Mikeno Destroyer?
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- Miner
- Posts: 37
- Joined: Tue Jun 05, 2007 1:16 am
I've seen in the battles that play in the main menu and sometimes theres this big red ship with two large white engines. I noticed that a wreck of one is placed with tons of stuff in debug mode. My question is wether this ship will be put into the game as another enemy in some future version. Also in the debug mode what does the magic wand do when you dock to it?
I believe the ship you are talking about is called the Mikeno Destroyer. It was the graphic used for Corporate cruisers, many, many versions ago (before I started playing, at least).
I'm not absolutely sure, but I think the magic wand fills up the ship again.
I believe that having an unused graphic is just a waste, and that either it should be gotten rid of to reduce the size of the game, or used as something like a Corporate Superfreighter. It would probably be in the later parts of the middle game, and filled with loot.
I'm not absolutely sure, but I think the magic wand fills up the ship again.
I believe that having an unused graphic is just a waste, and that either it should be gotten rid of to reduce the size of the game, or used as something like a Corporate Superfreighter. It would probably be in the later parts of the middle game, and filled with loot.
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- Miner
- Posts: 25
- Joined: Tue Jul 24, 2007 8:24 pm
It still does do its thing, Fossaman.
Code: Select all
<Action name="Magic Wand" key="M">
(block Nil
; Set fleet level
(objSetData gPlayerShip "fleetXP" 1500)
(objSetData gPlayerShip "fleetLevel" 4)
(objSetData gPlayerShip "fleetTFSuccess" 1)
(objSetData gPlayerShip "fleetTFFailure" 0)
; Give the player insurance
(plyInsure gPlayer)
; Black market level
(objSetData gPlayerShip "blackMarketXP" 3000)
(objSetData gPlayerShip "blackMarketLevel" 5)
; Clear the player's record
(objSetData gPlayerShip "commonCrime" Nil)
(objSetData gPlayerShip "commonCrimeSeverity" Nil)
; Korolov
(objSetData gPlayerShip "korolovRank" 1)
; Rins
(objSetData gPlayerShip "rins" 100000)
(scrShowPane gScreen "MagicWandDone")
)
</Action>