The gaian demolition cannon seems to behave oddly when it is placed on a ship. If you do a (objGetItems gPlayerShip "*") it will return a list where the gaian is represented as "(134480194 -16777215 8 0 0" (without the ending parenthesis)
(I wouldn't reccomend others using dbgLog to output this much. I thought the game had crashed but, in fact, dbgLog eats alot of system resources.)
That seems to be all of them. Hope this helps.
Coming soon: The Syrtian War adventure mod! A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
Internally, items are represented in a binary structure. When converting that to a script representation, I encode the binary structure in a string. Unfortunately, the print routines try to output the string as a binary representation and get confused.
In the next version I've fixed it so that the print routines convert the binary representation to escape-code sequences.