XMH armor requires level 9 tech to repair, but any station with armor repair services can repair it since it is treated as its actual level of 2. Similarly, neutronium armor has a repair level of 21, but high-end stations like Taikon and Ringers can repair it because they see level 11 instead.
Perhaps line 211 in RPGArmorDockScreens.xml is the culprit? (itmGetLevel ...) should be replaced by (armGetRepairTech ...)?
[1.5] Armor repair uses item level, not repair tech.
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Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.