1.7 Beta 4 and Part II Alpha Test

General discussion about anything related to Transcendence.
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Re: 1.7 Beta 4 and Part II Alpha Test

Post by PM » Sat Feb 25, 2017 2:29 pm

JohnBWatson wrote:
Sat Feb 25, 2017 10:36 am
Hitscan symbiote? I thought the only two symbiotes were the Torquandis and Jaxii.
Maybe he means the one the green vespids use against the player? That one is highly overpowered for its level, even by the older balance algorithm that values hitscan less than today.
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Tue Feb 14, 2017 1:37 am
- I think the Efreet Dual Blaster's fire rate gimmick wasn't working, seemed to only fire at the same speed on every setting.
It is bugged, and I have ticketed this. Variants currently ignore fireRate, and use the fireRate defined in the root <Weapon> bracket, or 16 (3.75 shots/sec) if no fireRate is found.
Download and Play in 1.7 Beta...
Playership Drones v7 (Beta): Acquire and command almost any ship in Stars of the Pilgrim or Eternity Port.
Drake Technologies (Alpha): Updated for 1.7! More hardware for combat in parts 1 and 2!
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.

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Re: 1.7 Beta 4 and Part II Alpha Test

Post by sun1404 » Sat Feb 25, 2017 2:55 pm

Yes, I meant the Green Vespids' weapon. I thought it's a possible drop item that I just didn't get yet.

Also, I agree that the difficulty is really high especially in the beginning, but I guess George's planning to add missions and perhaps even a small tutorial that would get the player some easy money. I must say the current grind before getting the first alien ship isn't really a good starting impression.
Yes, look at my avatar, I have a wyvera type ship.

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Re: 1.7 Beta 4 and Part II Alpha Test

Post by Eastwood » Sun Feb 26, 2017 9:23 am

After I destroy a Pteravore Lair, with my first approach of the Lair after destruction, I still get a bunch of angry Pteravores coming after me. The ones that I fail to destroy, do their damage to my ship, then return to the destroyed Lair and then disappear forever it seems.

Not sure if this is a bug or this is normal bevaviour for them, since it's been a while I ran into them in the Original game.

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Re: 1.7 Beta 4 and Part II Alpha Test

Post by Ferdinand » Sun Feb 26, 2017 10:46 am

Eastwood wrote:
Sun Feb 26, 2017 9:23 am
After I destroy a Pteravore Lair, with my first approach of the Lair after destruction, I still get a bunch of angry Pteravores coming after me. The ones that I fail to destroy, do their damage to my ship, then return to the destroyed Lair and then disappear forever it seems.

Not sure if this is a bug or this is normal bevaviour for them, since it's been a while I ran into them in the Original game.
Yes this is how they behave. You have to remain cautious for them, even after you have destroyed their lair. They will reappear from the destroyed lair over and over again until they have eventually all come out. Only after the last one is gone, you can safely dock with the destroyed lair for looting.

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Re: 1.7 Beta 4 and Part II Alpha Test

Post by sun1404 » Sun Feb 26, 2017 11:45 am

Sometimes I do wonder how exactly can Pteravores eat the fuel of zero point reactors, since those don't even support Pteracnium fuels. Will they be able to eat gravitic fuels when those reactors become available too? And what about the acheotech reactors, which works a little differently?
Yes, look at my avatar, I have a wyvera type ship.

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Re: 1.7 Beta 4 and Part II Alpha Test

Post by PM » Sun Feb 26, 2017 3:25 pm

Pteravores are a gotcha monster, much like solvent in abandoned crates. First-time player approaches destroyed colony, probably gets surprised by the revenge attack and dies, then he knows better not to do that ever again. Player just needs to hang back enough until the vores stop streaming.

Fuel is fuel, despite in-game fluff trying to convince players otherwise. Pteravores simply drain your fuel. For those who do not use fuel, pteravores have a bite count limit (that was recently added) to prevent them from being perpetually attached to things that do not carry or use fuel.

P.S. The Efreet playership uses a reactor that technically does not use fuel, but has its unique way of consuming and replenishing power that simulates fuel.
Download and Play in 1.7 Beta...
Playership Drones v7 (Beta): Acquire and command almost any ship in Stars of the Pilgrim or Eternity Port.
Drake Technologies (Alpha): Updated for 1.7! More hardware for combat in parts 1 and 2!
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.

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Re: 1.7 Beta 4 and Part II Alpha Test

Post by Eastwood » Sun Feb 26, 2017 8:33 pm

ok, no bug there :)

I did notice two things out of the ordinary.

1. When docked to a Reenu Gathering, I do not see my actual balance in RU's, but a (very small and seemingly unrelated to anything) amount of Credits.

Same goes for Pteravore Lairs, Plasmaphore Clusters, Green Vespid Hyves, Crematen Groves and Thorizoa Colonies.

2. I've had a couple of times where suddenly my ship (happened with several different ships) would slow down to a halt automatically. Only by keeping the Forward Thrust pressed I would be able to fly anywhere (Like in a Nebula, but then there without the Nebula around or anywhere near for that matter in some cases.) Saving the game and loading it again from the title screen will resolve it.

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Re: 1.7 Beta 4 and Part II Alpha Test

Post by NMS » Mon Feb 27, 2017 12:36 am

It's a known bug that firing and maneuvering keys can get stuck on when switching screens. Sounds like your brake key was stuck. If it happens again, try pressing and releasing the stuck key.

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Re: 1.7 Beta 4 and Part II Alpha Test

Post by Buggy » Mon Feb 27, 2017 1:55 am

I can't seem to find any way to switch to a archaeotech ship. None of the Efreet stations sell them, I've even decompiled the .tdb and I can't find any mention of a ship selling screen on any of their station docking screens.


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Re: 1.7 Beta 4 and Part II Alpha Test

Post by Buggy » Mon Feb 27, 2017 3:49 am

Ah, thank you.

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Re: 1.7 Beta 4 and Part II Alpha Test

Post by Buggy » Thu Mar 02, 2017 5:56 pm

I have to ask before I give my 2¢, is Contemplation Point the equivalent of Heretic(the end of part 2)? Or is it something more like Charon, St. Katherine, etc?

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