to george.
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AssumedPseudonym
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Fri Sep 23, 2016 9:00 pm

Wolfy wrote:The prototype TBR/TSB bridge should be included, if its still up to date. I'll have to check with AP if its still in a releasable shape to give to george.
 It is.
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sdw195
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Wed Sep 28, 2016 2:03 am

I would like my weapon labs to be included. but I am only slightly bias.

http://xelerus.de/index.php?s=mod&id=1092
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Shrike
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Wed Sep 28, 2016 2:13 am

Ultimately the choice is gonna be up to George (Right now I think the shortlist is long enough that he's gonna need to pick and choose to avoid conflict and broken gameplay anyway), but honestly at this point we're gonna need some episodes of "show off individual mods" again for all of these regardless.
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Wed Sep 28, 2016 5:31 pm

More (of my minor) quality-of-life mod suggestions:

List Ammo Compatibility
Trading Post Menu
Ore Scanning Program and Scooper

I just updated Drake Technologies Alpha and Playership Drones v7 Beta.
Download and Play in 1.7 Beta...
Playership Drones v7 (Beta): Acquire and command almost any ship in Stars of the Pilgrim or Eternity Port.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.

george moromisato
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Thu Sep 29, 2016 2:41 am

Here's the list of mods I'm planning on using tomorrow. Please let me know if there are any others that I really must have (or if any of the below are incompatible or broken).

NEW SYSTEMS
The Stars Beyond (Wolfy)
Project Renegade (Xephyr)
The Backroads (AssumedPseudonym)

EXTRA CONTENT
Playership Drones (PM)
Drake Tech (PM)
SMM++ (Shrike)
Adaptive Defense (0xABCDEF)
Recycler Nomads (0xABCDEF)
Weapons Labs (sdw195)

USABILITY
Com Groups (NMS)
Trading Post Menu (PM)
List Ammo Compatibility (PM)

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Shrike
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Thu Sep 29, 2016 2:48 am

I haven't tested it, but I am somewhat concerned about SM&M++'s compatibility with Playership Drones...nothing certain though. Apart from that...nothing should conflict with it. I would suggest adding SNAPSS back into the mix, however. There's glitches with it, but ultimately it does improve the game a lot (and SM&M++ is built on the assumption that it's installed). Plus with what you've said about your schedule it's entirely possible that the engine issues will be sorted well before you get through this playthrough (and SNAPSS is really easy to update even with the game in progress... anything on our code that needs patching can be patched as required).
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